static const char *filename = NULL;
static GLuint nr_steps = 4;
+static GLuint prim = GL_TRIANGLES;
+static GLfloat psz = 1.0;
+static GLboolean pointsmooth = 0;
+static GLboolean program_point_size = 0;
static GLuint fragShader;
static GLuint vertShader;
}
}
+static void enable( GLenum value, GLboolean flag )
+{
+ if (flag)
+ glEnable(value);
+ else
+ glDisable(value);
+}
+
/** Assignment */
#define ASSIGN_3V( V, V0, V1, V2 ) \
do { \
{
glClearColor(0.3, 0.3, 0.3, 1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glPointSize(psz);
glUseProgram(program);
+ enable( GL_POINT_SMOOTH, pointsmooth );
+ enable( GL_VERTEX_PROGRAM_POINT_SIZE_ARB, program_point_size );
- glBegin(GL_TRIANGLES);
+ glBegin(prim);
{
(void) x;
(void) y;
switch (key) {
- case 27:
- CleanUp();
- exit(0);
- break;
+ case 'p':
+ prim = GL_POINTS;
+ break;
+ case 't':
+ prim = GL_TRIANGLES;
+ break;
+ case 's':
+ psz += .5;
+ break;
+ case 'S':
+ if (psz > .5)
+ psz -= .5;
+ break;
+ case 'm':
+ pointsmooth = !pointsmooth;
+ break;
+ case 'z':
+ program_point_size = !program_point_size;
+ break;
+ case '+':
+ nr_steps++;
+ break;
+ case '-':
+ if (nr_steps)
+ nr_steps--;
+ break;
+ case ' ':
+ psz = 1.0;
+ prim = GL_TRIANGLES;
+ nr_steps = 4;
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
}
glutPostRedisplay();
}
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
+ glutCreateWindow(argv[argc-1]);
glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );