#include "texcompress.h"
#include "framebuffer.h"
#include "samplerobj.h"
+#include "stencil.h"
/* This is a table driven implemetation of the glGet*v() functions.
* The basic idea is that most getters just look up an int somewhere
v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_REF:
- v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
+ break;
+ case GL_STENCIL_BACK_REF:
+ v->value_int = _mesa_get_stencil_ref(ctx, 1);
break;
case GL_STENCIL_VALUE_MASK:
v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
[ "STENCIL_BACK_FUNC", "CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA" ],
[ "STENCIL_BACK_VALUE_MASK", "CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA" ],
[ "STENCIL_BACK_WRITEMASK", "CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA" ],
- [ "STENCIL_BACK_REF", "CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_REF", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ],