#if 0 && FX_COMPRESS_S3TC_AS_FXT1_HACK
/* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */
- /* [dborca] we should update texture's attribute, then,
+ /* [dBorca] we should update texture's attribute, then,
* because if the application asks us to decompress, we
* have to know the REAL format! Also, DXT3/5 might not
* be correct, since it would mess with "compressedSize".
}
#endif
#if 1 || FX_COMPRESS_DXT5_AS_DXT3_HACK
- /* [dborca] either VSA is stupid at DXT5,
+ /* [dBorca] either VSA is stupid at DXT5,
* or our compression tool is broken. See
* above for caveats.
*/
void *data[TX_MAX_LEVEL];
FxU32 pal[256];
} TxMip;
-typedef void (*TxErrorCallbackFnc_t) (const char *string, FxBool fatal);
+
#define TX_DITHER_NONE 0x00000000
#define TX_DITHER_4x4 0x00000001
#define TX_DITHER_ERR 0x00000002