#define V3D_TFU_ICFG_NUMMM_SHIFT 5
#define V3D_TFU_ICFG_TTYPE_SHIFT 9
+#define V3D_TFU_ICFG_OPAD_SHIFT 22
+
#define V3D_TFU_ICFG_FORMAT_SHIFT 18
#define V3D_TFU_ICFG_FORMAT_RASTER 0
#define V3D_TFU_ICFG_FORMAT_SAND_128 1
#define V3D_TFU_ICFG_FORMAT_UIF_NO_XOR 14
#define V3D_TFU_ICFG_FORMAT_UIF_XOR 15
-boolean
-v3d_generate_mipmap(struct pipe_context *pctx,
- struct pipe_resource *prsc,
- enum pipe_format format,
- unsigned int base_level,
- unsigned int last_level,
- unsigned int first_layer,
- unsigned int last_layer)
+static bool
+v3d_tfu(struct pipe_context *pctx,
+ struct pipe_resource *pdst,
+ struct pipe_resource *psrc,
+ unsigned int src_level,
+ unsigned int base_level,
+ unsigned int last_level,
+ unsigned int src_layer,
+ unsigned int dst_layer)
{
struct v3d_context *v3d = v3d_context(pctx);
struct v3d_screen *screen = v3d->screen;
- struct v3d_resource *rsc = v3d_resource(prsc);
- struct v3d_resource_slice *base_slice = &rsc->slices[base_level];
- int width = u_minify(prsc->width0, base_level);
- int height = u_minify(prsc->height0, base_level);
+ struct v3d_resource *src = v3d_resource(psrc);
+ struct v3d_resource *dst = v3d_resource(pdst);
+ struct v3d_resource_slice *src_base_slice = &src->slices[src_level];
+ struct v3d_resource_slice *dst_base_slice = &dst->slices[base_level];
+ int msaa_scale = pdst->nr_samples > 1 ? 2 : 1;
+ int width = u_minify(pdst->width0, base_level) * msaa_scale;
+ int height = u_minify(pdst->height0, base_level) * msaa_scale;
+
+ if (psrc->format != pdst->format)
+ return false;
+ if (psrc->nr_samples != pdst->nr_samples)
+ return false;
+
uint32_t tex_format = v3d_get_tex_format(&screen->devinfo,
- prsc->format);
+ pdst->format);
if (!v3d_tfu_supports_tex_format(&screen->devinfo, tex_format))
return false;
- if (prsc->target != PIPE_TEXTURE_2D)
+ if (pdst->target != PIPE_TEXTURE_2D || psrc->target != PIPE_TEXTURE_2D)
return false;
- /* Since we don't support array or 3D textures, there should be only
- * one layer.
- */
- int layer = first_layer;
- assert(first_layer == last_layer);
/* Can't write to raster. */
- if (base_slice->tiling == VC5_TILING_RASTER)
+ if (dst_base_slice->tiling == VC5_TILING_RASTER)
return false;
- v3d_flush_jobs_reading_resource(v3d, prsc);
+ v3d_flush_jobs_writing_resource(v3d, psrc);
+ v3d_flush_jobs_reading_resource(v3d, pdst);
struct drm_v3d_submit_tfu tfu = {
.ios = (height << 16) | width,
- .bo_handles = { rsc->bo->handle },
+ .bo_handles = {
+ src->bo->handle,
+ src != dst ? dst->bo->handle : 0
+ },
.in_sync = v3d->out_sync,
.out_sync = v3d->out_sync,
};
- uint32_t offset = (rsc->bo->offset +
- v3d_layer_offset(prsc, base_level, layer));
- tfu.iia |= offset;
- tfu.icfg |= ((V3D_TFU_ICFG_FORMAT_LINEARTILE +
- (base_slice->tiling - VC5_TILING_LINEARTILE)) <<
- V3D_TFU_ICFG_FORMAT_SHIFT);
-
- tfu.ioa |= offset;
- tfu.ioa |= V3D_TFU_IOA_DIMTW;
+ uint32_t src_offset = (src->bo->offset +
+ v3d_layer_offset(psrc, src_level, src_layer));
+ tfu.iia |= src_offset;
+ if (src_base_slice->tiling == VC5_TILING_RASTER) {
+ tfu.icfg |= (V3D_TFU_ICFG_FORMAT_RASTER <<
+ V3D_TFU_ICFG_FORMAT_SHIFT);
+ } else {
+ tfu.icfg |= ((V3D_TFU_ICFG_FORMAT_LINEARTILE +
+ (src_base_slice->tiling - VC5_TILING_LINEARTILE)) <<
+ V3D_TFU_ICFG_FORMAT_SHIFT);
+ }
+
+ uint32_t dst_offset = (dst->bo->offset +
+ v3d_layer_offset(pdst, src_level, dst_layer));
+ tfu.ioa |= dst_offset;
+ if (last_level != base_level)
+ tfu.ioa |= V3D_TFU_IOA_DIMTW;
tfu.ioa |= ((V3D_TFU_IOA_FORMAT_LINEARTILE +
- (base_slice->tiling - VC5_TILING_LINEARTILE)) <<
+ (dst_base_slice->tiling - VC5_TILING_LINEARTILE)) <<
V3D_TFU_IOA_FORMAT_SHIFT);
tfu.icfg |= tex_format << V3D_TFU_ICFG_TTYPE_SHIFT;
tfu.icfg |= (last_level - base_level) << V3D_TFU_ICFG_NUMMM_SHIFT;
- switch (base_slice->tiling) {
+ switch (src_base_slice->tiling) {
case VC5_TILING_UIF_NO_XOR:
case VC5_TILING_UIF_XOR:
- tfu.iis |= (base_slice->padded_height /
- (2 * v3d_utile_height(rsc->cpp)));
+ tfu.iis |= (src_base_slice->padded_height /
+ (2 * v3d_utile_height(src->cpp)));
break;
case VC5_TILING_RASTER:
- tfu.iis |= base_slice->stride / rsc->cpp;
+ tfu.iis |= src_base_slice->stride / src->cpp;
break;
case VC5_TILING_LINEARTILE:
case VC5_TILING_UBLINEAR_1_COLUMN:
break;
}
+ /* If we're writing level 0 (!IOA_DIMTW), then we need to supply the
+ * OPAD field for the destination (how many extra UIF blocks beyond
+ * those necessary to cover the height). When filling mipmaps, the
+ * miplevel 1+ tiling state is inferred.
+ */
+ if (dst_base_slice->tiling == VC5_TILING_UIF_NO_XOR ||
+ dst_base_slice->tiling == VC5_TILING_UIF_XOR) {
+ int uif_block_h = 2 * v3d_utile_height(dst->cpp);
+ int implicit_padded_height = align(height, uif_block_h);
+
+ tfu.icfg |= (((dst_base_slice->padded_height -
+ implicit_padded_height) / uif_block_h) <<
+ V3D_TFU_ICFG_OPAD_SHIFT);
+ }
+
int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_SUBMIT_TFU, &tfu);
if (ret != 0) {
fprintf(stderr, "Failed to submit TFU job: %d\n", ret);
return false;
}
- rsc->writes++;
+ dst->writes++;
return true;
}
+boolean
+v3d_generate_mipmap(struct pipe_context *pctx,
+ struct pipe_resource *prsc,
+ enum pipe_format format,
+ unsigned int base_level,
+ unsigned int last_level,
+ unsigned int first_layer,
+ unsigned int last_layer)
+{
+ if (format != prsc->format)
+ return false;
+
+ /* We could maybe support looping over layers for array textures, but
+ * we definitely don't support 3D.
+ */
+ if (first_layer != last_layer)
+ return false;
+
+ return v3d_tfu(pctx,
+ prsc, prsc,
+ base_level,
+ base_level, last_level,
+ first_layer, first_layer);
+}
+
+static bool
+v3d_tfu_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
+{
+ int dst_width = u_minify(info->dst.resource->width0, info->dst.level);
+ int dst_height = u_minify(info->dst.resource->height0, info->dst.level);
+
+ if ((info->mask & PIPE_MASK_RGBA) == 0)
+ return false;
+
+ if (info->dst.box.x != 0 ||
+ info->dst.box.y != 0 ||
+ info->dst.box.width != dst_width ||
+ info->dst.box.height != dst_height ||
+ info->src.box.x != 0 ||
+ info->src.box.y != 0 ||
+ info->src.box.width != info->dst.box.width ||
+ info->src.box.height != info->dst.box.height) {
+ return false;
+ }
+
+ if (info->dst.format != info->src.format)
+ return false;
+
+ return v3d_tfu(pctx, info->dst.resource, info->src.resource,
+ info->src.level,
+ info->dst.level, info->dst.level,
+ info->src.box.z, info->dst.box.z);
+}
+
/* Optimal hardware path for blitting pixels.
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
info.mask &= ~PIPE_MASK_S;
}
-#if 0
- if (v3d_tile_blit(pctx, blit_info))
- return;
-#endif
+ if (v3d_tfu_blit(pctx, blit_info))
+ info.mask &= ~PIPE_MASK_RGBA;
- v3d_render_blit(pctx, &info);
+ if (info.mask)
+ v3d_render_blit(pctx, &info);
}