return TRUE;
}
+/**
+ * Special case to deal with shared textures.
+ */
+static boolean
+i915_display_target_layout(struct i915_texture *tex)
+{
+ struct pipe_texture *pt = &tex->base;
+
+ if (pt->last_level > 0 || pt->block.size != 4)
+ return FALSE;
+
+ /* fallback to normal textures for small textures */
+ if (tex->base.width[0] < 240)
+ return FALSE;
+
+ i915_miptree_set_level_info(tex, 0, 1,
+ tex->base.width[0],
+ tex->base.height[0],
+ 1);
+ i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
+
+ tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
+ tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
+ tex->hw_tiled = INTEL_TILE_X;
+
+ debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
+ tex->base.width[0], tex->base.height[0], pt->block.size,
+ tex->stride, tex->total_nblocksy, tex->stride * tex->total_nblocksy);
+
+ return TRUE;
+}
+
static void
i915_miptree_layout_2d(struct i915_texture *tex)
{
unsigned nblocksx = pt->nblocksx[0];
unsigned nblocksy = pt->nblocksy[0];
+ /* used for scanouts that need special layouts */
+ if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_PRIMARY)
+ if (i915_scanout_layout(tex))
+ return;
+
+ /* for shared buffers we use some very like scanout */
+ if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET)
+ if (i915_display_target_layout(tex))
+ return;
+
tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
tex->total_nblocksy = 0;
if (i915_scanout_layout(tex))
return;
+ /* for shared buffers we use some very like scanout */
+ if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET)
+ if (i915_display_target_layout(tex))
+ return;
+
tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
/* May need to adjust pitch to accomodate the placement of