* ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says.
* ``PIPE_CAP_POST_DEPTH_COVERAGE``: whether
``TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE`` is supported.
+* ``PIPE_CAP_BINDLESS_TEXTURE``: Whether bindless texture operations are
+ supported.
.. _pipe_capf:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
/* Stream output. */
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
}
/* should only get here on unhandled cases */
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_VENDOR_ID:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_VENDOR_ID:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_VENDOR_ID:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
/* SWTCL-only features. */
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_DOUBLES:
case PIPE_CAP_UMA:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 4;
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
}
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_VENDOR_ID:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
/* Stream output. */
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
case PIPE_CAP_VENDOR_ID:
return 0x1af4;
PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
PIPE_CAP_POST_DEPTH_COVERAGE,
+ PIPE_CAP_BINDLESS_TEXTURE,
};
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)