Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
mt->format = format;
mt->first_level = first_level;
mt->last_level = last_level;
- mt->logical_width0 = width0;
- mt->logical_height0 = height0;
- mt->logical_depth0 = depth0;
/* The cpp is bytes per (1, blockheight)-sized block for compressed
* textures. This is why you'll see divides by blockheight all over
GLuint cpp;
bool compressed;
- /**
- * Level zero image dimensions. These dimensions correspond to the
- * logical width, height, and depth of the region as seen by client code.
- * Accordingly, they do not account for the extra factor of 6 in depth that
- * must be allocated in order to accommodate cubemap textures.
- */
- uint32_t logical_width0, logical_height0, logical_depth0;
-
/* Derived from the above:
*/
GLuint total_width;