winsys/sw: use PIPE_TEXTURE_RECT if appropriate
authorLuca Barbieri <luca@luca-barbieri.com>
Wed, 18 Aug 2010 23:44:02 +0000 (01:44 +0200)
committerLuca Barbieri <luca@luca-barbieri.com>
Fri, 20 Aug 2010 10:04:08 +0000 (12:04 +0200)
src/gallium/winsys/sw/wrapper/wrapper_sw_winsys.c

index b997abda9b0724dd8f394d79fd844b55893f5ed9..3a76098b655b223c6c586cffb3ab56f258d82e22 100644 (file)
@@ -52,6 +52,7 @@ struct wrapper_sw_winsys
    struct sw_winsys base;
    struct pipe_screen *screen;
    struct pipe_context *pipe;
+   enum pipe_texture_target target;
 };
 
 struct wrapper_sw_displaytarget
@@ -145,7 +146,7 @@ wsw_dt_create(struct sw_winsys *ws,
     * XXX Why don't we just get the template.
     */
    memset(&templ, 0, sizeof(templ));
-   templ.target = PIPE_TEXTURE_2D;
+   templ.target = wsw->target;
    templ.width0 = width;
    templ.height0 = height;
    templ.format = format;
@@ -291,6 +292,11 @@ wrapper_sw_winsys_warp_pipe_screen(struct pipe_screen *screen)
    if (!wsw->pipe)
       goto err_free;
 
+   if(screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES))
+      wsw->target = PIPE_TEXTURE_2D;
+   else
+      wsw->target = PIPE_TEXTURE_RECT;
+
    return &wsw->base;
 
 err_free: