--- /dev/null
+
+ WindML Driver for Mesa 3.5
+
+
+Requirements
+------------
+
+Tornado 2 + WindML, Cumulative Patchs are recommended.
+
+I suppose you have a valid WindML installation. Double buffer hardware
+gives better performance than double buffer software so if you can
+compile your WindML driver with this option, just do it. I/O
+redirection is adviced in target server.
+
+Tested on
+---------
+
+During the development, my main target was a CoolMonster:
+- Video card: CT69000
+- CPU: PENTIUM 266MHz
+
+and my host a Windows NT + Tornado 2.
+
+
+Installation
+------------
+
+1. Mesa sources must be in root directory (C:\)
+
+2. Add the following line to your torVars.bat:
+set MESA_BASE=C:\Mesa
+
+OR copy the new torVars.bat in your bin path:
+c:/Mesa/src/ugl/tornado/torVars.sample ->
+/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
+
+3. In a command prompt:
+$ torVars
+$ cd c:\Mesa
+$ make -f Makefile.ugl CPU=PENTIUM
+
+Take a long while...
+
+5. Include all the files from ugldemos folder to build some downloadable
+ application modules
+
+4. Download UGL/Mesa object files on target
+
+For example via the WindShell:
+ld < c:\Tornado\target\lib\objMesaGL.o
+ld < c:\Tornado\target\lib\objMesaUGL.o
+ld < c:\Tornado\target\lib\objMesaGLU.o
+ld < c:\Tornado\target\lib\objGLUTshapes.o
+ld < c:\Tornado\target\lib\objMesaOS.o
+
+6. Download the application modules.
+
+7. In WindShell, run:
+-> uglalldemos
+
+During the show some messages will appear, it provides some useful
+information on key management.
+
+
+Coding
+------
+
+Sample Usage:
+
+In addition to the usual ugl calls to initialize UGL, (may be find an
+input driver), you must do the following to use the UGL/Mesa interface:
+
+1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
+ given the display format.
+
+2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
+ UGL/Mesa Context and to make the context the current one.
+
+3. Make gl* calls to render your graphics.
+
+4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
+
+5. Before the UGL is destroyed, call MesaDestroyContext().
+
+6. Before exiting, call if required uglEventQDestroy and then uglDeinitialize();
+
+Limitations
+-----------
+
+I found the following limitations in my driver :
+ - Color Indexed management is only in 8 bits
+ - The front and the back buffer must have the structure (mode and
+ size). A structure umc->buffer is requisite if the front and back
+ buffers are different.
+ - It isn't possible to mix UGL/OpenGL application with a software
+ double buffer (to fix)
+
+Modifications
+------------
+
+New files in Mesa:
+- Makefile.ugl
+- rules.windmlmesa
+- docs/README.UGL
+- include/GL/uglmesa.h
+- si-glu/Makefile.ugl
+- src/Makefile.ugl
+- src/ugl/torGLUTShapesInit.c
+- src/ugl/torMesaUGLInit.c
+- src/ugl/ugl_api.c
+- src/ugl/ugl_dd.c
+- src/ugl/ugl_glutshapes.c
+- src/ugl/ugl_line.c
+- src/ugl/ugl_span.c
+- src/ugl/ugl_tri.c
+- src/ugl/uglmesaP.h
+- ugldemos/*
+
+Modified files in Tornado 2.0:
+- c:\Tornado\host\x86-win32\bin\torVars.bat
+rem Command line build environments
+set WIND_HOST_TYPE=x86-win32
+set WIND_BASE=C:\Tornado
+set MESA_BASE=C:\Mesa
+set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
+- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
+- c:\Tornado\target\h\GL\*
+
+Todo
+----
+- GCC 2.96, ASM compilation
+
+Thanks to:
+----------
+
+Precision Insight team for their great job around Mesa, XFree, and DRI.
+Wind River Systems to take me as an intern.
+
+
+Stephane Raimbault
+<stephane.raimbault@windriver.com>
+<stephane.raimbault@deesse.univ-lemans.fr>
+
+July 24, 2001
--- /dev/null
+/* uglglutshapes.h - Public header GLUT Shapes */
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */
+
+/* This program is freely distributable without licensing fees and is
+ provided without guarantee or warrantee expressed or implied. This
+ program is -not- in the public domain. */
+
+#ifndef GLUTSHAPES_H
+#define GLUTSHAPES_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <GL/gl.h>
+
+void glutWireSphere (GLdouble radius, GLint slices, GLint stacks);
+void glutSolidSphere (GLdouble radius, GLint slices, GLint stacks);
+void glutWireCone (GLdouble base, GLdouble height,
+ GLint slices, GLint stacks);
+void glutSolidCone (GLdouble base, GLdouble height,
+ GLint slices, GLint stacks);
+void glutWireCube (GLdouble size);
+void glutSolidCube (GLdouble size);
+void glutWireTorus (GLdouble innerRadius, GLdouble outerRadius,
+ GLint sides, GLint rings);
+void glutSolidTorus (GLdouble innerRadius, GLdouble outerRadius,
+ GLint sides, GLint rings);
+void glutWireDodecahedron (void);
+void glutSolidDodecahedron (void);
+void glutWireOctahedron (void);
+void glutSolidOctahedron (void);
+void glutWireTetrahedron (void);
+void glutSolidTetrahedron (void);
+void glutWireIcosahedron (void);
+void glutSolidIcosahedron (void);
+void glutWireTeapot (GLdouble size);
+void glutSolidTeapot (GLdouble size);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+/* uglmesa.h - Public header UGL/Mesa */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Author:
+ * Stephane Raimbault <stephane.raimbault@windriver.com>
+ */
+
+#ifndef UGLMESA_H
+#define UGLMESA_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define UGL_MESA_MAJOR_VERSION 1
+#define UGL_MESA_MINOR_VERSION 0
+
+#include <GL/gl.h>
+#include <ugl/ugl.h>
+
+/*
+ * Values for display mode of uglMesaCreateContext ()
+ */
+
+#define UGL_MESA_SINGLE 0x00
+#define UGL_MESA_DOUBLE 0x01
+#define UGL_MESA_DOUBLE_SW 0x02
+#define UGL_MESA_DOUBLE_HW 0x03
+
+#define UGL_MESA_FULLSCREEN_WIDTH 0x0
+#define UGL_MESA_FULLSCREEN_HEIGHT 0x0
+
+/*
+ * Pixel format
+ */
+#define UGL_MESA_ARGB8888 0x01
+#define UGL_MESA_RGB565 0x02
+#define UGL_MESA_RGB888 0x03
+#define UGL_MESA_ARGB4444 0x04
+#define UGL_MESA_CI 0x05
+#define UGL_MESA_DITHER_RGB 0x10
+
+/*
+ * uglMesaPixelStore() parameters:
+ */
+
+#define UGL_MESA_ROW_LENGTH 0x10
+#define UGL_MESA_Y_UP 0x11
+
+/*
+ * Accepted by uglMesaGetIntegerv:
+ */
+
+#define UGL_MESA_LEFT_X 0x18
+#define UGL_MESA_TOP_Y 0x19
+#define UGL_MESA_WIDTH 0x20
+#define UGL_MESA_HEIGHT 0x21
+#define UGL_MESA_DISPLAY_WIDTH 0x22
+#define UGL_MESA_DISPLAY_HEIGHT 0x23
+#define UGL_MESA_COLOR_FORMAT 0x24
+#define UGL_MESA_COLOR_MODEL 0x25
+#define UGL_MESA_PIXEL_FORMAT 0x26
+#define UGL_MESA_TYPE 0x27
+#define UGL_MESA_RGB 0x28
+#define UGL_MESA_COLOR_INDEXED 0x29
+
+/*
+ * typedefs
+ */
+
+typedef struct uglMesaContext * UGL_MESA_CONTEXT;
+
+/*
+ * Create an Mesa/UGL rendering context. The attributes needed are
+ * double buffer flag and a context sharelist.
+ *
+ * It's necessary to first call this function before use uglMakeCurrentContext.
+ * This function provides neither stencil nor accumulation buffer only
+ * a depth buffer to reduce memory footprint.
+ *
+ * Input: db_mode - UGL_MESA_SINGLE = single buffer mode
+ * UGL_MESA_DOUBLE = double buffer mode (HW fallback -> SW)
+ * UGL_MESA_DOUBLE_SW = double buffer software
+ * UGL_MESA_DOUBLE_HW = double buffer hardware
+ * share_list - specifies another UGL_MESA_CONTEXT with which to share
+ * display lists. NULL indicates no sharing.
+ *
+ * Return: a UGL_MESA_CONTEXT, or zero if error
+ */
+
+UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum db_mode,
+ UGL_MESA_CONTEXT share_list);
+
+/*
+ * Create an UGL/Mesa rendering context and specify desired
+ * size of depth buffer, stencil buffer and accumulation buffer.
+ * If you specify zero for depth_bits, stencil_bits,
+ * accum_[red|gren|blue]_bits, you can save some memory.
+ *
+ * INPUT: db_mode - double buffer mode
+ * depth_bits - depth buffer size
+ * stencil_bits - stencil buffer size
+ * accum_red_bits - accumulation red buffer size
+ * accum_green_bits - accumulation green buffer size
+ * accum_blue_bits -accumulation blue buffer size
+ * accum_alpha_bits -accumulation alpha buffer size
+ * share_list - specifies another UGL_MESA_CONTEXT with which to share
+ * display lists. NULL indicates no sharing.
+ */
+UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum db_flag,
+ GLint depth_bits,
+ GLint stencil_bits,
+ GLint accum_red_bits,
+ GLint accum_green_bits,
+ GLint accum_blue_bits,
+ GLint accum_alpha_bits,
+ UGL_MESA_CONTEXT share_list);
+
+/*
+ * Bind an UGL_MESA_CONTEXT to an image buffer. The image buffer is
+ * just a block of memory which the client provides. Its size must be
+ * at least as large as width*height*sizeof(type). Its address should
+ * be a multiple of 4 if using RGBA mode.
+ *
+ * Image data is stored in the order of glDrawPixels: row-major order
+ * with the lower-left image pixel stored in the first array position
+ * (ie. bottom-to-top).
+ *
+ * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
+ * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
+ * value. If the context is in color indexed mode, each pixel will be
+ * stored as a 1-byte value.
+ *
+ * If the context's viewport hasn't been initialized yet, it will now be
+ * initialized to (0, 0, width, height).
+ *
+ * Input: umc - a rendering context
+ * left, top - coordinates in pixels of (left,top) pixel
+ * (0,0) in fullscreen mode.
+ * width, height - size of image buffer in pixels, at least 1
+ * else fullscreen dimensions are used (UGL_MESA_DISPLAY_WIDTH
+ * and UGL_MESA_DISPLAY_HEIGHT).
+ *
+ * Return: GL_TRUE if success, GL_FALSE if error because of invalid umc,
+ * width<1, height<1, width>internal limit or height>internal limit.
+ */
+
+GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
+ GLsizei left, GLsizei top,
+ GLsizei width, GLsizei height);
+
+/*
+ * Move an OpenGL window by a delta value
+ *
+ * Input: dx, dy - delta values in pixels
+ *
+ * Return: GL_TRUE if success, GL_FALSE if error because of invalid
+ * coordinates.
+ */
+GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy);
+
+/*
+ * Move an OpenGL window to an absolute position
+ *
+ * Input: left, top - new coordinates in pixels
+ *
+ * Return: GL_TRUE if success, GL_FALSE if error because of invalid
+ * coordinates.
+ */
+GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top);
+
+/*
+ * Resize an OpenGL window by a delta value
+ *
+ * Input: dw, dh - delta values in pixels
+ *
+ * Return: GL_TRUE if success, GL_FALSE if error because of invalid
+ * coordinates.
+ */
+GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh);
+
+/*
+ * Resize an OpenGL window to an absolute size
+ *
+ * Input: width, height - new dimensions in pixels
+ *
+ * Return: GL_TRUE if success, GL_FALSE if error because of invalid
+ * coordinates.
+ */
+GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height);
+
+/*
+ * Destroy the current UGL/Mesa rendering context
+ *
+ */
+void uglMesaDestroyContext (void);
+
+/*
+ * Return the current UGL/Mesa context
+ *
+ * Return: a UGL/Mesa context, or NULL if error
+ *
+ */
+UGL_MESA_CONTEXT uglMesaGetCurrentContext (void);
+
+/*
+ * Swap front and back buffers in double buffering mode. This
+ * function is a no-op if there's no back buffer. In case of software
+ * double buffering a copy occurs from off-screen buffer to front
+ * buffer. Works faster with an hardware support.
+ */
+
+void uglMesaSwapBuffers (void);
+
+/*
+ * Set pixel store/packing parameters for the current context. This
+ * is similar to glPixelStore. UGL uses Y coordinates increase
+ * downward.
+ *
+ * Input: pname - UGL_MESA_ROW_LENGTH
+ * zero, same as image width (default).
+ * value specify actual pixels per row in image buffer
+ * UGL_MESA_Y_UP:
+ * zero = Y coordinates increase downward (default)
+ * non-zero = Y coordinates increase upward
+ * value - value for the parameter pname
+ */
+
+void uglMesaPixelStore (GLint pname, GLint value);
+
+/*
+ * Return an integer value like glGetIntegerv.
+ *
+ * Input: pname - UGL_MESA_LEFT_X return the x axis value
+ * of the most left pixel
+ * UGL_MESA_TOP_Y return the y axis value
+ * of the topper pixel
+ * UGL_MESA_WIDTH return current image width
+ * UGL_MESA_HEIGHT return current image height
+ * UGL_MESA_COLOR_FORMAT return image color format
+ * UGL_MESA_COLOR_MODEL return image color model
+ * UGL_MESA_PIXEL_FORMAT return pixel format
+ * UGL_MESA_ROW_LENGTH return row length in pixels
+ * UGL_MESA_RGB return true if RGB
+ * UGL_MESA_COLOR_INDEXED return true if color indexed
+ * value - pointer to integer in which to return result.
+ */
+void uglMesaGetIntegerv (GLint pname, GLint *value);
+
+/*
+ * Return the depth buffer associated with an UGL/Mesa context.
+ *
+ * Output: width, height - size of buffer in pixels
+ * bytesPerValue - bytes per depth value (2 or 4)
+ * buffer - pointer to depth buffer values
+ * Return: GL_TRUE or GL_FALSE to indicate success or failure.
+ *
+ */
+GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height,
+ GLint *bytesPerValue, void **buffer);
+
+/*
+ * Return the color buffer associated with an UGL/Mesa context.
+ * Input: c - the UGL/Mesa context
+ * Output: width, height - size of buffer in pixels
+ * format - buffer format (UGLMESA_FORMAT)
+ * buffer - pointer to color buffer values
+ * Return: GL_TRUE or GL_FALSE to indicate success or failure.
+ *
+ */
+GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height,
+ GLint *format, void **buffer);
+
+/*
+ * Color allocation in indexed mode.
+ * This function does nothing in RGB mode.
+ *
+ * Input: index - Value for the current color index
+ * red - Red component (between 0 and 1)
+ * green - Green component (between 0 and 1)
+ * blue - Blue component (between 0 and 1)
+ *
+ * Return: GL_TRUE if success, or GL_FALSE if index<0 or * clutSize<index,
+ * red, green and blue are not between 0.0 and 1.0.
+ *
+ */
+
+GLboolean uglMesaSetColor (GLubyte index, GLfloat red,
+ GLfloat green, GLfloat blue);
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif
--- /dev/null
+# Mesa 3-D graphics library
+# Version: 3.5
+#
+# Copyright (C) 2001 Wind River Systems, Inc
+
+# The MIT License
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+
+# Makefile for UGL/Mesa demos
+
+DEMO_SOURCES = readtex.c uglaccum.c uglalldemos.c uglbounce.c uglcube.c \
+ugldrawpix.c uglflip.c uglgears.c uglicotorus.c uglline.c uglolympic.c \
+uglpoint.c uglstencil.c uglteapot.c ugltexcube.c ugltexcyl.c
+#win2d3d/winRoot.c win2d3d/winBall.c win2d3d/winPuzzle.c win2d3d/winHello.c \
+#win2d3d/winImage.c win2d3d/winGears.c
+
+DEMO_OBJECTS = $(DEMO_SOURCES:.c=.o)
+
+SOURCES = $(DEMO_SOURCES)
+
+include ../rules.windml
+
+##### TARGETS #####
+
+all: depend.$(CPU)$(TOOL) $(DEMO_OBJECTS)
+
+depend.$(CPU)$(TOOL):
+ifeq ($(WIND_HOST_TYPE),x86-win32)
+ @ $(RM) $@
+ @ $(ECHO) Creating depend.$(CPU)$(TOOL)
+ifneq ($(SOURCES),)
+ @ for %f in ($(SOURCES)) do \
+ $(CC) -MM $(CFLAGS) %f >>$@
+endif
+else
+Makefile
+ @ $(RM) $@
+ @ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
+ifneq ($(SOURCES),)
+ @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
+ do \
+ $(CC) -MM $(CFLAGS) $$FILE \
+ | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
+ done
+endif
+endif
+
+.PHONY = clean
+
+clean:
+ $(RM) $(DEMO_OBJECTS)
+ $(RM) depend.$(CPU)$(TOOL)
--- /dev/null
+/* readtex.c */
+
+/*
+ * Read an SGI .rgb image file and generate a mipmap texture set.
+ * Much of this code was borrowed from SGI's tk OpenGL toolkit.
+ */
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "../util/readtex.h"
+
+
+#ifndef SEEK_SET
+# define SEEK_SET 0
+#endif
+
+
+/*
+** RGB Image Structure
+*/
+
+typedef struct _TK_RGBImageRec {
+ GLint sizeX, sizeY;
+ GLint components;
+ unsigned char *data;
+} TK_RGBImageRec;
+
+
+
+/******************************************************************************/
+
+typedef struct _rawImageRec {
+ unsigned short imagic;
+ unsigned short type;
+ unsigned short dim;
+ unsigned short sizeX, sizeY, sizeZ;
+ unsigned long min, max;
+ unsigned long wasteBytes;
+ char name[80];
+ unsigned long colorMap;
+ FILE *file;
+ unsigned char *tmp, *tmpR, *tmpG, *tmpB, *tmpA;
+ unsigned long rleEnd;
+ GLuint *rowStart;
+ GLint *rowSize;
+} rawImageRec;
+
+/******************************************************************************/
+
+static void ConvertShort(unsigned short *array, long length)
+{
+ unsigned long b1, b2;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ *array++ = (unsigned short) ((b1 << 8) | (b2));
+ }
+}
+
+static void ConvertLong(GLuint *array, long length)
+{
+ unsigned long b1, b2, b3, b4;
+ unsigned char *ptr;
+
+ ptr = (unsigned char *)array;
+ while (length--) {
+ b1 = *ptr++;
+ b2 = *ptr++;
+ b3 = *ptr++;
+ b4 = *ptr++;
+ *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
+ }
+}
+
+static rawImageRec *RawImageOpen(const char *fileName)
+{
+ union {
+ int testWord;
+ char testByte[4];
+ } endianTest;
+ rawImageRec *raw;
+ GLenum swapFlag;
+ int x;
+
+ endianTest.testWord = 1;
+ if (endianTest.testByte[0] == 1) {
+ swapFlag = GL_TRUE;
+ } else {
+ swapFlag = GL_FALSE;
+ }
+
+ raw = (rawImageRec *)malloc(sizeof(rawImageRec));
+ if (raw == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ if ((raw->file = fopen(fileName, "rb")) == NULL) {
+ perror(fileName);
+ return NULL;
+ }
+
+ fread(raw, 1, 12, raw->file);
+
+ if (swapFlag) {
+ ConvertShort(&raw->imagic, 6);
+ }
+
+ raw->tmp = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpR = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpG = (unsigned char *)malloc(raw->sizeX*256);
+ raw->tmpB = (unsigned char *)malloc(raw->sizeX*256);
+ if (raw->sizeZ==4) {
+ raw->tmpA = (unsigned char *)malloc(raw->sizeX*256);
+ }
+ if (raw->tmp == NULL || raw->tmpR == NULL || raw->tmpG == NULL ||
+ raw->tmpB == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ x = raw->sizeY * raw->sizeZ * sizeof(GLuint);
+ raw->rowStart = (GLuint *)malloc(x);
+ raw->rowSize = (GLint *)malloc(x);
+ if (raw->rowStart == NULL || raw->rowSize == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ raw->rleEnd = 512 + (2 * x);
+ fseek(raw->file, 512, SEEK_SET);
+ fread(raw->rowStart, 1, x, raw->file);
+ fread(raw->rowSize, 1, x, raw->file);
+ if (swapFlag) {
+ ConvertLong(raw->rowStart, (long) (x/sizeof(GLuint)));
+ ConvertLong((GLuint *)raw->rowSize, (long) (x/sizeof(GLint)));
+ }
+ }
+ return raw;
+}
+
+static void RawImageClose(rawImageRec *raw)
+{
+
+ fclose(raw->file);
+ free(raw->tmp);
+ free(raw->tmpR);
+ free(raw->tmpG);
+ free(raw->tmpB);
+ if (raw->sizeZ>3) {
+ free(raw->tmpA);
+ }
+ free(raw);
+}
+
+static void RawImageGetRow(rawImageRec *raw, unsigned char *buf, int y, int z)
+{
+ unsigned char *iPtr, *oPtr, pixel;
+ int count, done = 0;
+
+ if ((raw->type & 0xFF00) == 0x0100) {
+ fseek(raw->file, (long) raw->rowStart[y+z*raw->sizeY], SEEK_SET);
+ fread(raw->tmp, 1, (unsigned int)raw->rowSize[y+z*raw->sizeY],
+ raw->file);
+
+ iPtr = raw->tmp;
+ oPtr = buf;
+ while (!done) {
+ pixel = *iPtr++;
+ count = (int)(pixel & 0x7F);
+ if (!count) {
+ done = 1;
+ return;
+ }
+ if (pixel & 0x80) {
+ while (count--) {
+ *oPtr++ = *iPtr++;
+ }
+ } else {
+ pixel = *iPtr++;
+ while (count--) {
+ *oPtr++ = pixel;
+ }
+ }
+ }
+ } else {
+ fseek(raw->file, 512+(y*raw->sizeX)+(z*raw->sizeX*raw->sizeY),
+ SEEK_SET);
+ fread(buf, 1, raw->sizeX, raw->file);
+ }
+}
+
+
+static void RawImageGetData(rawImageRec *raw, TK_RGBImageRec *final)
+{
+ unsigned char *ptr;
+ int i, j;
+
+ final->data = (unsigned char *)malloc((raw->sizeX+1)*(raw->sizeY+1)*4);
+ if (final->data == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ }
+
+ ptr = final->data;
+ for (i = 0; i < (int)(raw->sizeY); i++) {
+ RawImageGetRow(raw, raw->tmpR, i, 0);
+ RawImageGetRow(raw, raw->tmpG, i, 1);
+ RawImageGetRow(raw, raw->tmpB, i, 2);
+ if (raw->sizeZ>3) {
+ RawImageGetRow(raw, raw->tmpA, i, 3);
+ }
+ for (j = 0; j < (int)(raw->sizeX); j++) {
+ *ptr++ = *(raw->tmpR + j);
+ *ptr++ = *(raw->tmpG + j);
+ *ptr++ = *(raw->tmpB + j);
+ if (raw->sizeZ>3) {
+ *ptr++ = *(raw->tmpA + j);
+ }
+ }
+ }
+}
+
+
+static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
+{
+ rawImageRec *raw;
+ TK_RGBImageRec *final;
+
+ raw = RawImageOpen(fileName);
+ if (!raw) {
+ fprintf(stderr, "File not found\n");
+ return NULL;
+ }
+ final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
+ if (final == NULL) {
+ fprintf(stderr, "Out of memory!\n");
+ return NULL;
+ }
+ final->sizeX = raw->sizeX;
+ final->sizeY = raw->sizeY;
+ final->components = raw->sizeZ;
+ RawImageGetData(raw, final);
+ RawImageClose(raw);
+ return final;
+}
+
+
+static void FreeImage( TK_RGBImageRec *image )
+{
+ free(image->data);
+ free(image);
+}
+
+
+/*
+ * Load an SGI .rgb file and generate a set of 2-D mipmaps from it.
+ * Input: imageFile - name of .rgb to read
+ * intFormat - internal texture format to use, or number of components
+ * Return: GL_TRUE if success, GL_FALSE if error.
+ */
+GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat )
+{
+ GLint w, h;
+ return LoadRGBMipmaps2( imageFile, GL_TEXTURE_2D, intFormat, &w, &h );
+}
+
+
+
+GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
+ GLint intFormat, GLint *width, GLint *height )
+{
+ GLint error;
+ GLenum format;
+ TK_RGBImageRec *image;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return GL_FALSE;
+ }
+
+ if (image->components==3) {
+ format = GL_RGB;
+ }
+ else if (image->components==4) {
+ format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBMipmaps %d-component images not implemented\n",
+ image->components );
+ return GL_FALSE;
+ }
+
+ error = gluBuild2DMipmaps( target,
+ intFormat,
+ image->sizeX, image->sizeY,
+ format,
+ GL_UNSIGNED_BYTE,
+ image->data );
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ FreeImage(image);
+
+ return error ? GL_FALSE : GL_TRUE;
+}
+
+
+
+/*
+ * Load an SGI .rgb file and return a pointer to the image data.
+ * Input: imageFile - name of .rgb to read
+ * Output: width - width of image
+ * height - height of image
+ * format - format of image (GL_RGB or GL_RGBA)
+ * Return: pointer to image data or NULL if error
+ */
+GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
+ GLenum *format )
+{
+ TK_RGBImageRec *image;
+ GLint bytes;
+ GLubyte *buffer;
+
+ image = tkRGBImageLoad( imageFile );
+ if (!image) {
+ return NULL;
+ }
+
+ if (image->components==3) {
+ *format = GL_RGB;
+ }
+ else if (image->components==4) {
+ *format = GL_RGBA;
+ }
+ else {
+ /* not implemented */
+ fprintf(stderr,
+ "Error in LoadRGBImage %d-component images not implemented\n",
+ image->components );
+ return NULL;
+ }
+
+ *width = image->sizeX;
+ *height = image->sizeY;
+
+ bytes = image->sizeX * image->sizeY * image->components;
+ buffer = (GLubyte *) malloc(bytes);
+ if (!buffer)
+ return NULL;
+
+ memcpy( (void *) buffer, (void *) image->data, bytes );
+
+ FreeImage(image);
+
+ return buffer;
+}
+
--- /dev/null
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+/* Original name: accanti.c
+ *
+ * Conversion to UGL/Mesa by Stephane Raimbault
+ */
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/uglglutshapes.h>
+
+#include "../book/jitter.h"
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+/* Initialize lighting and other values.
+ */
+UGL_LOCAL void initGL(GLsizei w, GLsizei h)
+ {
+ GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
+ GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel (GL_FLAT);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearAccum(0.0, 0.0, 0.0, 0.0);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
+ else
+ glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+UGL_LOCAL void displayObjects(void)
+ {
+ GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
+ GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
+ GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
+
+ glPushMatrix ();
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.80, 0.35, 0.0);
+ glRotatef (100.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
+ glutSolidTorus (0.275, 0.85, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.50, 0.0);
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
+ glutSolidCube (1.5);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.60, 0.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
+ glutSolidSphere (1.0, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.70, -0.90, 0.25);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
+ glutSolidOctahedron ();
+ glPopMatrix ();
+
+ glPopMatrix ();
+ }
+
+#define ACSIZE 8
+
+UGL_LOCAL void drawGL(void)
+ {
+ GLint viewport[4];
+ int jitter;
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ glClear(GL_ACCUM_BUFFER_BIT);
+ for (jitter = 0; jitter < ACSIZE; jitter++)
+ {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+/* Note that 4.5 is the distance in world space between
+ * left and right and bottom and top.
+ * This formula converts fractional pixel movement to
+ * world coordinates.
+ */
+ glTranslatef (j8[jitter].x*4.5/viewport[2],
+ j8[jitter].y*4.5/viewport[3], 0.0);
+ displayObjects ();
+ glPopMatrix ();
+ glAccum(GL_ACCUM, 1.0/ACSIZE);
+ }
+ glAccum (GL_RETURN, 1.0);
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLAccum (void);
+
+void uglaccum (void)
+ {
+ taskSpawn("tAccum", 210, VX_FP_TASK, 100000,
+ (FUNCPTR)windMLAccum, 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLAccum(void)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLsizei width, height;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ umc = uglMesaCreateNewContextExt(GL_TRUE,
+ 16,
+ 0,
+ 8,8,8,0,
+ NULL);
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0,
+ UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(width, height);
+
+ while (!getEvent())
+ drawGL();
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
--- /dev/null
+
+/* uglalldemos.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+modification history
+--------------------
+01a,17jul01,sra written
+*/
+
+/*
+DESCRIPTION
+Show all the UGL/Mesa demos
+*/
+
+#include <vxWorks.h>
+#include <taskLib.h>
+
+void windMLPoint (void);
+void windMLLine (void);
+void windMLFlip (void);
+void windMLCube (void);
+void windMLBounce (void);
+void windMLGears (void);
+void windMLIcoTorus (void);
+void windMLOlympic (void);
+void windMLTexCube (void);
+void windMLTexCyl (void);
+void windMLTeapot (void);
+void windMLStencil (void);
+void windMLDrawPix (void);
+void windMLAccum (void);
+void windMLAllDemos (void);
+
+void uglalldemos (void)
+ {
+ taskSpawn("tAllDemos", 210, VX_FP_TASK, 200000,
+ (FUNCPTR)windMLAllDemos, 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLAllDemos(void)
+ {
+
+ windMLPoint();
+
+ windMLLine();
+
+ windMLFlip();
+
+ windMLCube();
+
+ windMLBounce();
+
+ windMLGears();
+
+ windMLIcoTorus();
+
+ windMLOlympic();
+
+ windMLTexCube();
+
+ windMLTexCyl();
+
+ windMLTeapot();
+
+ windMLStencil();
+
+ windMLDrawPix();
+
+ windMLAccum();
+
+ return;
+ }
--- /dev/null
+/*
+ * Bouncing ball demo.
+ *
+ * This program is in the public domain
+ *
+ * Brian Paul
+ *
+ * Conversion to GLUT by Mark J. Kilgard
+ *
+ * Conversion to UGL/Mesa by Stephane Raimbault
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+
+#define COS(X) cos( (X) * 3.14159/180.0 )
+#define SIN(X) sin( (X) * 3.14159/180.0 )
+
+#define RED 1
+#define WHITE 2
+#define CYAN 3
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLuint Ball;
+UGL_LOCAL GLfloat Zrot, Zstep;
+UGL_LOCAL GLfloat Xpos, Ypos;
+UGL_LOCAL GLfloat Xvel, Yvel;
+UGL_LOCAL GLfloat Xmin, Xmax;
+UGL_LOCAL GLfloat Ymin;
+/* UGL_LOCAL GLfloat Ymax = 4.0; */
+UGL_LOCAL GLfloat G;
+
+UGL_LOCAL GLuint make_ball(void)
+ {
+ GLuint list;
+ GLfloat a, b;
+ GLfloat da = 18.0, db = 18.0;
+ GLfloat radius = 1.0;
+ GLuint color;
+ GLfloat x, y, z;
+
+ list = glGenLists(1);
+
+ glNewList(list, GL_COMPILE);
+
+ color = 0;
+ for (a = -90.0; a + da <= 90.0; a += da)
+ {
+ glBegin(GL_QUAD_STRIP);
+ for (b = 0.0; b <= 360.0; b += db)
+ {
+ if (color)
+ {
+ glIndexi(RED);
+ glColor3f(1, 0, 0);
+ }
+ else
+ {
+ glIndexi(WHITE);
+ glColor3f(1, 1, 1);
+ }
+
+ x = radius * COS(b) * COS(a);
+ y = radius * SIN(b) * COS(a);
+ z = radius * SIN(a);
+ glVertex3f(x, y, z);
+
+ x = radius * COS(b) * COS(a + da);
+ y = radius * SIN(b) * COS(a + da);
+ z = radius * SIN(a + da);
+ glVertex3f(x, y, z);
+
+ color = 1 - color;
+ }
+ glEnd();
+
+ }
+
+ glEndList();
+
+ return list;
+ }
+
+UGL_LOCAL void initGL(GLsizei width, GLsizei height)
+ {
+ float aspect = (float) width / (float) height;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ uglMesaSetColor(RED, 1.0, 0.0, 0.0);
+ uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
+ uglMesaSetColor(CYAN, 0.0, 1.0, 1.0);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ }
+
+UGL_LOCAL void drawGL(void)
+ {
+ GLint i;
+ static float vel0 = -100.0;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glIndexi(CYAN);
+ glColor3f(0, 1, 1);
+ glBegin(GL_LINES);
+ for (i = -5; i <= 5; i++)
+ {
+ glVertex2i(i, -5);
+ glVertex2i(i, 5);
+ }
+ for (i = -5; i <= 5; i++)
+ {
+ glVertex2i(-5, i);
+ glVertex2i(5, i);
+ }
+ for (i = -5; i <= 5; i++)
+ {
+ glVertex2i(i, -5);
+ glVertex2f(i * 1.15, -5.9);
+ }
+ glVertex2f(-5.3, -5.35);
+ glVertex2f(5.3, -5.35);
+ glVertex2f(-5.75, -5.9);
+ glVertex2f(5.75, -5.9);
+ glEnd();
+
+ glPushMatrix();
+ glTranslatef(Xpos, Ypos, 0.0);
+ glScalef(2.0, 2.0, 2.0);
+ glRotatef(8.0, 0.0, 0.0, 1.0);
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glRotatef(Zrot, 0.0, 0.0, 1.0);
+
+ glCallList(Ball);
+
+ glPopMatrix();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+
+ Zrot += Zstep;
+
+ Xpos += Xvel;
+ if (Xpos >= Xmax)
+ {
+ Xpos = Xmax;
+ Xvel = -Xvel;
+ Zstep = -Zstep;
+ }
+ if (Xpos <= Xmin)
+ {
+ Xpos = Xmin;
+ Xvel = -Xvel;
+ Zstep = -Zstep;
+ }
+ Ypos += Yvel;
+ Yvel += G;
+ if (Ypos < Ymin)
+ {
+ Ypos = Ymin;
+ if (vel0 == -100.0)
+ vel0 = fabs(Yvel);
+ Yvel = vel0;
+ }
+ }
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLBounce (void);
+
+void uglbounce (void)
+ {
+ taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLBounce(void)
+ {
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ Zrot = 0.0;
+ Zstep = 6.0;
+ Xpos = 0.0;
+ Ypos = 1.0;
+ Xvel = 0.2;
+ Yvel = 0.0;
+ Xmin = -4.0;
+ Xmax = 4.0;
+ Ymin = -3.8;
+ G = -0.1;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ Ball = make_ball();
+ glCullFace(GL_BACK);
+ glEnable(GL_CULL_FACE);
+ glDisable(GL_DITHER);
+ glShadeModel(GL_FLAT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(width, height);
+
+ while(!getEvent())
+ drawGL();
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+
+ return;
+ }
--- /dev/null
+/* uglcube.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+DESCRIPTION
+Draw a smooth cube.
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL GLfloat rotx;
+UGL_LOCAL GLfloat roty;
+UGL_LOCAL GLuint theCube;
+
+UGL_LOCAL void cube()
+ {
+
+ /* Front */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+ glEnd();
+
+
+ /* Back */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+ glEnd();
+
+
+ /* Right */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+ glEnd();
+
+ /* Left */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+ glEnd();
+
+ /* Top */
+ glBegin(GL_QUADS);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+ glEnd();
+
+
+ /* Bottom */
+ glBegin(GL_QUADS);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+ glColor3f(1.0f, 1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+ glEnd();
+ }
+
+UGL_LOCAL void initGL
+ (
+ int Width,
+ int Height
+ )
+ {
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_SMOOTH);
+
+ theCube = glGenLists(1);
+ glNewList(theCube, GL_COMPILE);
+ cube();
+ glEndList();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0f, (GLfloat) Width / (GLfloat) Height, 0.1f, 100.0f);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -6.0f);
+ }
+
+
+/* The main drawing function. */
+
+UGL_LOCAL void drawGL()
+ {
+
+ /* Clear The Screen And The Depth Buffer */
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ /* Rotate the cube */
+
+ glRotatef(rotx, 1.0f, 0.0f, 0.0f);
+ glRotatef(roty, 0.0f, 1.0f, 0.0f);
+
+ glCallList(theCube);
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+
+/* The function called whenever a key is pressed. */
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLCube (void);
+
+void uglcube (void)
+ {
+ taskSpawn("tCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLCube,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLCube (void)
+ {
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ rotx = 2.5f;
+ roty = 1.0f;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ /* Initialize our window. */
+
+ initGL(width, height);
+
+ while (!getEvent())
+ drawGL();
+
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
--- /dev/null
+/*
+ * glDrawPixels demo/test/benchmark
+ *
+ * Brian Paul September 25, 1997 This file is in the public domain.
+ *
+ * Conversion to UGL/Mesa by Stephane Raimbault july, 2001
+ */
+
+/*
+ * $Log: ugldrawpix.c,v $
+ * Revision 1.1 2001/08/20 16:07:11 brianp
+ * WindML driver (Stephane Raimbault)
+ *
+ * Revision 1.5 2000/12/24 22:53:54 pesco
+ * * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
+ * * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
+ * Essentially the same.
+ * Program files updated to include "readtex.c", not "../util/readtex.c".
+ * * demos/reflect.c: Likewise for "showbuffer.c".
+ *
+ *
+ * * Makefile.am (EXTRA_DIST): Added top-level regular files.
+ *
+ * * include/GL/Makefile.am (INC_X11): Added glxext.h.
+ *
+ *
+ * * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
+ * Mesa GGI headers in dist even if HAVE_GGI is not given.
+ *
+ * * configure.in: Look for GLUT and demo source dirs in $srcdir.
+ *
+ * * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
+ * More source list updates in various Makefile.am's.
+ *
+ * * Makefile.am (dist-hook): Remove CVS directory from distribution.
+ * (DIST_SUBDIRS): List all possible subdirs here.
+ * (SUBDIRS): Only list subdirs selected for build again.
+ * The above two applied to all subdir Makefile.am's also.
+ *
+ * Revision 1.4 2000/09/08 21:45:21 brianp
+ * added dither key option
+ *
+ * Revision 1.3 1999/10/28 18:23:29 brianp
+ * minor changes to Usage() function
+ *
+ * Revision 1.2 1999/10/21 22:13:58 brianp
+ * added f key to toggle front/back drawing
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
+ * Imported sources
+ *
+ * Revision 3.3 1999/03/28 18:18:33 brianp
+ * minor clean-up
+ *
+ * Revision 3.2 1998/11/05 04:34:04 brianp
+ * moved image files to ../images/ directory
+ *
+ * Revision 3.1 1998/02/22 16:43:17 brianp
+ * added a few casts to silence compiler warnings
+ *
+ * Revision 3.0 1998/02/14 18:42:29 brianp
+ * initial rev
+ *
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <tickLib.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#include "../util/readtex.h"
+
+#define IMAGE_FILE "Mesa/images/girl.rgb"
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL int ImgWidth, ImgHeight;
+UGL_LOCAL GLenum ImgFormat;
+UGL_LOCAL GLubyte *Image;
+
+UGL_LOCAL int Xpos, Ypos;
+UGL_LOCAL int SkipPixels, SkipRows;
+UGL_LOCAL int DrawWidth, DrawHeight;
+UGL_LOCAL float Xzoom, Yzoom;
+UGL_LOCAL GLboolean Scissor;
+UGL_LOCAL GLboolean DrawFront;
+UGL_LOCAL GLboolean Dither;
+
+UGL_LOCAL void cleanUp (void);
+
+UGL_LOCAL void reset(void)
+ {
+ Xpos = Ypos = 20;
+ DrawWidth = ImgWidth;
+ DrawHeight = ImgHeight;
+ SkipPixels = SkipRows = 0;
+ Scissor = GL_FALSE;
+ Xzoom = Yzoom = 1.0;
+ }
+
+UGL_LOCAL void initGL(GLboolean ciMode, GLsizei width, GLsizei height)
+ {
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ Image = LoadRGBImage(IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat);
+ if (!Image)
+ {
+ printf("Couldn't read %s\n", IMAGE_FILE);
+ cleanUp();
+ exit(1);
+ }
+
+ glScissor(width/4, height/4, width/2, height/2);
+
+ if (ciMode)
+ {
+ /* Convert RGB image to grayscale */
+ GLubyte *indexImage = malloc( ImgWidth * ImgHeight );
+ GLint i;
+ for (i=0; i<ImgWidth*ImgHeight; i++)
+ {
+ int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
+ indexImage[i] = gray / 3;
+ }
+ free(Image);
+ Image = indexImage;
+ ImgFormat = GL_COLOR_INDEX;
+
+ for (i=0;i<255;i++)
+ {
+ float g = i / 255.0;
+ uglMesaSetColor(i, g, g, g);
+ }
+ }
+
+ printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
+
+ reset();
+
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ }
+
+UGL_LOCAL void drawGL(void)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* This allows negative raster positions: */
+ glRasterPos2i(0, 0);
+ glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
+
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
+
+ glPixelZoom( Xzoom, Yzoom );
+
+ if (Scissor)
+ glEnable(GL_SCISSOR_TEST);
+
+ glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+
+ glDisable(GL_SCISSOR_TEST);
+
+ uglMesaSwapBuffers();
+ }
+
+
+UGL_LOCAL void benchmark( void )
+ {
+ int startTick, endTick, ticksBySec;
+ int draws;
+ double seconds, pixelsPerSecond;
+
+ printf("Benchmarking (4 sec)...\n");
+
+ /* GL set-up */
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
+ glPixelZoom( Xzoom, Yzoom );
+ if (Scissor)
+ glEnable(GL_SCISSOR_TEST);
+
+ if (DrawFront)
+ glDrawBuffer(GL_FRONT);
+ else
+ glDrawBuffer(GL_BACK);
+
+ /* Run timing test */
+ draws = 0;
+
+ ticksBySec = sysClkRateGet ();
+ startTick = tickGet();
+
+ do {
+ glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+ draws++;
+ endTick = tickGet ();
+ } while ((endTick - startTick)/ticksBySec < 4); /* 4 seconds */
+
+ /* GL clean-up */
+ glDisable(GL_SCISSOR_TEST);
+
+ /* Results */
+ seconds = (endTick - startTick)/ticksBySec;
+ pixelsPerSecond = draws * DrawWidth * DrawHeight / seconds;
+ printf("Result: %d draws in %f seconds = %f pixels/sec\n",
+ draws, seconds, pixelsPerSecond);
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("Keys:\n");
+ printf(" SPACE Reset Parameters\n");
+ printf(" Up/Down Move image up/down\n");
+ printf(" Left/Right Move image left/right\n");
+ printf(" x Decrease X-axis PixelZoom\n");
+ printf(" X Increase X-axis PixelZoom\n");
+ printf(" y Decrease Y-axis PixelZoom\n");
+ printf(" Y Increase Y-axis PixelZoom\n");
+ printf(" w Decrease glDrawPixels width*\n");
+ printf(" W Increase glDrawPixels width*\n");
+ printf(" h Decrease glDrawPixels height*\n");
+ printf(" H Increase glDrawPixels height*\n");
+ printf(" p Decrease GL_UNPACK_SKIP_PIXELS*\n");
+ printf(" P Increase GL_UNPACK_SKIP_PIXELS*\n");
+ printf(" r Decrease GL_UNPACK_SKIP_ROWS*\n");
+ printf(" R Increase GL_UNPACK_SKIP_ROWS*\n");
+ printf(" s Toggle GL_SCISSOR_TEST\n");
+ printf(" f Toggle front/back buffer drawing\n");
+ printf(" d Toggle dithering\n");
+ printf(" b Benchmark test\n");
+ printf(" ESC Exit\n");
+ printf("* Warning: no limits are imposed on these parameters so it's\n");
+ printf(" possible to cause a segfault if you go too far.\n");
+ }
+
+
+UGL_LOCAL void readKey(UGL_WCHAR key)
+ {
+ switch (key)
+ {
+ case UGL_UNI_SPACE:
+ reset();
+ break;
+ case 'd':
+ Dither = !Dither;
+ if (Dither)
+ glEnable(GL_DITHER);
+ else
+ glDisable(GL_DITHER);
+ break;
+ case 'w':
+ if (DrawWidth > 0)
+ DrawWidth--;
+ break;
+ case 'W':
+ DrawWidth++;
+ break;
+ case 'h':
+ if (DrawHeight > 0)
+ DrawHeight--;
+ break;
+ case 'H':
+ DrawHeight++;
+ break;
+ case 'p':
+ if (SkipPixels > 0)
+ SkipPixels--;
+ break;
+ case 'P':
+ SkipPixels++;
+ break;
+ case 'r':
+ if (SkipRows > 0)
+ SkipRows--;
+ break;
+ case 'R':
+ SkipRows++;
+ break;
+ case 's':
+ Scissor = !Scissor;
+ break;
+ case 'x':
+ Xzoom -= 0.1;
+ break;
+ case 'X':
+ Xzoom += 0.1;
+ break;
+ case 'y':
+ Yzoom -= 0.1;
+ break;
+ case 'Y':
+ Yzoom += 0.1;
+ break;
+ case 'b':
+ benchmark();
+ break;
+ case 'f':
+ DrawFront = !DrawFront;
+ if (DrawFront)
+ glDrawBuffer(GL_FRONT);
+ else
+ glDrawBuffer(GL_BACK);
+ printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
+ break;
+ case UGL_UNI_UP_ARROW:
+ Ypos += 1;
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ Ypos -= 1;
+ break;
+ case UGL_UNI_LEFT_ARROW:
+ Xpos -= 1;
+ break;
+ case UGL_UNI_RIGHT_ARROW:
+ Xpos += 1;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+UGL_LOCAL void cleanUp (void)
