Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
* previous prim.
*/
static void
-merge_prims(struct gl_context *ctx,
- struct _mesa_prim *prim_list,
+merge_prims(struct _mesa_prim *prim_list,
GLuint *prim_count)
{
GLuint i;
*/
save->copied.nr = _save_copy_vertices(ctx, node, save->buffer);
- merge_prims(ctx, node->prim, &node->prim_count);
+ merge_prims(node->prim, &node->prim_count);
/* Deal with GL_COMPILE_AND_EXECUTE:
*/