#include "r300_blit.h"
#include "r300_context.h"
-#include "util/u_rect.h"
-
static void r300_blitter_save_states(struct r300_context* r300)
{
util_blitter_save_blend(r300->blitter, r300->blend_state.state);
#include "draw/draw_context.h"
-#include "tgsi/tgsi_scan.h"
-
-#include "util/u_hash_table.h"
#include "util/u_memory.h"
#include "util/u_simple_list.h"
#include "r300_query.h"
#include "r300_render.h"
#include "r300_screen.h"
-#include "r300_state_derived.h"
#include "r300_state_invariant.h"
#include "r300_texture.h"
#include "r300_winsys.h"
#include "r300_context.h"
-#include <ctype.h>
-
struct debug_option {
const char * name;
#include "r300_emit.h"
#include "r300_fs.h"
#include "r300_screen.h"
-#include "r300_state_derived.h"
#include "r300_state_inlines.h"
-#include "r300_texture.h"
#include "r300_vs.h"
void r300_emit_blend_state(struct r300_context* r300, void* state)
#include "r300_cs.h"
#include "r300_emit.h"
#include "r300_flush.h"
-#include "r300_state_invariant.h"
static void r300_flush(struct pipe_context* pipe,
unsigned flags,
#include "tgsi/tgsi_parse.h"
#include "pipe/p_config.h"
-#include "pipe/internal/p_winsys_screen.h"
#include "r300_context.h"
#include "r300_reg.h"