+ {
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+ }
+
+void windMLDrawPix (void);
+
+void ugldrawpix (void)
+ {
+ taskSpawn ("tDrawPix", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLDrawPix,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLDrawPix (void)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLuint ciMode;
+ GLsizei width, height;
+
+ Image = NULL;
+ Scissor = GL_FALSE;
+ DrawFront = GL_FALSE;
+ Dither = GL_TRUE;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffering */
+ umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_COLOR_INDEXED, &ciMode);
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(ciMode, width, height);
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ cleanUp();
+
+ return;
+ }
--- /dev/null
+
+/* uglflip.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Stephane Raimbault <stephane.raimbault@windriver.com>
+ */
+
+/*
+DESCRIPTION
+Draw a triangle and flip the screen
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#define BLACK (0)
+#define RED (1)
+#define GREEN (2)
+#define BLUE (3)
+#define CI_OFFSET 4
+
+UGL_LOCAL GLuint rgb;
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL void initGL (void)
+ {
+ uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
+ uglMesaSetColor(RED, 1.0, 0.3, 0.3);
+ uglMesaSetColor(GREEN, 0.3, 1.0, 0.3);
+ uglMesaSetColor(BLUE, 0.3, 0.3, 1.0);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(BLACK);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+UGL_LOCAL void drawGL (void)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ (rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
+ glVertex2f(0.75, -0.50);
+ (rgb) ? glColor3f(0.3, 1.0, 0.3) : glIndexi(GREEN);
+ glVertex2f(0.0, 0.75);
+ (rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
+ glVertex2f(-0.75, -0.50);
+ glEnd();
+
+ glBegin(GL_LINES);
+ (rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
+ glVertex2f(-1.0, 1.0);
+ (rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
+ glVertex2f(1.0, -1.0);
+ glEnd();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tFlip keys:\n");
+ printf(" d Toggle dithering\n");
+ printf(" up Reduce the window\n");
+ printf(" down Enlarge the window\n");
+ printf(" page up Y==0 is the bottom line and increases upward\n");
+ printf(" page down Y==0 is the bottom line and increases downward\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+
+ switch(key)
+ {
+ case UGL_UNI_UP_ARROW:
+ uglMesaResizeWindow(8, 8);
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ glDrawBuffer(GL_FRONT_LEFT);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawBuffer(GL_BACK_LEFT);
+ uglMesaResizeWindow(-8, -8);
+ break;
+ case UGL_UNI_PAGE_UP:
+ uglMesaPixelStore(UGL_MESA_Y_UP, GL_TRUE);
+ break;
+ case UGL_UNI_PAGE_DOWN:
+ uglMesaPixelStore(UGL_MESA_Y_UP, GL_FALSE);
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ case 'd':
+ if (glIsEnabled(GL_DITHER))
+ glDisable(GL_DITHER);
+ else
+ glEnable(GL_DITHER);
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ drawGL();
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ {
+ readKey(pInputEvent->type.keyboard.key);
+ drawGL();
+ }
+ }
+
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLFlip (void);
+
+void uglflip (void)
+ {
+ taskSpawn("tFlip", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLFlip,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLFlip(void)
+ {
+
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE_SW, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
+
+ initGL();
+
+ echoUse();
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
--- /dev/null
+
+/* uglgears.c - WindML/Mesa example program */
+
+/*
+ * 3-D gear wheels. This program is in the public domain.
+ *
+ * Brian Paul
+ *
+ * Conversion to GLUT by Mark J. Kilgard
+ * Conversion to UGL/Mesa from GLUT by Stephane Raimbault
+ */
+
+/*
+DESCRIPTION
+Spinning gears demo
+*/
+
+#include <stdio.h>
+#include <math.h>
+#include <tickLib.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+#define COUNT_FRAMES
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLfloat view_rotx, view_roty, view_rotz;
+UGL_LOCAL GLint gear1, gear2, gear3;
+UGL_LOCAL GLfloat angle;
+
+UGL_LOCAL GLuint limit;
+UGL_LOCAL GLuint count;
+UGL_LOCAL GLuint tickStart, tickStop, tickBySec;
+
+
+/*
+* Draw a gear wheel. You'll probably want to call this function when
+* building a display list since we do a lot of trig here.
+*
+* Input: inner_radius - radius of hole at center
+* outer_radius - radius at center of teeth
+* width - width of gear
+* teeth - number of teeth
+* tooth_depth - depth of tooth
+*/
+
+UGL_LOCAL void gear
+ (
+ GLfloat inner_radius,
+ GLfloat outer_radius,
+ GLfloat width,
+ GLint teeth,
+ GLfloat tooth_depth
+ )
+ {
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth/2.0;
+ r2 = outer_radius + tooth_depth/2.0;
+
+ da = 2.0*M_PI / teeth / 4.0;
+
+ glShadeModel (GL_FLAT);
+
+ glNormal3f (0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin (GL_QUAD_STRIP);
+ for (i=0;i<=teeth;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+ glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
+ glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
+ glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
+ }
+ glEnd ();
+
+ /* draw front sides of teeth */
+ glBegin (GL_QUADS);
+ da = 2.0*M_PI / teeth / 4.0;
+ for (i=0; i<teeth; i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
+ glVertex3f (r2*cos (angle+da), r2*sin (angle+da), width*0.5);
+ glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), width*0.5);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
+ }
+ glEnd ();
+
+
+ glNormal3f (0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin (GL_QUAD_STRIP);
+ for (i=0; i<=teeth ;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+ glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
+ glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
+ glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
+ }
+ glEnd ();
+
+ /* draw back sides of teeth */
+ glBegin (GL_QUADS);
+ da = 2.0*M_PI / teeth / 4.0;
+ for (i=0;i<teeth;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
+ glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), -width*0.5);
+ glVertex3f (r2*cos (angle+da), r2*sin (angle+da), -width*0.5);
+ glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
+ }
+ glEnd ();
+
+
+ /* draw outward faces of teeth */
+ glBegin (GL_QUAD_STRIP);
+ for (i=0;i<teeth;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+
+ glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
+ glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
+ u = r2*cos (angle+da) - r1*cos (angle);
+ v = r2*sin (angle+da) - r1*sin (angle);
+ len = sqrt (u*u + v*v);
+ u /= len;
+ v /= len;
+ glNormal3f (v, -u, 0.0);
+ glVertex3f (r2*cos (angle+da), r2*sin (angle+da), width*0.5);
+ glVertex3f (r2*cos (angle+da), r2*sin (angle+da), -width*0.5);
+ glNormal3f (cos (angle), sin (angle), 0.0);
+ glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), width*0.5);
+ glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), -width*0.5);
+ u = r1*cos (angle+3*da) - r2*cos (angle+2*da);
+ v = r1*sin (angle+3*da) - r2*sin (angle+2*da);
+ glNormal3f (v, -u, 0.0);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
+ glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
+ glNormal3f (cos (angle), sin (angle), 0.0);
+ }
+
+ glVertex3f (r1*cos (0), r1*sin (0), width*0.5);
+ glVertex3f (r1*cos (0), r1*sin (0), -width*0.5);
+
+ glEnd ();
+
+ glShadeModel (GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin (GL_QUAD_STRIP);
+ for (i=0;i<=teeth;i++)
+ {
+ angle = i * 2.0*M_PI / teeth;
+ glNormal3f (-cos (angle), -sin (angle), 0.0);
+ glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
+ glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
+ }
+ glEnd ();
+
+}
+
+UGL_LOCAL void drawGL (void)
+ {
+#ifdef COUNT_FRAMES
+ int time;
+#endif
+
+ angle += 2.0;
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef (view_rotx, 1.0, 0.0, 0.0);
+ glRotatef (view_roty, 0.0, 1.0, 0.0);
+ glRotatef (view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix ();
+ glTranslatef (-3.0, -2.0, 0.0);
+ glRotatef (angle, 0.0, 0.0, 1.0);
+ glCallList (gear1);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (3.1, -2.0, 0.0);
+ glRotatef (-2.0*angle-9.0, 0.0, 0.0, 1.0);
+ glCallList (gear2);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-3.1, 4.2, 0.0);
+ glRotatef (-2.0*angle-25.0, 0.0, 0.0, 1.0);
+ glCallList (gear3);
+ glPopMatrix ();
+
+ glPopMatrix ();
+
+ uglMesaSwapBuffers ();
+
+#ifdef COUNT_FRAMES
+ if (count > limit)
+ {
+ tickStop = tickGet ();
+ time = (tickStop-tickStart)/tickBySec;
+ printf (" %i fps\n", count/time);
+ tickStart = tickStop;
+ count = 0;
+ }
+ else
+ count++;
+#endif
+}
+
+
+UGL_LOCAL void initGL (GLsizei width, GLsizei height)
+ {
+ UGL_LOCAL GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
+ UGL_LOCAL GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 };
+ UGL_LOCAL GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 };
+ UGL_LOCAL GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 };
+
+ glLightfv (GL_LIGHT0, GL_POSITION, pos);
+ glEnable (GL_CULL_FACE);
+ glEnable (GL_LIGHTING);
+ glEnable (GL_LIGHT0);
+ glEnable (GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists (1);
+ glNewList (gear1, GL_COMPILE);
+ glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear (1.0, 4.0, 1.0, 20, 0.7);
+ glEndList ();
+
+ gear2 = glGenLists (1);
+ glNewList (gear2, GL_COMPILE);
+ glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear (0.5, 2.0, 2.0, 10, 0.7);
+ glEndList ();
+
+ gear3 = glGenLists (1);
+ glNewList (gear3, GL_COMPILE);
+ glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear (1.3, 2.0, 0.5, 10, 0.7);
+ glEndList ();
+
+ glEnable (GL_NORMALIZE);
+
+ glViewport (0, 0, width, height);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (width>height)
+ {
+ GLfloat w = (GLfloat) width / (GLfloat) height;
+ glFrustum (-w, w, -1.0, 1.0, 5.0, 60.0);
+ }
+ else
+ {
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0);
+ }
+
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0, 0.0, -40.0);
+
+#ifdef COUNT_FRAMES
+ tickStart = tickGet ();
+ tickBySec = sysClkRateGet ();
+#endif
+}
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tGears keys:\n");
+ printf(" z Counter clockwise rotation (z-axis)\n");
+ printf(" Z Clockwise rotation (z-axis)\n");
+ printf(" Up Counter clockwise rotation (x-axis)\n");
+ printf(" Down Clockwise rotation (x-axis)\n");
+ printf(" Left Counter clockwise rotation (y-axis)\n");
+ printf(" Right Clockwise rotation (y-axis)\n");
+ printf(" ESC Exit\n");
+ }
+
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+
+ switch(key)
+ {
+ case 'z':
+ view_rotz += 5.0;
+ break;
+ case 'Z':
+ view_rotz -= 5.0;
+ break;
+ case UGL_UNI_UP_ARROW:
+ view_rotx += 5.0;
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ view_rotx -= 5.0;
+ break;
+ case UGL_UNI_LEFT_ARROW:
+ view_roty += 5.0;
+ break;
+ case UGL_UNI_RIGHT_ARROW:
+ view_roty -= 5.0;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLGears (void);
+
+void uglgears (void)
+ {
+ taskSpawn ("tGears", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLGears,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLGears (void)
+ {
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ view_rotx=20.0;
+ view_roty=30.0;
+ view_rotz=0.0;
+ angle = 0.0;
+ limit = 100;
+ count = 1;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffering */
+
+ umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL (width, height);
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+
+ return;
+ }
--- /dev/null
+/* uglicotorus.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+modification history
+--------------------
+01a,jun01,sra
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <ugl/uglucode.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+/* Need GLUT_SHAPES */
+
+#include <GL/uglglutshapes.h>
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+
+UGL_LOCAL GLfloat angle;
+UGL_LOCAL GLboolean chaos_on;
+UGL_LOCAL GLboolean color_on;
+
+UGL_LOCAL GLuint theIco, theTorus, theSphere, theCube;
+
+UGL_LOCAL void initGL
+ (
+ int w,
+ int h
+ )
+ {
+ glViewport(0,0,(GLsizei)w,(GLsizei)h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt(0.0,0.0,25.0,0.0,0.0,0.0,0.0,1.0,0.0);
+
+ glClearColor(0.0,0.0,0.0,0.0);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glEnable(GL_COLOR_MATERIAL);
+
+ theIco = glGenLists(1);
+ glNewList(theIco, GL_COMPILE);
+ glutSolidIcosahedron();
+ glEndList();
+
+ theTorus = glGenLists(1);
+ glNewList(theTorus, GL_COMPILE);
+ glutSolidTorus(0.2,1.0,10,10);
+ glEndList();
+
+ theSphere = glGenLists(1);
+ glNewList(theSphere, GL_COMPILE);
+ glutSolidSphere(2.5,20,20);
+ glEndList();
+
+ theCube = glGenLists(1);
+ glNewList(theCube, GL_COMPILE);
+ glutSolidCube(4.0);
+ glEndList();
+
+ }
+
+UGL_LOCAL void createIcoToruses
+ (
+ int i
+ )
+ {
+ glPushMatrix();
+ glRotatef(angle,1.0,1.0,1.0);
+ glCallList(theIco);
+
+ switch (i)
+ {
+ case 9 :
+ glColor3f(1.0,0.0,0.0);
+ break;
+ case 0 :
+ glColor3f(1.0,0.1,0.7);
