}
int
-main (void)
+main (int argc, char *argv[])
{
+ char *filename = NULL;
void *ctx = talloc(NULL, void*);
- const char *shader = load_text_file(ctx, NULL);
char *info_log = talloc_strdup(ctx, "");
- int ret = preprocess(ctx, &shader, &info_log, NULL);
+ const char *shader;
+ int ret;
+
+ if (argc) {
+ filename = argv[1];
+ }
+
+ shader = load_text_file(ctx, filename);
+ ret = preprocess(ctx, &shader, &info_log, NULL);
printf("%s", shader);
fprintf(stderr, "%s", info_log);