if (rctx->db_state.rsurf && rctx->db_state.rsurf->htile_enabled) {
/* FORCE_OFF means HiZ/HiS are determined by DB_SHADER_CONTROL */
db_render_override |= S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_OFF);
+ /* This is to fix a lockup when hyperz and alpha test are enabled at
+ * the same time somehow GPU get confuse on which order to pick for
+ * z test
+ */
+ if (rctx->alphatest_state.sx_alpha_test_control) {
+ db_render_override |= S_02800C_FORCE_SHADER_Z_ORDER(1);
+ }
} else {
db_render_override |= S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_DISABLE);
}
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_pipe_state *rstate = &shader->rstate;
struct r600_shader *rshader = &shader->shader;
- unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
+ unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control = 0;
int pos_index = -1, face_index = -1;
int ninterp = 0;
boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
rstate->nregs = 0;
- db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
for (i = 0; i < rshader->ninput; i++) {
/* evergreen NUM_INTERP only contains values interpolated into the LDS,
POSITION goes via GPRs from the SC so isn't counted */
V_02880C_EXPORT_DB_FULL) |
S_02880C_ALPHA_TO_MASK_DISABLE(rctx->framebuffer.cb0_is_integer);
+ /* When alpha test is enabled we can't trust the hw to make the proper
+ * decision on the order in which ztest should be run related to fragment
+ * shader execution.
+ *
+ * If alpha test is enabled perform early z rejection (RE_Z) but don't early
+ * write to the zbuffer. Write to zbuffer is delayed after fragment shader
+ * execution and thus after alpha test so if discarded by the alpha test
+ * the z value is not written.
+ */
+ if (rctx->alphatest_state.sx_alpha_test_control) {
+ db_shader_control |= S_02880C_Z_ORDER(V_02880C_RE_Z);
+ } else {
+ db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
+ }
+
if (db_shader_control != rctx->db_misc_state.db_shader_control) {
rctx->db_misc_state.db_shader_control = db_shader_control;
rctx->db_misc_state.atom.dirty = true;
if (rctx->db_state.rsurf && rctx->db_state.rsurf->htile_enabled) {
/* FORCE_OFF means HiZ/HiS are determined by DB_SHADER_CONTROL */
db_render_override |= S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_OFF);
+ /* This is to fix a lockup when hyperz and alpha test are enabled at
+ * the same time somehow GPU get confuse on which order to pick for
+ * z test
+ */
+ if (rctx->alphatest_state.sx_alpha_test_control) {
+ db_render_override |= S_028D10_FORCE_SHADER_Z_ORDER(1);
+ }
} else {
db_render_override |= S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE);
}
tmp);
}
- db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
+ db_shader_control = 0;
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
z_export = 1;
unsigned db_shader_control = rctx->ps_shader->current->db_shader_control |
S_02880C_DUAL_EXPORT_ENABLE(dual_export);
+ /* When alpha test is enabled we can't trust the hw to make the proper
+ * decision on the order in which ztest should be run related to fragment
+ * shader execution.
+ *
+ * If alpha test is enabled perform z test after fragment. RE_Z (early
+ * z test but no write to the zbuffer) seems to cause lockup on r6xx/r7xx
+ */
+ if (rctx->alphatest_state.sx_alpha_test_control) {
+ db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
+ } else {
+ db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
+ }
+
if (db_shader_control != rctx->db_misc_state.db_shader_control) {
rctx->db_misc_state.db_shader_control = db_shader_control;
rctx->db_misc_state.atom.dirty = true;