mesa: Remove unused function _mesa_append_uniform
authorIan Romanick <ian.d.romanick@intel.com>
Sat, 27 Aug 2011 05:58:51 +0000 (22:58 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 7 Oct 2011 23:39:51 +0000 (16:39 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/program/prog_uniform.c
src/mesa/program/prog_uniform.h

index 28acb8871a722f4c10df46c2229297bbe284e56c..d0b25e5c5c90cf1e5a42f209eac8de4d940f4ddf 100644 (file)
@@ -56,80 +56,6 @@ _mesa_free_uniform_list(struct gl_uniform_list *list)
 }
 
 
-struct gl_uniform *
-_mesa_append_uniform(struct gl_uniform_list *list,
-                     const char *name, GLenum target, GLuint progPos)
-{
-   const GLuint oldNum = list->NumUniforms;
-   struct gl_uniform *uniform;
-   GLint index;
-
-   assert(target == GL_VERTEX_PROGRAM_ARB ||
-          target == GL_FRAGMENT_PROGRAM_ARB ||
-          target == MESA_GEOMETRY_PROGRAM);
-
-   index = _mesa_lookup_uniform(list, name);
-   if (index < 0) {
-      /* not found - append to list */
-
-      if (oldNum + 1 > list->Size) {
-         /* Need to grow the list array (alloc some extra) */
-         list->Size += 4;
-
-         /* realloc arrays */
-         list->Uniforms = (struct gl_uniform *)
-            _mesa_realloc(list->Uniforms,
-                          oldNum * sizeof(struct gl_uniform),
-                          list->Size * sizeof(struct gl_uniform));
-      }
-
-      if (!list->Uniforms) {
-         /* out of memory */
-         list->NumUniforms = 0;
-         list->Size = 0;
-         return GL_FALSE;
-      }
-
-      uniform = list->Uniforms + oldNum;
-
-      uniform->Name = _mesa_strdup(name);
-      uniform->VertPos = -1;
-      uniform->FragPos = -1;
-      uniform->GeomPos = -1;
-      uniform->Initialized = GL_FALSE;
-
-      list->NumUniforms++;
-   }
-   else {
-      /* found */
-      uniform = list->Uniforms + index;
-   }
-
-   /* update position for the vertex or fragment program */
-   if (target == GL_VERTEX_PROGRAM_ARB) {
-      if (uniform->VertPos != -1) {
-         /* this uniform is already in the list - that shouldn't happen */
-         return GL_FALSE;
-      }
-      uniform->VertPos = progPos;
-   } else if (target == GL_FRAGMENT_PROGRAM_ARB) {
-      if (uniform->FragPos != -1) {
-         /* this uniform is already in the list - that shouldn't happen */
-         return GL_FALSE;
-      }
-      uniform->FragPos = progPos;
-   } else {
-      if (uniform->GeomPos != -1) {
-         /* this uniform is already in the list - that shouldn't happen */
-         return GL_FALSE;
-      }
-      uniform->GeomPos = progPos;
-   }
-
-   return uniform;
-}
-
-
 /**
  * Return the location/index of the named uniform in the uniform list,
  * or -1 if not found.
index 67f78006eac31a762c529c1d46b9e656af291a97..83cd30780167a3e0702eb8d490316744a4fc83cc 100644 (file)
@@ -72,10 +72,6 @@ _mesa_new_uniform_list(void);
 extern void
 _mesa_free_uniform_list(struct gl_uniform_list *list);
 
-extern struct gl_uniform *
-_mesa_append_uniform(struct gl_uniform_list *list,
-                     const char *name, GLenum target, GLuint progPos);
-
 extern GLint
 _mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name);