/* Fixed function logic */
GLbitfield varying_inputs = ctx->varying_vp_inputs;
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ if (ctx->Point.PointSprite)
+ varying_inputs |= FRAG_BITS_TEX_ANY;
+
/* First look at what values may be computed by the generated
* vertex program:
*/
/* calculate from vp->outputs */
GLbitfield vp_outputs = ctx->VertexProgram._Current->Base.OutputsWritten;
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ if (ctx->Point.PointSprite)
+ vp_outputs |= FRAG_BITS_TEX_ANY;
+
if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;