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+ <title>Mesa Release Notes</title>
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+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 19.0.2 Release Notes / April 10, 2019</h1>
+
+<p>
+Mesa 19.0.2 is a bug fix release which fixes bugs found since the 19.0.1 release.
+</p>
+<p>
+Mesa 19.0.2 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5. OpenGL
+4.5 is <strong>only</strong> available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+
+
+<h2>Bug fixes</h2>
+
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108766">Bug 108766</a> - Mesa built with meson has RPATH entries</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109648">Bug 109648</a> - AMD Raven hang during va-api decoding</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110257">Bug 110257</a> - Major artifacts in mpeg2 vaapi hw decoding</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110259">Bug 110259</a> - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected)</li>
+
+</ul>
+
+<h2>Changes</h2>
+
+
+<p>Boyuan Zhang (1):</p>
+<ul>
+ <li>st/va: reverse qt matrix back to its original order</li>
+</ul>
+
+<p>Caio Marcelo de Oliveira Filho (1):</p>
+<ul>
+ <li>nir: Take if_uses into account when repairing SSA</li>
+</ul>
+
+<p>Dylan Baker (2):</p>
+<ul>
+ <li>docs: Add SHA256 sums for mesa 19.0.1</li>
+ <li>VERSION: bump version for 19.0.2</li>
+</ul>
+
+<p>Eric Anholt (3):</p>
+<ul>
+ <li>dri3: Return the current swap interval from glXGetSwapIntervalMESA().</li>
+ <li>v3d: Bump the maximum texture size to 4k for V3D 4.x.</li>
+ <li>v3d: Don't try to use the TFU blit path if a scissor is enabled.</li>
+</ul>
+
+<p>Eric Engestrom (1):</p>
+<ul>
+ <li>meson: strip rpath from megadrivers</li>
+</ul>
+
+<p>Jason Ekstrand (1):</p>
+<ul>
+ <li>Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir"</li>
+</ul>
+
+<p>Karol Herbst (1):</p>
+<ul>
+ <li>nir/print: fix printing the image_array intrinsic index</li>
+</ul>
+
+<p>Leo Liu (2):</p>
+<ul>
+ <li>radeon/vcn: add H.264 constrained baseline support</li>
+ <li>radeon/vcn/vp9: search the render target from the whole list</li>
+</ul>
+
+<p>Lionel Landwerlin (1):</p>
+<ul>
+ <li>intel: add dependency on genxml generated files</li>
+</ul>
+
+<p>Marek Olšák (1):</p>
+<ul>
+ <li>radeonsi: fix assertion failure by using the correct type</li>
+</ul>
+
+<p>Samuel Pitoiset (2):</p>
+<ul>
+ <li>radv: skip updating depth/color metadata for conditional rendering</li>
+ <li>radv: do not always initialize HTILE in compressed state</li>
+</ul>
+
+</div>
+</body>
+</html>