TODO: this could really benefit from a separate transfer-queue, I think.
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
false);
if (ret == false)
return NULL;
+
+ /* need to wait for rendering to finish */
+ struct pipe_fence_handle *fence = NULL;
+ pctx->flush(pctx, &fence, PIPE_FLUSH_HINT_FINISH);
+ if (fence) {
+ pctx->screen->fence_finish(pctx->screen, NULL, fence,
+ PIPE_TIMEOUT_INFINITE);
+ pctx->screen->fence_reference(pctx->screen, &fence, NULL);
+ }
}
VkResult result = vkMapMemory(screen->dev, staging_res->mem,