self.sink = Sink(_rawbits_layout(layout_from))
self.source = Source(_rawbits_layout(layout_to))
CombinatorialActor.__init__(self)
-
+
###
sigs_from = self.sink.payload.flatten()
return [("chunk"+str(i), l) for i in range(n)]
class Unpack(Module):
- def __init__(self, n, layout_to):
+ def __init__(self, n, layout_to, reverse=False):
self.sink = Sink(pack_layout(layout_to, n))
self.source = Source(layout_to)
self.busy = Signal()
-
+
###
mux = Signal(max=n)
]
cases = {}
for i in range(n):
- cases[i] = [self.source.payload.raw_bits().eq(getattr(self.sink.payload, "chunk"+str(i)).raw_bits())]
+ chunk = n-i-1 if reverse else i
+ cases[i] = [self.source.payload.raw_bits().eq(getattr(self.sink.payload, "chunk"+str(chunk)).raw_bits())]
self.comb += Case(mux, cases).makedefault()
class Pack(Module):
- def __init__(self, layout_from, n):
+ def __init__(self, layout_from, n, reverse=False):
self.sink = Sink(layout_from)
self.source = Source(pack_layout(layout_from, n))
self.busy = Signal()
-
+
###
demux = Signal(max=n)
-
+
load_part = Signal()
strobe_all = Signal()
cases = {}
for i in range(n):
- cases[i] = [getattr(self.source.payload, "chunk"+str(i)).raw_bits().eq(self.sink.payload.raw_bits())]
+ chunk = n-i-1 if reverse else i
+ cases[i] = [getattr(self.source.payload, "chunk"+str(chunk)).raw_bits().eq(self.sink.payload.raw_bits())]
self.comb += [
self.busy.eq(strobe_all),
self.sink.ack.eq(~strobe_all | self.source.ack),