If we ever hit this edge-case, it can theoretically cause problem for
CNL because we could end up changing render targets without re-emitting
3DSTATE_MULTISAMPLE which is part of the pipeline. Just get rid of the
edge case.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
if (GEN_GEN == 7)
cmd_buffer->state.gfx.vb_dirty |= ~0;
+ /* It is possible to start a render pass with an old pipeline. Because the
+ * render pass and subpass index are both baked into the pipeline, this is
+ * highly unlikely. In order to do so, it requires that you have a render
+ * pass with a single subpass and that you use that render pass twice
+ * back-to-back and use the same pipeline at the start of the second render
+ * pass as at the end of the first. In order to avoid unpredictable issues
+ * with this edge case, we just dirty the pipeline at the start of every
+ * subpass.
+ */
+ cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_PIPELINE;
+
/* Perform transitions to the subpass layout before any writes have
* occurred.
*/