As part of its support for geometry shaders, GL 3.2 introduces four
new primitive types: GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY, and GL_TRIANGLE_STRIP_ADJACENCY.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
-extern const GLuint prim_to_hw_prim[GL_POLYGON+1];
+extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
void
brw_setup_vec4_key_clip_info(struct brw_context *brw,
#define FILE_DEBUG_FLAG DEBUG_PRIMS
-const GLuint prim_to_hw_prim[GL_POLYGON+1] = {
+const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
_3DPRIM_POINTLIST,
_3DPRIM_LINELIST,
_3DPRIM_LINELOOP,
_3DPRIM_TRIFAN,
_3DPRIM_QUADLIST,
_3DPRIM_QUADSTRIP,
- _3DPRIM_POLYGON
+ _3DPRIM_POLYGON,
+ _3DPRIM_LINELIST_ADJ,
+ _3DPRIM_LINESTRIP_ADJ,
+ _3DPRIM_TRILIST_ADJ,
+ _3DPRIM_TRISTRIP_ADJ,
};