mesa: note that texcoords are generated by setup routines when pointsprite enabled
authorKeith Whitwell <keith@tungstengraphics.com>
Mon, 20 Oct 2008 12:03:45 +0000 (13:03 +0100)
committerKeith Whitwell <keith@tungstengraphics.com>
Mon, 20 Oct 2008 12:04:20 +0000 (13:04 +0100)
src/mesa/main/texenvprogram.c

index f3bac86dfe04bd00cfdd65d9406553e5bf44a169..c279956f2a2d9027cf8822a0de258760d0d2094c 100644 (file)
@@ -221,6 +221,12 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
       /* Fixed function logic */
       GLbitfield varying_inputs = ctx->varying_vp_inputs;
 
+      /* These get generated in the setup routine regardless of the
+       * vertex program:
+       */
+      if (ctx->Point.PointSprite)
+         varying_inputs |= FRAG_BITS_TEX_ANY;
+
       /* First look at what values may be computed by the generated
        * vertex program:
        */
@@ -248,6 +254,12 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
       /* calculate from vp->outputs */
       GLbitfield vp_outputs = ctx->VertexProgram._Current->Base.OutputsWritten;
 
+      /* These get generated in the setup routine regardless of the
+       * vertex program:
+       */
+      if (ctx->Point.PointSprite)
+         vp_outputs |= FRAG_BITS_TEX_ANY;
+
       if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
       if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;