BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
};
+static GLuint half_float_types[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R16_FLOAT,
+ BRW_SURFACEFORMAT_R16G16_FLOAT,
+ 0, /* can't seem to render this one */
+ BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
+};
+
static GLuint uint_types_norm[5] = {
0,
BRW_SURFACEFORMAT_R32_UNORM,
switch (type) {
case GL_DOUBLE: return double_types[size];
case GL_FLOAT: return float_types[size];
+ case GL_HALF_FLOAT: return half_float_types[size];
case GL_INT: return int_types_norm[size];
case GL_SHORT: return short_types_norm[size];
case GL_BYTE: return byte_types_norm[size];
switch (type) {
case GL_DOUBLE: return double_types[size];
case GL_FLOAT: return float_types[size];
+ case GL_HALF_FLOAT: return half_float_types[size];
case GL_INT: return int_types_scale[size];
case GL_SHORT: return short_types_scale[size];
case GL_BYTE: return byte_types_scale[size];
switch (type) {
case GL_DOUBLE: return sizeof(GLdouble);
case GL_FLOAT: return sizeof(GLfloat);
+ case GL_HALF_FLOAT: return sizeof(GLhalfARB);
case GL_INT: return sizeof(GLint);
case GL_SHORT: return sizeof(GLshort);
case GL_BYTE: return sizeof(GLbyte);
{ "GL_ARB_fragment_program_shadow", NULL },
{ "GL_ARB_fragment_shader", NULL },
{ "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions},
+ { "GL_ARB_half_float_vertex", NULL },
{ "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
{ "GL_ARB_point_sprite", NULL },
{ "GL_ARB_seamless_cube_map", NULL },