i915: Always enable GL 2.0 support.
authorEric Anholt <eric@anholt.net>
Wed, 17 Apr 2013 20:55:08 +0000 (13:55 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 29 Apr 2013 18:41:33 +0000 (11:41 -0700)
There's no point in shipping a non-GL2 driver today.

src/mesa/drivers/dri/intel/intel_extensions.c
src/mesa/drivers/dri/intel/intel_screen.c

index 1aea7e9b6483dfdd22f06cc2cb7a03ff57f3173b..46722e1cd7108752ba01d483cb2e4a4f4b1b8859 100755 (executable)
@@ -174,12 +174,8 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ATI_separate_stencil = true;
       ctx->Extensions.ATI_texture_env_combine3 = true;
       ctx->Extensions.NV_texture_env_combine4 = true;
-
-      if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
-        ctx->Extensions.ARB_fragment_shader = true;
-
-      if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
-        ctx->Extensions.ARB_occlusion_query = true;
+      ctx->Extensions.ARB_fragment_shader = true;
+      ctx->Extensions.ARB_occlusion_query = true;
    }
 
    if (intel->ctx.Mesa_DXTn
index 374517980e743a6e211e63b113cf4cd863e9ba20..ad1b351b711de5aa12077a0c6894222a8fd7847f 100644 (file)
@@ -62,10 +62,6 @@ PUBLIC const char __driConfigOptions[] =
         DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
       DRI_CONF_OPT_END
 
-      DRI_CONF_OPT_BEGIN_B(fragment_shader, "true")
-        DRI_CONF_DESC(en, "Enable limited ARB_fragment_shader support on 915/945.")
-      DRI_CONF_OPT_END
-
    DRI_CONF_SECTION_END
    DRI_CONF_SECTION_QUALITY
       DRI_CONF_FORCE_S3TC_ENABLE("false")
@@ -80,17 +76,13 @@ PUBLIC const char __driConfigOptions[] =
       DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
       DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
 
-      DRI_CONF_OPT_BEGIN_B(stub_occlusion_query, "false")
-        DRI_CONF_DESC(en, "Enable stub ARB_occlusion_query support on 915/945.")
-      DRI_CONF_OPT_END
-
       DRI_CONF_OPT_BEGIN_B(shader_precompile, "true")
         DRI_CONF_DESC(en, "Perform code generation at shader link time.")
       DRI_CONF_OPT_END
    DRI_CONF_SECTION_END
 DRI_CONF_END;
 
-const GLuint __driNConfigOptions = 16;
+const GLuint __driNConfigOptions = 14;
 
 #include "intel_batchbuffer.h"
 #include "intel_buffers.h"
@@ -1229,23 +1221,10 @@ set_max_gl_versions(struct intel_screen *screen)
       screen->max_gl_es2_version = 20;
       break;
    case 3: {
-      bool has_fragment_shader = driQueryOptionb(&screen->optionCache, "fragment_shader");
-      bool has_occlusion_query = driQueryOptionb(&screen->optionCache, "stub_occlusion_query");
-
       screen->max_gl_core_version = 0;
       screen->max_gl_es1_version = 11;
-
-      if (has_fragment_shader && has_occlusion_query) {
-         screen->max_gl_compat_version = 21;
-      } else {
-         screen->max_gl_compat_version = 14;
-      }
-
-      if (has_fragment_shader) {
-         screen->max_gl_es2_version = 20;
-      } else {
-         screen->max_gl_es2_version = 0;
-      }
+      screen->max_gl_compat_version = 21;
+      screen->max_gl_es2_version = 20;
 
       break;
    }