const unsigned stages =
_mesa_bitcount(pipeline->active_stages & VK_SHADER_STAGE_ALL_GRAPHICS);
- const unsigned size_per_stage = stages ? (push_constant_kb / stages) : 0;
+ unsigned size_per_stage = stages ? (push_constant_kb / stages) : 0;
unsigned used_kb = 0;
+ /* Broadwell+ and Haswell gt3 require that the push constant sizes be in
+ * units of 2KB. Incidentally, these are the same platforms that have
+ * 32KB worth of push constant space.
+ */
+ if (push_constant_kb == 32)
+ size_per_stage &= ~1u;
+
for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
pipeline->urb.push_size[i] =
(pipeline->active_stages & (1 << i)) ? size_per_stage : 0;