ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.NV_texture_env_combine4 = true;
-
- if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
- ctx->Extensions.ARB_fragment_shader = true;
-
- if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
- ctx->Extensions.ARB_occlusion_query = true;
+ ctx->Extensions.ARB_fragment_shader = true;
+ ctx->Extensions.ARB_occlusion_query = true;
}
if (intel->ctx.Mesa_DXTn
DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
DRI_CONF_OPT_END
- DRI_CONF_OPT_BEGIN_B(fragment_shader, "true")
- DRI_CONF_DESC(en, "Enable limited ARB_fragment_shader support on 915/945.")
- DRI_CONF_OPT_END
-
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
DRI_CONF_FORCE_S3TC_ENABLE("false")
DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
- DRI_CONF_OPT_BEGIN_B(stub_occlusion_query, "false")
- DRI_CONF_DESC(en, "Enable stub ARB_occlusion_query support on 915/945.")
- DRI_CONF_OPT_END
-
DRI_CONF_OPT_BEGIN_B(shader_precompile, "true")
DRI_CONF_DESC(en, "Perform code generation at shader link time.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END
DRI_CONF_END;
-const GLuint __driNConfigOptions = 16;
+const GLuint __driNConfigOptions = 14;
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
screen->max_gl_es2_version = 20;
break;
case 3: {
- bool has_fragment_shader = driQueryOptionb(&screen->optionCache, "fragment_shader");
- bool has_occlusion_query = driQueryOptionb(&screen->optionCache, "stub_occlusion_query");
-
screen->max_gl_core_version = 0;
screen->max_gl_es1_version = 11;
-
- if (has_fragment_shader && has_occlusion_query) {
- screen->max_gl_compat_version = 21;
- } else {
- screen->max_gl_compat_version = 14;
- }
-
- if (has_fragment_shader) {
- screen->max_gl_es2_version = 20;
- } else {
- screen->max_gl_es2_version = 0;
- }
+ screen->max_gl_compat_version = 21;
+ screen->max_gl_es2_version = 20;
break;
}