/* Set the texture environment state. Isn't this nice and clean?
* The chip will automagically set the texture alpha to 0xff when
- * the texture format does not include an alpha component. This
+ * the texture format does not include an alpha component. This
* reduces the amount of special-casing we have to do, alpha-only
- * textures being a notable exception.
+ * textures being a notable exception. Doesn't work for luminance
+ * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
*/
/* Don't cache these results.
*/
assert(op <= 3);
switch ( srcRGBi ) {
case GL_TEXTURE:
- color_arg[i] = radeon_texture_color[op][unit];
+ if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_ALPHA)
+ color_arg[i] = radeon_zero_color[op];
+ else
+ color_arg[i] = radeon_texture_color[op][unit];
break;
case GL_CONSTANT:
color_arg[i] = radeon_tfactor_color[op];
break;
case GL_TEXTURE0:
case GL_TEXTURE1:
- case GL_TEXTURE2:
+ case GL_TEXTURE2: {
+ GLuint txunit = srcRGBi - GL_TEXTURE0;
+ if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA)
+ color_arg[i] = radeon_zero_color[op];
+ else
/* implement ogl 1.4/1.5 core spec here, not specification of
* GL_ARB_texture_env_crossbar (which would require disabling blending
* instead of undefined results when referencing not enabled texunit) */
- color_arg[i] = radeon_texture_color[op][srcRGBi - GL_TEXTURE0];
- break;
+ color_arg[i] = radeon_texture_color[op][txunit];
+ }
+ break;
default:
return GL_FALSE;
}
assert(op <= 1);
switch ( srcAi ) {
case GL_TEXTURE:
- alpha_arg[i] = radeon_texture_alpha[op][unit];
+ if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
+ alpha_arg[i] = radeon_zero_alpha[op+1];
+ else
+ alpha_arg[i] = radeon_texture_alpha[op][unit];
break;
case GL_CONSTANT:
alpha_arg[i] = radeon_tfactor_alpha[op];
break;
case GL_TEXTURE0:
case GL_TEXTURE1:
- case GL_TEXTURE2:
- alpha_arg[i] = radeon_texture_alpha[op][srcAi - GL_TEXTURE0];
- break;
+ case GL_TEXTURE2: {
+ GLuint txunit = srcAi - GL_TEXTURE0;
+ if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
+ alpha_arg[i] = radeon_zero_alpha[op+1];
+ else
+ alpha_arg[i] = radeon_texture_alpha[op][txunit];
+ }
+ break;
default:
return GL_FALSE;
}