intel: Change framebuffer validation criteria
authorChad Versace <chad@chad-versace.us>
Thu, 23 Jun 2011 00:52:22 +0000 (17:52 -0700)
committerChad Versace <chad@chad-versace.us>
Fri, 24 Jun 2011 21:47:21 +0000 (14:47 -0700)
Since all infrastructure is now in place to support packed
depth/stencil renderbuffers when using separate stencil, there is no
need for special cases when separate stencil is enabled.

Signed-off-by: Chad Versace <chad@chad-versace.us>
src/mesa/drivers/dri/intel/intel_fbo.c

index e84b5ab501ae9f26a9fde3361dedac228d938224..90c3909d1d85330ed20e47563317af23b8516f2e 100644 (file)
@@ -836,16 +836,9 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
    else
       depth_stencil_are_same = false;
 
-   bool fb_has_combined_depth_stencil_format =
-     (depthRb && depthRb->Base.Format == MESA_FORMAT_S8_Z24) ||
-     (stencilRb && stencilRb->Base.Format == MESA_FORMAT_S8_Z24);
-
-   bool fb_has_hiz = intel_framebuffer_has_hiz(fb);
-
-   if ((intel->must_use_separate_stencil || fb_has_hiz)
-        && (depth_stencil_are_same || fb_has_combined_depth_stencil_format)) {
-      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
-   } else if (!intel->has_separate_stencil && depthRb && stencilRb && !depth_stencil_are_same) {
+   if (!intel->has_separate_stencil
+       && depthRb && stencilRb
+       && !depth_stencil_are_same) {
       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
    }