Use the resource_changed callback to invalidate internal resources
derived from external textures when they are (re-)bound. This is needed
to comply with the requirement from the GL_OES_EGL_image_external
extension that a call to glBindTexture guarantees that all further
sampling will return values that correspond to the values in the
external texture at or after the time that glBindTexture was called.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
stObj->prev_sRGBDecode = samp->sRGBDecode;
}
+ if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX &&
+ stObj->pt->screen->resource_changed)
+ stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);
+
*sampler_view =
st_get_texture_sampler_view_from_stobj(st, stObj, samp, glsl_version);
return GL_TRUE;