+ break;
+ case 1 :
+ glColor3f(1.0,0.0,1.0);
+ break;
+ case 2 :
+ glColor3f(0.0,0.0,1.0);
+ break;
+ case 3 :
+ glColor3f(0.0,0.5,1.0);
+ break;
+ case 4 :
+ glColor3f(0.0,1.0,0.7);
+ break;
+ case 5 :
+ glColor3f(0.0,1.0,0.0);
+ break;
+ case 6 :
+ glColor3f(0.5,1.0,0.0);
+ break;
+ case 7 :
+ glColor3f(1.0,1.0,0.0);
+ break;
+ case 8 :
+ glColor3f(1.0,0.5,0.0);
+ break;
+ }
+
+ glRotatef(angle,1.0,1.0,1.0);
+ glCallList(theTorus);
+ glRotatef(-2*angle,1.0,1.0,1.0);
+ glCallList(theTorus);
+ glPopMatrix();
+ }
+
+UGL_LOCAL void drawGL (void)
+ {
+ int i;
+
+ if (color_on)
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ else
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ if (chaos_on)
+ glRotatef(angle,1.0,1.0,1.0);
+
+ glPushMatrix();
+ glRotatef(angle,1.0,1.0,1.0);
+ glColor3f(1.0,0.5,0.0);
+ glCallList(theSphere);
+ glColor3f(1.0,0.0,0.0);
+ glCallList(theCube);
+ glPopMatrix();
+
+ glRotatef(-angle,0.0,0.0,1.0);
+ glPushMatrix();
+ /* draw ten icosahedrons */
+ for (i = 0; i < 10; i++)
+ {
+ glPushMatrix();
+ glRotatef(36*i,0.0,0.0,1.0);
+ glTranslatef(10.0,0.0,0.0);
+ glRotatef(2*angle,0.0,1.0,0.0);
+ glTranslatef(0.0,0.0,2.0);
+
+ createIcoToruses(i);
+ glPopMatrix();
+ }
+ glPopMatrix();
+
+ glPopMatrix();
+
+ uglMesaSwapBuffers();
+
+ angle += 1.0;
+
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tIcoTorus keys:\n");
+ printf(" c Toggle color buffer clear\n");
+ printf(" SPACE Toggle chaos mode\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+
+ switch(key)
+ {
+ case 'c':
+ color_on = !color_on;
+ break;
+ case UGL_UNI_SPACE:
+ chaos_on = !chaos_on;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLIcoTorus (void);
+
+void uglicotorus (void)
+ {
+ taskSpawn ("tIcoTorus", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLIcoTorus,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLIcoTorus (void)
+ {
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ angle = 0.0;
+ chaos_on = GL_TRUE;
+ color_on = GL_TRUE;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ /* Double buffering */
+ umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL (width, height);
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext ();
+ uglDeinitialize ();
+
+ return;
+ }
+
--- /dev/null
+
+/* uglline.c - WindML/Mesa example program */
+
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+/*
+modification history
+--------------------
+01a,jun01,sra Ported to UGL/Mesa and modifications
+*/
+
+/*
+DESCRIPTION
+Draw circular lines
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#define BLACK (0)
+#define YELLOW (1)
+#define GREEN (2)
+#define BLUE (3)
+#define CI_OFFSET 4
+
+UGL_LOCAL GLuint rgb;
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLboolean mode1, mode2;
+UGL_LOCAL GLint size;
+
+UGL_LOCAL GLfloat pntA[3] = {
+ -10.0, 0.0, 0.0
+};
+UGL_LOCAL GLfloat pntB[3] = {
+ -5.0, 0.0, 0.0
+};
+
+UGL_LOCAL GLint angleA;
+
+UGL_LOCAL void initGL (void)
+ {
+ GLint i;
+
+ uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
+ uglMesaSetColor(YELLOW, 1.0, 1.0, 0.0);
+ uglMesaSetColor(GREEN, 0.0, 1.0, 0.0);
+ uglMesaSetColor(BLUE, 0.0, 0.0, 1.0);
+
+ for (i = 0; i < 16; i++)
+ {
+ uglMesaSetColor(CI_OFFSET+i, i/15.0, i/15.0, 0.0);
+ }
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(BLACK);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-10, 10, -10, 10, -10.0, 10.0);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLineStipple(1, 0xF0E0);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+ mode1 = GL_FALSE;
+ mode2 = GL_FALSE;
+ size = 1;
+ }
+
+UGL_LOCAL void drawGL (void)
+ {
+
+ GLint ci, i;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glLineWidth(size);
+
+ if (mode1) {
+ glEnable(GL_LINE_STIPPLE);
+ } else {
+ glDisable(GL_LINE_STIPPLE);
+ }
+
+ if (mode2) {
+ ci = CI_OFFSET;
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ } else {
+ ci = YELLOW;
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+ }
+
+ glPushMatrix();
+
+ glRotatef(angleA, 1, 0, 1);
+ angleA = angleA++ % 360;
+
+ for (i = 0; i < 360; i += 5) {
+ glRotatef(5.0, 0, 0, 1);
+
+ glColor3f(1.0, 1.0, 0.0);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(pntA);
+ glVertex3fv(pntB);
+ glEnd();
+
+ glPointSize(1);
+
+ glColor3f(0.0, 1.0, 0.0);
+ glBegin(GL_POINTS);
+ glVertex3fv(pntA);
+ glVertex3fv(pntB);
+ glEnd();
+ }
+
+ glPopMatrix();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tLine keys:\n");
+ printf(" b Blending/antialiasing\n");
+ printf(" n Line stipple\n");
+ printf(" Up/Down Pixel size\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+ switch(key)
+ {
+ case 'n':
+ mode1 = (mode1) ? GL_FALSE: GL_TRUE;
+ break;
+ case 'b':
+ mode2 = (mode2) ? GL_FALSE: GL_TRUE;
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ if(size>0)
+ size--;
+ break;
+ case UGL_UNI_UP_ARROW:
+ size++;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLLine (void);
+
+void uglline (void)
+ {
+ taskSpawn("tLine", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLLine,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+
+void windMLLine(void)
+ {
+
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ angleA = 0;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffer */
+
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
+
+ initGL();
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ uglEventQDestroy(eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
--- /dev/null
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+/*
+ * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
+ */
+
+/*
+ * Modified by Stephane Raimbault to be able to run in VxWorks 07/18/01
+ *
+ * Modified by Li Wei(liwei@aiar.xjtu.edu.cn) to be able to run in Windows
+ * 6/13
+ *
+ * Modified by Brian Paul to compile with Windows OR Unix. 7/23/97
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <ugl/uglucode.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#ifndef RAND_MAX
+# define RAND_MAX 32767
+#endif
+
+#define XSIZE 100
+#define YSIZE 75
+
+#define RINGS 5
+#define BLUERING 0
+#define BLACKRING 1
+#define REDRING 2
+#define YELLOWRING 3
+#define GREENRING 4
+
+#define BACKGROUND 8
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+
+UGL_LOCAL int rgb;
+UGL_LOCAL unsigned char rgb_colors[RINGS][3];
+UGL_LOCAL int mapped_colors[RINGS];
+UGL_LOCAL float dests[RINGS][3];
+UGL_LOCAL float offsets[RINGS][3];
+UGL_LOCAL float angs[RINGS];
+UGL_LOCAL float rotAxis[RINGS][3];
+UGL_LOCAL int iters[RINGS];
+UGL_LOCAL GLuint theTorus;
+
+enum {
+ COLOR_BLACK = 0,
+ COLOR_RED,
+ COLOR_GREEN,
+ COLOR_YELLOW,
+ COLOR_BLUE,
+ COLOR_MAGENTA,
+ COLOR_CYAN,
+ COLOR_WHITE
+};
+
+/*
+UGL_LOCAL float RGBMap[9][3] = {
+ {0, 0, 0},
+ {1, 0, 0},
+ {0, 1, 0},
+ {1, 1, 0},
+ {0, 0, 1},
+ {1, 0, 1},
+ {0, 1, 1},
+ {1, 1, 1},
+ {0.5, 0.5, 0.5}
+};
+
+UGL_LOCAL void SetColor(int c)
+ {
+ (rgb) ? glColor3fv(RGBMap[c]): glIndexf(c);
+ }
+
+UGL_LOCAL void InitMap(void)
+ {
+ int i;
+
+ if (rgb)
+ return;
+
+ for (i = 0; i < 9; i++)
+ uglMesaSetColor(i, RGBMap[i][0], RGBMap[i][1], RGBMap[i][2]);
+ }
+
+UGL_LOCAL void SetFogRamp(int density, int startIndex)
+ {
+ int fogValues, colorValues;
+ int i, j, k;
+ float intensity;
+
+ fogValues = 1 << density;
+ colorValues = 1 << startIndex;
+ for (i = 0; i < colorValues; i++)
+ {
+ for (j = 0; j < fogValues; j++)
+ {
+ k = i * fogValues + j;
+ intensity = (i * fogValues + j * colorValues) / 255.0;
+ uglMesaSetColor(k, intensity, intensity, intensity);
+ }
+ }
+ }
+
+UGL_LOCAL void SetGreyRamp(void)
+ {
+ int i;
+ float intensity;
+
+ for (i = 0; i < 255; i++)
+ {
+ intensity = i / 255.0;
+ uglMesaSetColor(i, intensity, intensity, intensity);
+ }
+ }
+*/
+
+UGL_LOCAL void FillTorus(float rc, int numc, float rt, int numt)
+ {
+ int i, j, k;
+ double s, t;
+ double x, y, z;
+ double pi, twopi;
+
+ pi = 3.14159265358979323846;
+ twopi = 2 * pi;
+
+ for (i = 0; i < numc; i++)
+ {
+ glBegin(GL_QUAD_STRIP);
+ for (j = 0; j <= numt; j++)
+ {
+ for (k = 1; k >= 0; k--)
+ {
+ s = (i + k) % numc + 0.5;
+ t = j % numt;
+
+ x = cos(t*twopi/numt) * cos(s*twopi/numc);
+ y = sin(t*twopi/numt) * cos(s*twopi/numc);
+ z = sin(s*twopi/numc);
+ glNormal3f(x, y, z);
+
+ x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
+ y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
+ z = rc * sin(s*twopi/numc);
+ glVertex3f(x, y, z);
+ }
+ }
+ glEnd();
+ }
+ }
+
+UGL_LOCAL float Clamp(int iters_left, float t)
+ {
+ if (iters_left < 3)
+ {
+ return 0.0;
+ }
+ return (iters_left-2)*t/iters_left;
+ }
+
+UGL_LOCAL void drawGL(void)
+ {
+ int i, j;
+
+ for (i = 0; i < RINGS; i++)
+ {
+ if (iters[i]) {
+ for (j = 0; j < 3; j++)
+ {
+ offsets[i][j] = Clamp(iters[i], offsets[i][j]);
+ }
+ angs[i] = Clamp(iters[i], angs[i]);
+ iters[i]--;
+ }
+ }
+
+ glPushMatrix();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gluLookAt(0,0,10, 0,0,0, 0,1,0);
+
+ for (i = 0; i < RINGS; i++)
+ {
+ if (rgb)
+ {
+ glColor3ubv(rgb_colors[i]);
+ }
+ else
+ {
+ glIndexi(mapped_colors[i]);
+ }
+ glPushMatrix();
+ glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1],
+ dests[i][2]+offsets[i][2]);
+ glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
+ glCallList(theTorus);
+ glPopMatrix();
+ }
+
+ glPopMatrix();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL float MyRand(void)
+ {
+ return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
+ }
+
+UGL_LOCAL void ReInit(void)
+ {
+ int i;
+ float deviation;
+
+ deviation = MyRand() / 2;
+ deviation = deviation * deviation;
+ for (i = 0; i < RINGS; i++)
+ {
+ offsets[i][0] = MyRand();
+ offsets[i][1] = MyRand();
+ offsets[i][2] = MyRand();
+ angs[i] = 260.0 * MyRand();
+ rotAxis[i][0] = MyRand();
+ rotAxis[i][1] = MyRand();
+ rotAxis[i][2] = MyRand();
+ iters[i] = (deviation * MyRand() + 60.0);
+ }
+ }
+
+UGL_LOCAL void initGL(void)
+ {
+ float base, height;
+ float aspect, x, y;
+ int i;
+
+ float top_y = 1.0;
+ float bottom_y = 0.0;
+ float top_z = 0.15;
+ float bottom_z = 0.69;
+ float spacing = 2.5;
+ static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0};
+ static float lmodel_twoside[] = {GL_FALSE};
+ static float lmodel_local[] = {GL_FALSE};
+ static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0};
+ static float light0_position[] = {0.8660254, 0.5, 1, 0};
+ static float light0_specular[] = {1.0, 1.0, 1.0, 0.0};
+ static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
+ static float bevel_mat_shininess[] = {40.0};
+ static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0};
+ static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};
+
+ ReInit();
+
+ for (i = 0; i < RINGS; i++)
+ {
+ rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
+ }
+ rgb_colors[BLUERING][2] = 255;
+ rgb_colors[REDRING][0] = 255;
+ rgb_colors[GREENRING][1] = 255;
+ rgb_colors[YELLOWRING][0] = 255;
+ rgb_colors[YELLOWRING][1] = 255;
+ mapped_colors[BLUERING] = COLOR_BLUE;
+ mapped_colors[REDRING] = COLOR_RED;
+ mapped_colors[GREENRING] = COLOR_GREEN;
+ mapped_colors[YELLOWRING] = COLOR_YELLOW;
+ mapped_colors[BLACKRING] = COLOR_BLACK;
+
+ dests[BLUERING][0] = -spacing;
+ dests[BLUERING][1] = top_y;
+ dests[BLUERING][2] = top_z;
+
+ dests[BLACKRING][0] = 0.0;
+ dests[BLACKRING][1] = top_y;
+ dests[BLACKRING][2] = top_z;
+
+ dests[REDRING][0] = spacing;
+ dests[REDRING][1] = top_y;
+ dests[REDRING][2] = top_z;
+
+ dests[YELLOWRING][0] = -spacing / 2.0;
+ dests[YELLOWRING][1] = bottom_y;
+ dests[YELLOWRING][2] = bottom_z;
+
+ dests[GREENRING][0] = spacing / 2.0;
+ dests[GREENRING][1] = bottom_y;
+ dests[GREENRING][2] = bottom_z;
+
+ base = 2.0;
+ height = 2.0;
+ theTorus = glGenLists(1);
+ glNewList(theTorus, GL_COMPILE);
+ FillTorus(0.1, 8, 1.0, 25);
+ glEndList();
+
+ x = (float)XSIZE;
+ y = (float)YSIZE;
+ aspect = x / y;
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glEnable(GL_DEPTH_TEST);
+ glClearDepth(1.0);
+
+ if (rgb)
+ {
+ glClearColor(0.5, 0.5, 0.5, 0.0);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
+ glEnable(GL_LIGHT0);
+
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glEnable(GL_LIGHTING);
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
+
+ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+ glShadeModel(GL_SMOOTH);
+ }
+ else
+ {
+ glClearIndex(BACKGROUND);
+ glShadeModel(GL_FLAT);
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ gluPerspective(45, 1.33, 0.1, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tOlympic keys:\n");
+ printf(" SPACE Reinitialize\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+ switch(key)
+ {
+ case UGL_UNI_SPACE:
+ ReInit();
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = 1;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLOlympic (void);
+
+void uglolympic (void)
+ {
+ taskSpawn("tOlympic", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLOlympic,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLOlympic(void)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
+
+ initGL();
+
+ echoUse();
+
+ stopWex = 0;
+ loopEvent();
+
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
--- /dev/null
+
+/* uglpoint.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Stephane Raimbault <stephane.raimbault@windriver.com>
+ */
+
+/*
+DESCRIPTION
+Draw a single point.
+*/
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+
+#define DOUBLE_BUFFER GL_TRUE
+
+enum {
+ BLACK = 0,
+ RED,
+ GREEN,
+ BLUE,
+ WHITE
+};
+
+UGL_LOCAL GLuint rgb;
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL GLint angleT;
+
+UGL_LOCAL void initGL (void)
+ {
+ /* By passed in RGB mode */
+ uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
+ uglMesaSetColor(RED, 1.0, 0.0, 0.0);
+ uglMesaSetColor(GREEN, 0.0, 1.0, 0.0);
+ uglMesaSetColor(BLUE, 0.0, 0.0, 1.0);
+ uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
+
+ glOrtho(0.0, 1.0, 0.0, 1.0, -20.0, 20.0);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(BLACK);
+ }
+
+UGL_LOCAL void drawGL (void)
+ {
+ GLint i;
+ GLfloat x, y;
+
+ /* Avoid blinking in single buffer */
+
+ if (DOUBLE_BUFFER)
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Random points */
+
+ glBegin(GL_POINTS);
+ (rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
+
+ for (i=0; i<150; i++)
+ {
+ x = rand() / (RAND_MAX+1.0);
+ y = rand() / (RAND_MAX+1.0);
+ glVertex2f(x, y);
+ }
+
+ (rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
+
+ for (i=0; i<150; i++)
+ {
+ x = (rand() / (RAND_MAX+1.0));
+ y = (rand() / (RAND_MAX+1.0));
+ glVertex2f(x, y);
+ }
+
+ (rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
+ glVertex2f(0.5,0.5);
+
+ for (i=0; i<150; i++)
+ {
+ x = rand() / (RAND_MAX+1.0);
+ y = rand() / (RAND_MAX+1.0);
+ glVertex2f(x, y);
+ }
+
+ glEnd();
+
+ /* Smooth triangle */
+
+ glPushMatrix();
+ glTranslatef(0.5, 0.5, 0);
+ glRotatef(angleT, 1.0, -1.0, 0.0);
+ angleT = angleT++ % 360;
+ glBegin(GL_TRIANGLES);
+ (rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED);
+ glVertex2f(0.75, 0.25);
+ (rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN);
+ glVertex2f(0.75, 0.75);
+ (rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE);
+ glVertex2f(0.25, 0.75);
+ glEnd();
+ glPopMatrix();
+
+ /* Flush and swap */
+
+ glFlush();
+
+ if(DOUBLE_BUFFER)
+ uglMesaSwapBuffers();
+ }
+
+/************************************************************************
+*
+* getEvent
+*
+* RETURNS: true or false
+*
+* NOMANUAL
+*
+*/
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLPoint (void);
+
+void uglpoint (void)
+ {
+ taskSpawn("tPoint", 210, VX_FP_TASK, 100000,
+ (FUNCPTR)windMLPoint, 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLPoint(void)
+ {
+ GLubyte pPixels[4];
+ GLsizei width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ angleT = 0;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ if (DOUBLE_BUFFER)
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+ else
+ umc = uglMesaCreateNewContext(UGL_MESA_SINGLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ /* RGB or CI ? */
+
+ uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
+
+ initGL();
+
+ while (!getEvent())
+ drawGL();
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ printf ("glReadPixel return ");
+ if (rgb)
+ {
+ glReadPixels(width/2, height/2,
+ 1, 1, GL_RGB,
+ GL_UNSIGNED_BYTE, pPixels);
+ glFlush();
+ printf ("R:%i G:%i B:%i (RGB)", pPixels[0], pPixels[1], pPixels[2]);
+ }
+ else
+ {
+ glReadPixels(width/2, height/2,
+ 1, 1, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, pPixels);
+ glFlush();
+ if (pPixels[0] == BLUE)
+ printf ("BLUE (CI)");
+ else
+ printf ("%i (CI))", pPixels[0]);
+ }
+
+ printf(" for %ix%i\n", width/2, height/2);
+
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
--- /dev/null
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* stencil.c
+ * This program draws two rotated tori in a window.
+ * A diamond in the center of the window masks out part
+ * of the scene. Within this mask, a different model
+ * (a sphere) is drawn in a different color.
+ */
+
+/*
+ * Conversion to UGL/Mesa by Stephane Raimbault, 2001
+ */
+
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+#include <GL/uglglutshapes.h>
+
+#define YELLOWMAT 1
+#define BLUEMAT 2
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL void initGL (GLsizei w, GLsizei h)
+ {
+ GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+
+ GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
+ GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
+
+ GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glNewList(YELLOWMAT, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
+ glEndList();
+
+ glNewList(BLUEMAT, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
+ glEndList();
+
+ glLightfv(GL_LIGHT0, GL_POSITION, position_one);
+
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+
+ glClearStencil(0x0);
+ glEnable(GL_STENCIL_TEST);
+
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+/* create a diamond shaped stencil area */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glStencilFunc (GL_ALWAYS, 0x1, 0x1);
+ glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ glBegin(GL_QUADS);
+ glVertex3f (-1.0, 0.0, 0.0);
+ glVertex3f (0.0, 1.0, 0.0);
+ glVertex3f (1.0, 0.0, 0.0);
+ glVertex3f (0.0, -1.0, 0.0);
+ glEnd();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -5.0);
+ }
+
+/* Draw a sphere in a diamond-shaped section in the
+ * middle of a window with 2 tori.
+ */
+UGL_LOCAL void drawGL(void)
+ {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
+
+/* draw blue sphere where the stencil is 1 */
+ glStencilFunc (GL_EQUAL, 0x1, 0x1);
+ glCallList (BLUEMAT);
+ glutSolidSphere (0.5, 15, 15);
+
+/* draw the tori where the stencil is not 1 */
+ glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
+ glPushMatrix();
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 0.0, 1.0, 0.0);
+ glCallList (YELLOWMAT);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPushMatrix();
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix();
+ glPopMatrix();
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+void windMLStencil (void);
+
+void uglstencil (void)
+ {
+ taskSpawn("tStencil", 210, VX_FP_TASK, 100000,
+ (FUNCPTR)windMLStencil, 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLStencil(void)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLsizei width, height;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ umc = uglMesaCreateNewContextExt(GL_FALSE,
+ 16,
+ 8,
+ 0,0,0,0,
+ NULL);
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ /* Fullscreen */
+
+ uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(width, height);
+
+ drawGL();
+
+ while (!getEvent());
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+
+ return;
+ }
+
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Linux Magazine July 2001
+ * Conversion to UGL/Mesa from GLUT by Stephane Raimbault, 2001
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <ugl/uglucode.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+/* Need GLUT_SHAPES */
+
+#include <GL/uglglutshapes.h>
+
+#ifndef PI
+#define PI 3.14159265
+#endif
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+
+UGL_LOCAL GLint angle;
+UGL_LOCAL GLfloat Sin[360], Cos[360];
+UGL_LOCAL GLfloat L0pos[]={0.0, 2.0, -1.0};
+UGL_LOCAL GLfloat L0dif[]={0.3, 0.3, 0.8};
+UGL_LOCAL GLfloat L1pos[]={2.0, 2.0, 2.0};
+UGL_LOCAL GLfloat L1dif[]={0.5, 0.5, 0.5};
+UGL_LOCAL GLfloat Mspec[3];
+UGL_LOCAL GLfloat Mshiny;
+UGL_LOCAL GLuint theTeapot;
+
+UGL_LOCAL void calcTableCosSin()
+{
+ int i;
+ for(i=0;i<360;i++) {
+ Cos[i] = cos(((float)i)/180.0*PI);
+ Sin[i] = sin(((float)i)/180.0*PI);
+ }
+}
+
+UGL_LOCAL void initGL(void)
+ {
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glColor3f(1.0, 0.0, 0.0);
+ glEnable(GL_DEPTH_TEST);
+
+ glShadeModel(GL_SMOOTH);
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, L0dif);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, L0dif);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, L1dif);
+ glLightfv(GL_LIGHT1, GL_SPECULAR, L1dif);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0, 1.0, 0.1, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+
+ theTeapot = glGenLists(1);
+ glNewList(theTeapot, GL_COMPILE);
+ glutSolidTeapot(1.0);
+ glEndList();
+
+ }
+
+UGL_LOCAL void drawGL()
+ {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glLoadIdentity();
+
+ gluLookAt(4.5*Cos[angle], 2.0,4.5*Sin[angle],0.0,0.0,0.0,0.0,
+ 1.0,0.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, L0pos);
+ glLightfv(GL_LIGHT1, GL_POSITION, L1pos);
+
+ glCallList(theTeapot);
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("tTeapot keys:\n");
+ printf(" Left Counter clockwise rotation (y-axis)\n");
+ printf(" Right Clockwise rotation (y-axis)\n");
+ printf(" j Enable/disable Light0\n");
+ printf(" k Enable/disable Light1\n");
+ printf(" m Add specular\n");
+ printf(" l Remove specular\n");
+ printf(" o Add shininess\n");
+ printf(" p Remove shininess\n");
+ printf(" ESC Exit\n");
+ }
+
+
+UGL_LOCAL void readKey (UGL_WCHAR key)
+ {
+ switch(key)
+ {
+ case UGL_UNI_RIGHT_ARROW:
+ angle +=2;
+ if (angle>= 360)
+ angle-=360;
+ break;
+ case UGL_UNI_LEFT_ARROW:
+ angle -=2;
+ if (angle<0)
+ angle+=360;
+ break;
+ case 'j':
+ glIsEnabled(GL_LIGHT0) ?
+ glDisable(GL_LIGHT0) : glEnable(GL_LIGHT0);
+ break;
+ case 'k':
+ glIsEnabled(GL_LIGHT1) ?
+ glDisable(GL_LIGHT1) : glEnable(GL_LIGHT1);
+ break;
+ case 'm':
+ Mspec[0]+=0.1;
+ if(Mspec[0]>1)
+ Mspec[0]=1;
+ Mspec[1]+=0.1;
+ if(Mspec[1]>1)
+ Mspec[1]=1;
+ Mspec[2]+=0.1;
+ if(Mspec[2]>1)
+ Mspec[2]=1;
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
+ break;
+ case 'l':
+ Mspec[0]-=0.1;
+ if(Mspec[0]>1)
+ Mspec[0]=1;
+ Mspec[1]-=0.1;
+ if(Mspec[1]>1)
+ Mspec[1]=1;
+ Mspec[2]-=0.1;
+ if(Mspec[2]>1)
+ Mspec[2]=1;
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
+ break;
+ case 'o':
+ Mshiny -= 1;
+ if (Mshiny<0)
+ Mshiny=0;
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
+ break;
+ case 'p':
+ Mshiny += 1;
+ if (Mshiny>128)
+ Mshiny=128;
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+void windMLTeapot (void);
+
+void uglteapot (void)
+ {
+ taskSpawn ("tTeapot", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTeapot,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLTeapot (void)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLsizei displayWidth, displayHeight;
+ GLsizei x, y, w, h;
+
+ angle = 45;
+ Mspec[0] = 0.5;
+ Mspec[1] = 0.5;
+ Mspec[2] = 0.5;
+ Mshiny = 50;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffering */
+ umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ uglMesaMakeCurrentContext (umc, 0, 0, 1, 1);
+
+ uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth);
+ uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight);
+
+ h = (displayHeight*2)/3;
+ w = h;
+ x = (displayWidth-w)/2;
+ y = (displayHeight-h)/2;
+
+ uglMesaMoveToWindow(x, y);
+ uglMesaResizeToWindow(w, h);
+
+ calcTableCosSin();
+
+ initGL ();
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+
+ return;
+ }
--- /dev/null
+
+/* ugltexcube.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Stephane Raimbault <stephane.raimbault@windriver.com>
+ */
+
+/*
+DESCRIPTION
+Draw a textured cube
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#define IMAGE_FILE "Mesa/windmldemos/wrs_logo.bmp"
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLfloat xrot, yrot, zrot;
+UGL_LOCAL GLuint texture[1];
+UGL_LOCAL GLuint theTexCube;
+
+typedef struct {
+ unsigned long sizeX;
+ unsigned long sizeY;
+ char *data;
+ } TEX_IMAGE;
+
+UGL_LOCAL void cleanUp (void);
+
+UGL_LOCAL GLboolean imageLoad(char *filename, TEX_IMAGE * texImage)
+ {
+ FILE * file = NULL;
+ unsigned long size;
+ unsigned long i;
+ unsigned short int planes;
+ unsigned short int bpp;
+ char temp;
+
+ if ((file = fopen(filename, "rb")) == NULL)
+ {
+ printf("File Not Found : %s\n", filename);
+ return GL_FALSE;
+ }
+
+ fseek(file, 18, SEEK_CUR);
+
+ if ((i = fread(&texImage->sizeX, 4, 1, file)) != 1)
+ {
+ printf("Error reading width from %s.\n", filename);
+ return GL_FALSE;
+ }
+
+ printf("Width of %s: %lu\n", filename, texImage->sizeX);
+
+ if ((i = fread(&texImage->sizeY, 4, 1, file)) != 1)
+ {
+ printf("Error reading height from %s.\n", filename);
+ return GL_FALSE;
+ }
+
+ printf("Height of %s: %lu\n", filename, texImage->sizeY);
+ size = texImage->sizeX * texImage->sizeY * 3;
+
+ if ((fread(&planes, 2, 1, file)) != 1)
+ {
+ printf("Error reading planes from %s.\n", filename);
+ return GL_FALSE;
+ }
+
+ if (planes != 1)
+ {
+ printf("Planes from %s is not 1: %u\n", filename, planes);
+ return GL_FALSE;
+ }
+
+ if ((i = fread(&bpp, 2, 1, file)) != 1)
+ {
+ printf("Error reading bpp from %s.\n", filename);
+ return GL_FALSE;
+ }
+
+ if (bpp != 24)
+ {
+ printf("Bpp from %s is not 24: %u\n", filename, bpp);
+ return GL_FALSE;
+ }
+
+ fseek(file, 24, SEEK_CUR);
+
+ texImage->data = (char *) malloc(size);
+
+ if (texImage->data == NULL)
+ {
+ printf("Error allocating memory for color-corrected texImage data");
+ return GL_FALSE;
+ }
+
+ if ((i = fread(texImage->data, size, 1, file)) != 1)
+ {
+ printf("Error reading texImage data from %s.\n", filename);
+ free(texImage->data);
+ return GL_FALSE;
+ }
+
+ /* bgr -> rgb */
+
+ for (i=0; i<size; i+=3)
+ {
+ temp = texImage->data[i];
+ texImage->data[i] = texImage->data[i + 2];
+ texImage->data[i + 2] = temp;
+ }
+
+ fclose(file);
+
+ return GL_TRUE;
+ }
+
+
+UGL_LOCAL void loadGLTexture()
+ {
+ TEX_IMAGE * texImage=NULL;
+
+ texImage = (TEX_IMAGE *) malloc(sizeof(TEX_IMAGE));
+
+ if (texImage == NULL)
+ {
+ printf("Error allocating space for image");
+ cleanUp();
+ exit(1);
+ }
+
+ if (!imageLoad(IMAGE_FILE, texImage))
+ {
+ printf("Error allocating space for image data");
+ free(texImage);
+ cleanUp();
+ exit(1);
+ }
+
+ /* Create Texture */
+ glGenTextures(1, &texture[0]);
+ glBindTexture(GL_TEXTURE_2D, texture[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3,
+ texImage->sizeX, texImage->sizeY,
+ 0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ free(texImage->data);
+ free(texImage);
+ }
+
+UGL_LOCAL void initGL(int width, int height)
+ {
+
+ /* Load the texture(s) */
+ loadGLTexture();
+
+ /* Enable texture mapping */
+ glEnable(GL_TEXTURE_2D);
+
+ /* Clear the background color to black */
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ glEnable(GL_CULL_FACE);
+
+ /* Enables smooth color shading */
+ glShadeModel(GL_SMOOTH);
+
+/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); */
+/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */
+
+ theTexCube = glGenLists(1);
+ glNewList(theTexCube, GL_COMPILE);
+
+ /* Choose the texture to use */
+ glBindTexture(GL_TEXTURE_2D, texture[0]);
+
+ /* Begin drawing a cube */
+ glBegin(GL_QUADS);
+
+ /* Front face (note that the texture's corners have to match the
+ quad's corners) */
+
+ /* Bottom left of the texture and quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+
+ /* Back Face */
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+
+
+ /* Top Face */
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+
+ /* Bottom Face */
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+
+
+ /* Right face */
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, -1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, -1.0f);
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(1.0f, 1.0f, 1.0f);
+
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(1.0f, -1.0f, 1.0f);
+
+
+ /* Left Face */
+ /* Bottom Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+
+ /* Bottom Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 0.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+
+ /* Top Right Of The Texture and Quad */
+ glTexCoord2f(1.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+
+ /* Top Left Of The Texture and Quad */
+ glTexCoord2f(0.0f, 1.0f);
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+
+ glEnd(); /* done with the polygon */
+ glEndList();
+
+ glMatrixMode(GL_PROJECTION);
+ /* Reset the projection matrix */
+ glLoadIdentity();
+ /* Calculate the aspect ratio of the window */
+ gluPerspective(45.0f, (GLfloat) width / (GLfloat) height, 0.1f, 100.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ }
+
+UGL_LOCAL void drawGL()
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Reset The View */
+ glPushMatrix();
+
+ /* Move 8 units into the screen */
+ glTranslatef(0.0f, 0.0f, -8.0f);
+
+ /* Rotate on the X axis */
+ glRotatef(xrot, 1.0f, 0.0f, 0.0f);
+
+ /* Rotate on the Y axis */
+ glRotatef(yrot, 0.0f, 1.0f, 0.0f);
+
+ /* Rotate On The Z Axis */
+ glRotatef(zrot, 0.0f, 0.0f, 1.0f);
+
+ glCallList(theTexCube);
+
+ glFlush();
+
+ uglMesaSwapBuffers();
+
+ glPopMatrix();
+
+ xrot += 1.6f;
+ yrot += 1.6f;
+ zrot += 1.6f;
+}
+
+UGL_LOCAL int getEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_STATUS status;
+ int retVal = 0;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+
+ while (status != UGL_STATUS_Q_EMPTY)
+ {
+ UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ retVal = 1;
+
+ status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
+ }
+
+ return(retVal);
+ }
+
+UGL_LOCAL void cleanUp (void)
+ {
+ if (eventServiceId != UGL_NULL)
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize();
+ }
+
+void windMLTexCube (void);
+
+void ugltexcube (void)
+ {
+ taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+
+void windMLTexCube(void)
+ {
+ GLuint width, height;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+
+ uglInitialize();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+
+ if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
+ (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
+ {
+ qId = uglEventQCreate (eventServiceId, 100);
+ }
+ else
+ {
+ eventServiceId = UGL_NULL;
+ }
+
+ umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
+
+ if (umc == NULL)
+ {
+ uglDeinitialize();
+ return;
+ }
+
+ uglMesaMakeCurrentContext(umc, 0, 0,
+ UGL_MESA_FULLSCREEN_WIDTH,
+ UGL_MESA_FULLSCREEN_HEIGHT);
+
+
+ uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
+ uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
+
+ initGL(width, height);
+
+ while(!getEvent())
+ drawGL();
+
+ cleanUp();
+
+ return;
+ }
+
+
--- /dev/null
+/*
+ * Textured cylinder demo: lighting, texturing, reflection mapping.
+ *
+ * Brian Paul May 1997 This program is in the public domain.
+ *
+ * Conversion to UGL/Mesa by Stephane Raimbault
+ */
+
+/*
+ * $Log: ugltexcyl.c,v $
+ * Revision 1.1 2001/08/20 16:07:11 brianp
+ * WindML driver (Stephane Raimbault)
+ *
+ * Revision 1.5 2001/03/27 17:35:26 brianp
+ * set initial window pos
+ *
+ * Revision 1.4 2000/12/24 22:53:54 pesco
+ * * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
+ * * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
+ * Essentially the same.
+ * Program files updated to include "readtex.c", not "../util/readtex.c".
+ * * demos/reflect.c: Likewise for "showbuffer.c".
+ *
+ *
+ * * Makefile.am (EXTRA_DIST): Added top-level regular files.
+ *
+ * * include/GL/Makefile.am (INC_X11): Added glxext.h.
+ *
+ *
+ * * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
+ * Mesa GGI headers in dist even if HAVE_GGI is not given.
+ *
+ * * configure.in: Look for GLUT and demo source dirs in $srcdir.
+ *
+ * * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
+ * More source list updates in various Makefile.am's.
+ *
+ * * Makefile.am (dist-hook): Remove CVS directory from distribution.
+ * (DIST_SUBDIRS): List all possible subdirs here.
+ * (SUBDIRS): Only list subdirs selected for build again.
+ * The above two applied to all subdir Makefile.am's also.
+ *
+ * Revision 1.3 2000/09/29 23:09:39 brianp
+ * added fps output
+ *
+ * Revision 1.2 1999/10/21 16:39:06 brianp
+ * added -info command line option
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
+ * Imported sources
+ *
+ * Revision 3.3 1999/03/28 18:24:37 brianp
+ * minor clean-up
+ *
+ * Revision 3.2 1998/11/05 04:34:04 brianp
+ * moved image files to ../images/ directory
+ *
+ * Revision 3.1 1998/06/23 03:16:51 brianp
+ * added Point/Linear sampling menu items
+ *
+ * Revision 3.0 1998/02/14 18:42:29 brianp
+ * initial rev
+ *
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <tickLib.h>
+
+#include <ugl/ugl.h>
+#include <ugl/uglucode.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglinput.h>
+
+#include <GL/uglmesa.h>
+#include <GL/glu.h>
+
+#include "../util/readtex.h"
+
+#define TEXTURE_FILE "Mesa/images/reflect.rgb"
+
+#define LIT 1
+#define TEXTURED 2
+#define REFLECT 3
+#define ANIMATE 10
+#define POINT_FILTER 20
+#define LINEAR_FILTER 21
+#define QUIT 100
+#define COUNT_FRAMES
+
+UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
+UGL_LOCAL UGL_EVENT_Q_ID qId;
+UGL_LOCAL volatile UGL_BOOL stopWex;
+UGL_LOCAL UGL_MESA_CONTEXT umc;
+
+UGL_LOCAL GLuint CylinderObj;
+UGL_LOCAL GLboolean Animate;
+UGL_LOCAL GLboolean linearFilter;
+
+UGL_LOCAL GLfloat Xrot, Yrot, Zrot;
+UGL_LOCAL GLfloat DXrot, DYrot;
+
+UGL_LOCAL GLuint limit;
+UGL_LOCAL GLuint count;
+UGL_LOCAL GLuint tickStart, tickStop, tickBySec;
+
+UGL_LOCAL void cleanUp (void);
+
+UGL_LOCAL void drawGL(void)
+ {
+#ifdef COUNT_FRAMES
+ int time;
+#endif
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(Xrot, 1.0, 0.0, 0.0);
+ glRotatef(Yrot, 0.0, 1.0, 0.0);
+ glRotatef(Zrot, 0.0, 0.0, 1.0);
+ glScalef(5.0, 5.0, 5.0);
+ glCallList(CylinderObj);
+
+ glPopMatrix();
+
+ uglMesaSwapBuffers();
+
+ if (Animate)
+ {
+ Xrot += DXrot;
+ Yrot += DYrot;
+ }
+
+#ifdef COUNT_FRAMES
+ if (count > limit)
+ {
+ tickStop = tickGet ();
+ time = (tickStop-tickStart)/tickBySec;
+ printf (" %i fps\n", count/time);
+ tickStart = tickStop;
+ count = 0;
+ }
+ else
+ count++;
+#endif
+
+ }
+
+UGL_LOCAL void echoUse(void)
+ {
+ printf("Keys:\n");
+ printf(" Up/Down Rotate on Y\n");
+ printf(" Left/Right Rotate on X\n");
+ printf(" a Toggle animation\n");
+ printf(" f Toggle point/linear filtered\n");
+ printf(" l Lit\n");
+ printf(" t Textured\n");
+ printf(" r Reflect\n");
+ printf(" ESC Exit\n");
+ }
+
+UGL_LOCAL void readKey(UGL_WCHAR key)
+ {
+ float step = 3.0;
+ switch (key)
+ {
+ case 'a':
+ Animate = !Animate;
+ break;
+ case 'f':
+ if(linearFilter)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
+ }
+ linearFilter = !linearFilter;
+ break;
+ case 'l':
+ glEnable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ break;
+ case 't':
+ glDisable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ break;
+ case 'r':
+ glDisable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ break;
+ case UGL_UNI_UP_ARROW:
+ Xrot += step;
+ break;
+ case UGL_UNI_DOWN_ARROW:
+ Xrot -= step;
+ break;
+ case UGL_UNI_LEFT_ARROW:
+ Yrot += step;
+ break;
+ case UGL_UNI_RIGHT_ARROW:
+ Yrot -= step;
+ break;
+ case UGL_UNI_ESCAPE:
+ stopWex = UGL_TRUE;
+ break;
+ }
+ }
+
+UGL_LOCAL void loopEvent(void)
+ {
+ UGL_EVENT event;
+ UGL_INPUT_EVENT * pInputEvent;
+
+ UGL_FOREVER
+ {
+ if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ readKey(pInputEvent->type.keyboard.key);
+ }
+
+ drawGL();
+ if (stopWex)
+ break;
+ }
+ }
+
+UGL_LOCAL void initGL(void)
+ {
+ GLUquadricObj *q = gluNewQuadric();
+ CylinderObj = glGenLists(1);
+ glNewList(CylinderObj, GL_COMPILE);
+
+ glTranslatef(0.0, 0.0, -1.0);
+
+ /* cylinder */
+ gluQuadricNormals(q, GL_SMOOTH);
+ gluQuadricTexture(q, GL_TRUE);
+ gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
+
+ /* end cap */
+ glTranslatef(0.0, 0.0, 2.0);
+ gluDisk(q, 0.0, 0.6, 24, 1);
+
+ /* other end cap */
+ glTranslatef(0.0, 0.0, -2.0);
+ gluQuadricOrientation(q, GLU_INSIDE);
+ gluDisk(q, 0.0, 0.6, 24, 1);
+
+ glEndList();
+ gluDeleteQuadric(q);
+
+ /* lighting */
+ glEnable(GL_LIGHTING);
+ {
+ GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
+ GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
+ GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 };
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, teal);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
+ glEnable(GL_LIGHT0);
+ }
+
+ /* fitering = nearest, initially */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+
+ if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB))
+ {
+ printf("Error: couldn't load texture image\n");
+ cleanUp();
+ exit(1);
+ }
+
+ glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */
+
+ glEnable(GL_LIGHTING);
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -70.0 );
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+
+#ifdef COUNT_FRAMES
+ tickStart = tickGet ();
+ tickBySec = sysClkRateGet ();
+#endif
+
+ }
+
+UGL_LOCAL void cleanUp (void)
+ {
+ uglEventQDestroy (eventServiceId, qId);
+
+ uglMesaDestroyContext();
+ uglDeinitialize ();
+ }
+
+void windMLTexCyl (void);
+
+void ugltexcyl (void)
+ {
+ taskSpawn ("tTexCyl", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCyl,
+ 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLTexCyl (void)
+ {
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ GLsizei displayWidth, displayHeight;
+ GLsizei x, y, w, h;
+
+ CylinderObj = 0;
+ Animate = GL_TRUE;
+ linearFilter = GL_FALSE;
+ Xrot = 0.0;
+ Yrot = 0.0;
+ Zrot = 0.0;
+ DXrot = 1.0;
+ DYrot = 2.5;
+ limit = 100;
+ count = 1;
+
+ uglInitialize ();
+
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0,
+ (UGL_UINT32 *)&keyboardDevId);
+
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ /* Double buffering */
+ umc = uglMesaCreateNewContext (UGL_MESA_DOUBLE, NULL);
+ if (umc == NULL)
+ {
+ uglDeinitialize ();
+ return;
+ }
+
+ uglMesaMakeCurrentContext (umc, 0, 0, 1, 1);
+
+ uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth);
+ uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight);
+
+ h = (displayHeight*3)/4;
+ w = h;
+ x = (displayWidth-w)/2;
+ y = (displayHeight-h)/2;
+
+ uglMesaMoveToWindow(x, y);
+ uglMesaResizeToWindow(w, h);
+
+ initGL ();
+
+ echoUse();
+
+ stopWex = UGL_FALSE;
+ loopEvent();
+
+ cleanUp();
+
+ return;
+ }
+
--- /dev/null
+# Mesa 3-D graphics library
+# Version: 3.5
+#
+# Copyright (C) 2001 Wind River Systems, Inc
+
+# The MIT License
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+
+# Makefile for GLU library
+
+##### MACROS #####
+GLU_MAJOR = 1
+GLU_MINOR = 3
+GLU_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY)
+
+##### RULES #####
+
+include ../rules.windml
+
+GLU_SOURCES = \
+ glu.c \
+ mipmap.c \
+ nurbs.c \
+ nurbscrv.c \
+ nurbssrf.c \
+ nurbsutl.c \
+ polytest.c \
+ project.c \
+ quadric.c \
+ tess.c \
+ tesselat.c \
+ ../src/windml/tornado/torMesaGLUInit.c
+
+GLU_OBJECTS = $(GLU_SOURCES:.c=.o)
+GLU_OBJNAME = $(MESA_LIBDIR)/objMesaGLU.o
+
+SOURCES = $(GLU_SOURCES)
+
+##### TARGETS #####
+
+all: depend.$(CPU)$(TOOL) $(GLU_OBJNAME)
+
+# Make the GLU library
+$(GLU_OBJNAME): $(GLU_OBJECTS)
+# $(LD) -r $(GLU_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(GLU_OBJECTS) -o $(GLU_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(GLU_OBJNAME)
+# $(AR) rus $(VX_LIBNAME) $(GLU_OBJNAME)
+
+depend.$(CPU)$(TOOL):
+ifeq ($(WIND_HOST_TYPE),x86-win32)
+ @ $(RM) $@
+ @ $(ECHO) Creating depend.$(CPU)$(TOOL)
+ifneq ($(SOURCES),)
+ @ for %f in ($(SOURCES)) do \
+ $(CC) -MM $(CFLAGS) %f >>$@
+endif
+else
+Makefile
+ @ $(RM) $@
+ @ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
+ifneq ($(SOURCES),)
+ @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
+ do \
+ $(CC) -MM $(CFLAGS) $$FILE \
+ | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
+ done
+endif
+endif
+
+.PHONY = clean
+
+clean:
+# $(AR) d $(MESA_LIBNAME) $(GLU_OBJNAME)
+# $(AR) d $(VX_LIBNAME) $(GLU_OBJNAME)
+ $(RM) $(GLU_OBJNAME)
+ $(RM) $(GLU_OBJECTS)
+ $(RM) depend.$(CPU)$(TOOL)
+
+include depend.$(CPU)$(TOOL)
--- /dev/null
+# Mesa 3-D graphics library
+# Version: 3.5
+#
+# Copyright (C) 2001 Wind River Systems, Inc
+
+# The MIT License
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+# DEALINGS IN THE SOFTWARE.
