#include "swrast_setup/swrast_setup.h"
#include "drivers/common/meta.h"
#include "util/bitscan.h"
+#include "util/bitset.h"
#include "brw_blorp.h"
#include "brw_draw.h"
return found;
}
+static void
+mark_textures_used_for_txf(BITSET_WORD *used_for_txf,
+ const struct gl_program *prog)
+{
+ if (!prog)
+ return;
+
+ unsigned mask = prog->SamplersUsed & prog->info.textures_used_by_txf;
+ while (mask) {
+ int s = u_bit_scan(&mask);
+ BITSET_SET(used_for_txf, prog->SamplerUnits[s]);
+ }
+}
+
/**
* \brief Resolve buffers before drawing.
*
memset(brw->draw_aux_buffer_disabled, 0,
sizeof(brw->draw_aux_buffer_disabled));
+ BITSET_DECLARE(used_for_txf, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ memset(used_for_txf, 0, sizeof(used_for_txf));
+ if (rendering) {
+ mark_textures_used_for_txf(used_for_txf, ctx->VertexProgram._Current);
+ mark_textures_used_for_txf(used_for_txf, ctx->TessCtrlProgram._Current);
+ mark_textures_used_for_txf(used_for_txf, ctx->TessEvalProgram._Current);
+ mark_textures_used_for_txf(used_for_txf, ctx->GeometryProgram._Current);
+ mark_textures_used_for_txf(used_for_txf, ctx->FragmentProgram._Current);
+ } else {
+ mark_textures_used_for_txf(used_for_txf, ctx->ComputeProgram._Current);
+ }
+
/* Resolve depth buffer and render cache of each enabled texture. */
int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
for (int i = 0; i <= maxEnabledUnit; i++) {
min_layer, num_layers,
disable_aux);
+ /* If any programs are using it with texelFetch, we may need to also do
+ * a prepare with an sRGB format to ensure texelFetch works "properly".
+ */
+ if (BITSET_TEST(used_for_txf, i)) {
+ enum isl_format txf_format =
+ translate_tex_format(brw, tex_obj->_Format, GL_DECODE_EXT);
+ if (txf_format != view_format) {
+ intel_miptree_prepare_texture(brw, tex_obj->mt, txf_format,
+ min_level, num_levels,
+ min_layer, num_layers,
+ disable_aux);
+ }
+ }
+
brw_cache_flush_for_read(brw, tex_obj->mt->bo);
if (tex_obj->base.StencilSampling ||