GLuint srcLevel;
GLenum status;
+ /* GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since
+ * _mesa_meta_begin hasn't been called yet, we have to work-around API
+ * difficulties. The whole reason that GL_DRAW_FRAMEBUFFER is used instead
+ * of GL_FRAMEBUFFER is that the read framebuffer may be different. This
+ * is moot in OpenGL ES 1.x.
+ */
+ const GLenum fbo_target = ctx->API == API_OPENGLES
+ ? GL_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER;
+
/* check for fallbacks */
if (target == GL_TEXTURE_3D) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
*/
if (!mipmap->FBO)
_mesa_GenFramebuffers(1, &mipmap->FBO);
- _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, mipmap->FBO);
+ _mesa_BindFramebuffer(fbo_target, mipmap->FBO);
- _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, baseImage, 0);
+ _mesa_meta_bind_fbo_image(fbo_target, GL_COLOR_ATTACHMENT0, baseImage, 0);
- status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ status = _mesa_CheckFramebufferStatus(fbo_target);
- _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fboSave);
+ _mesa_BindFramebuffer(fbo_target, fboSave);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,