LOCK_HARDWARE(intel);
if (intel->numClipRects) {
- GLint cx, cy, cw, ch;
GLuint buf;
intel->vtbl.install_meta_state(intel);
- /* Get clear bounds after locking */
- cx = fb->_Xmin;
- cy = fb->_Ymin;
- ch = fb->_Ymax - cx;
- cw = fb->_Xmax - cy;
-
- /* note: regardless of 'all', cx, cy, cw, ch are now correct */
- clear.x1 = cx;
- clear.y1 = cy;
- clear.x2 = cx + cw;
- clear.y2 = cy + ch;
+ clear.x1 = fb->_Xmin;
+ clear.y1 = fb->_Ymin;
+ clear.x2 = fb->_Xmax;
+ clear.y2 = fb->_Ymax;
/* Back and stencil cliprects are the same. Try and do both
* buffers at once: