As TS is also allowed on sampler resources, we need to make sure to resolve
to self when binding the resource as a texture, to avoid stale content
being sampled.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
etna_copy_resource(view->context, res->texture, view->texture, 0,
view->texture->last_level);
etna_resource(res->texture)->seqno = res->seqno;
+ } else if (etna_resource_needs_flush(res)) {
+ etna_copy_resource(view->context, view->texture, view->texture, 0, 0);
+ res->flush_seqno = res->seqno;
}
}