+
+# Makefile for core library
+
+# This makefile can moved all objects files in MESA_OBJ for use with
+# ld in windShell or create a library from objects files in their
+# associated .c folder.
+#
+# For an easy inclusion of lib$(CPU)$(TOOL)GL.a in vxworks image, this
+# makefile collects together all .o in an only file
+# (obj$(CPU)$(TOOL)GL.o). This operation is unnecessary for
+# lib$(CPU)$(TOOL)OSMesa.a and lib$(CPU)$(TOOL)UglMesa.a because they
+# already contain only one file.
+#
+##### MACROS #####
+MESA_MAJOR=3
+MESA_MINOR=5
+MESA_TINY=0
+VERSION=$(MESA_MAJOR).$(MESA_MINOR)
+
+GL_MAJOR = 1
+GL_MINOR = 2
+GL_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY)
+
+##### RULES #####
+
+include ..\rules.windml
+
+#### GL #####
+
+GL_SOURCES = \
+ api_arrayelt.c \
+ api_loopback.c \
+ api_noop.c \
+ api_validate.c \
+ accum.c \
+ attrib.c \
+ blend.c \
+ buffers.c \
+ clip.c \
+ colortab.c \
+ config.c \
+ context.c \
+ convolve.c \
+ debug.c \
+ depth.c \
+ dispatch.c \
+ dlist.c \
+ drawpix.c \
+ enable.c \
+ enums.c \
+ eval.c \
+ extensions.c \
+ feedback.c \
+ fog.c \
+ get.c \
+ glapi.c \
+ glthread.c \
+ hash.c \
+ hint.c \
+ histogram.c \
+ image.c \
+ imports.c \
+ light.c \
+ lines.c \
+ matrix.c \
+ mem.c \
+ mmath.c \
+ pixel.c \
+ points.c \
+ polygon.c \
+ rastpos.c \
+ state.c \
+ stencil.c \
+ texformat.c \
+ teximage.c \
+ texobj.c \
+ texstate.c \
+ texstore.c \
+ texutil.c \
+ varray.c \
+ vtxfmt.c \
+ X86/x86.c \
+ X86/common_x86.c \
+ X86/3dnow.c \
+ X86/sse.c \
+ math/m_debug_clip.c \
+ math/m_debug_norm.c \
+ math/m_debug_vertex.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c \
+ math/m_vertices.c \
+ math/m_xform.c \
+ array_cache/ac_context.c \
+ array_cache/ac_import.c \
+ swrast/s_aaline.c \
+ swrast/s_aatriangle.c \
+ swrast/s_accum.c \
+ swrast/s_alpha.c \
+ swrast/s_alphabuf.c \
+ swrast/s_bitmap.c \
+ swrast/s_blend.c \
+ swrast/s_buffers.c \
+ swrast/s_copypix.c \
+ swrast/s_context.c \
+ swrast/s_depth.c \
+ swrast/s_drawpix.c \
+ swrast/s_feedback.c \
+ swrast/s_fog.c \
+ swrast/s_histogram.c \
+ swrast/s_imaging.c \
+ swrast/s_lines.c \
+ swrast/s_logic.c \
+ swrast/s_masking.c \
+ swrast/s_pb.c \
+ swrast/s_pixeltex.c \
+ swrast/s_points.c \
+ swrast/s_readpix.c \
+ swrast/s_scissor.c \
+ swrast/s_span.c \
+ swrast/s_stencil.c \
+ swrast/s_texture.c \
+ swrast/s_texstore.c \
+ swrast/s_triangle.c \
+ swrast/s_zoom.c \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c \
+ swrast_setup/ss_vb.c \
+ tnl/t_array_api.c \
+ tnl/t_array_import.c \
+ tnl/t_context.c \
+ tnl/t_eval_api.c \
+ tnl/t_imm_alloc.c \
+ tnl/t_imm_api.c \
+ tnl/t_imm_debug.c \
+ tnl/t_imm_dlist.c \
+ tnl/t_imm_elt.c \
+ tnl/t_imm_eval.c \
+ tnl/t_imm_exec.c \
+ tnl/t_imm_fixup.c \
+ tnl/t_pipeline.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c
+
+GL_OBJECTS = $(GL_SOURCES:.c=.o)
+GL_OBJNAME = $(MESA_LIBDIR)/objMesaGL.o
+
+#### X86 #####
+
+x86_files = \
+ X86/common_x86_asm.S \
+ X86/glapi_x86.S \
+ X86/x86_cliptest.S \
+ X86/x86_vertex.S \
+ X86/x86_xform2.S \
+ X86/x86_xform3.S \
+ X86/x86_xform4.S \
+
+x3dnow_files = \
+ X86/3dnow_normal.S \
+ X86/3dnow_vertex.S \
+ X86/3dnow_xform1.S \
+ X86/3dnow_xform2.S \
+ X86/3dnow_xform3.S \
+ X86/3dnow_xform4.S
+
+sse_files = \
+ X86/sse_normal.S \
+ X86/sse_vertex.S \
+ X86/sse_xform1.S \
+ X86/sse_xform2.S \
+ X86/sse_xform3.S \
+ X86/sse_xform4.S
+
+mmx_files = X86/mmx_blend.S
+
+X86_OBJNAME = $(MESA_LIBDIR)/objMesaX86.o
+
+##### UGL #####
+
+UGL_SOURCES = \
+ windml/ugl_api.c \
+ windml/ugl_dd.c \
+ windml/ugl_span.c \
+ windml/ugl_line.c \
+ windml/ugl_tri.c \
+ windml/tornado/torMesaUGLInit.c
+
+UGL_OBJECTS = $(UGL_SOURCES:.c=.o)
+UGL_OBJNAME = $(MESA_LIBDIR)/objMesaUGL.o
+
+##### OS #####
+
+OS_SOURCES = OSmesa/osmesa.c windml/tornado/torMesaOSInit.c
+OS_OBJECTS = $(OS_SOURCES:.c=.o)
+OS_OBJNAME = $(MESA_LIBDIR)/objMesaOS.o
+
+##### GLUTSHAPES #####
+
+GLUTSHAPES_SOURCES = \
+ windml/ugl_glutshapes.c \
+ windml/tornado/torGLUTShapesInit.c
+
+GLUTSHAPES_OBJECTS = $(GLUTSHAPES_SOURCES:.c=.o)
+GLUTSHAPES_OBJNAME = $(MESA_LIBDIR)/objGLUTShapes.o
+
+SOURCES = $(GL_SOURCES) $(UGL_SOURCES) $(OS_SOURCES) \
+ $(GLUTSHAPES_SOURCES)
+
+##### TARGETS #####
+
+all: depend.$(CPU)$(TOOL) cfgX86 $(X86_OBJNAME) $(GL_OBJNAME)\
+$(UGL_OBJNAME) $(OS_OBJNAME) $(GLUTSHAPES_OBJNAME)
+
+#histogram.o:
+# $(CC) $(CFLAGS) -O1 $(OPTION_OBJECT_ONLY) $(OPTION_OBJECT_NAME)$@ $<
+
+#image.o:
+# $(CC) $(CFLAGS) -O1 $(OPTION_OBJECT_ONLY) $(OPTION_OBJECT_NAME)$@ $<
+
+cfgX86:
+ifdef HAVE_3DNOW
+x3dnow_sources = $(x3dnow_files)
+CFLAGS_3DNOW = -DUSE_3DNOW_ASM
+HAVE_X86 = 1
+endif
+ifdef HAVE_SSE
+sse_sources = $(sse_files)
+CFLAGS_SSE = -DUSE_SSE_ASM
+HAVE_X86 = 1
+endif
+ifdef HAVE_MMX
+mmx_sources = $(mmx_files)
+CFLAGS_MMX = -DUSE_MMX_ASM
+HAVE_X86 = 1
+endif
+ifdef HAVE_X86
+x86_sources = $(x86_files)
+CFLAGS_X86 = -DUSE_X86_ASM
+endif
+X86_SOURCES = $(x86_sources) $(mmx_sources) \
+ $(x3dnow_sources) $(sse_sources)
+X86_OBJECTS = $(X86_SOURCES:.S=.o)
+CFLAGS_USE_X86 = $(CFLAGS_3DNOW) $(CFLAGS_SSE) $(CFLAGS_MMX) $(CFLAGS_X86)
+
+#X86/matypes.h: mtypes.h tnl/t_context.h X86/gen_matypes.c
+# $(CC) -I ./ X86/gen_matypes.c -o X86/gen_matypes
+# ./X86/gen_matypes > X86/matypes.h
+# $(RM) X86/gen_matypes
+# $(RM) X86/gen_matypes.o
+
+# Make the Mesax86 library
+$(X86_OBJNAME): $(X86_OBJECTS)
+ifdef HAVE_X86
+# $(LD) -r $(X86_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(X86_OBJECTS) -o $(X86_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(X86_OBJNAME)
+# $(RM) $(X86_OBJNAME)
+endif
+
+# Make the GL library
+$(GL_OBJNAME): $(GL_OBJECTS)
+# $(LD) -r $(GL_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(GL_OBJECTS) -o $(GL_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(GL_OBJNAME)
+# $(AR) rus $(VX_LIBNAME) $(GL_OBJNAME)
+# $(RM) $(GL_OBJNAME)
+
+# Make the UGLMesa library
+$(UGL_OBJNAME): $(UGL_OBJECTS)
+# $(LD) -r $(UGL_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(UGL_OBJECTS) -o $(UGL_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(UGL_OBJNAME)
+# $(AR) rus $(VX_LIBNAME) $(UGL_OBJNAME)
+# $(RM) $(UGL_OBJNAME)
+
+# Make the OSMesa library
+$(OS_OBJNAME): $(OS_OBJECTS)
+# $(LD) -r $(OS_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(OS_OBJECTS) -o $(OS_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(OS_OBJNAME)
+# $(AR) rus $(VX_LIBNAME) $(OS_OBJNAME)
+# $(RM) $(OS_OBJNAME)
+
+# Make the GLUT Shapes library
+$(GLUTSHAPES_OBJNAME): $(GLUTSHAPES_OBJECTS)
+# $(LD) -r $(GLUTSHAPES_OBJECTS) -o $(MESA_OBJNAME)
+ $(LD) -r $(GLUTSHAPES_OBJECTS) -o $(GLUTSHAPES_OBJNAME)
+# $(AR) rus $(MESA_LIBNAME) $(GLUTSHAPES_OBJNAME)
+# $(AR) rus $(VX_LIBNAME) $(GLUTSHAPES_OBJNAME)
+# $(RM) $(GLUTSHAPES_OBJNAME)
+
+depend.$(CPU)$(TOOL):
+ifeq ($(WIND_HOST_TYPE),x86-win32)
+ @ $(RM) $@
+ @ $(ECHO) Creating depend.$(CPU)$(TOOL)
+ifneq ($(SOURCES),)
+ @ for %f in ($(SOURCES)) do \
+ $(CC) -MM $(CFLAGS) %f >>$@
+endif
+else
+Makefile
+ @ $(RM) $@
+ @ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
+ifneq ($(SOURCES),)
+ @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
+ do \
+ $(CC) -MM $(CFLAGS) $$FILE \
+ | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
+ done
+endif
+endif
+
+.PHONY = clean
+
+clean:
+# $(AR) d $(MESA_LIBNAME) $(GL_OBJNAME)
+# $(AR) d $(MESA_LIBNAME) $(UGL_OBJNAME)
+# $(AR) d $(MESA_LIBNAME) $(OS_OBJNAME)
+# $(AR) d $(MESA_LIBNAME) $(GLUTSHAPES_OBJNAME)
+# $(AR) d $(VX_LIBNAME) $(GL_OBJNAME)
+# $(AR) d $(VX_LIBNAME) $(UGL_OBJNAME)
+# $(AR) d $(VX_LIBNAME) $(OS_OBJNAME)
+# $(AR) d $(VX_LIBNAME) $(GLUTSHAPES_OBJNAME)
+ $(RM) $(GL_OBJECTS)
+ $(RM) $(UGL_OBJECTS)
+ $(RM) $(OS_OBJECTS)
+ $(RM) $(GLUTSHAPES_OBJECTS)
+ $(RM) $(GL_OBJNAME)
+ $(RM) $(UGL_OBJNAME)
+ $(RM) $(OS_OBJNAME)
+ $(RM) $(GLUTSHAPES_OBJNAME)
+ $(RM) depend.$(CPU)$(TOOL)
+
+include depend.$(CPU)$(TOOL)
+