formats, that is formats that have matching component order and sizes.
Swizzle fields specify they way in which fetched texel components are placed
-in the result register. For example, swizzle_r specifies what is going to be
-placed in destination register x (AKA r).
+in the result register. For example, ``swizzle_r`` specifies what is going to be
+placed in first component of result register.
-first_level and last_level fields of sampler view template specify the LOD
-range the texture is going to be constrained to.
+The ``first_level`` and ``last_level`` fields of sampler view template specify
+the LOD range the texture is going to be constrained to.
* ``set_fragment_sampler_views`` binds an array of sampler views to
fragment shader stage. Every binding point acquires a reference
shader stage. Every binding point acquires a reference to a respective
sampler view and releases a reference to the previous sampler view.
-* ``create_sampler_view`` creates a new sampler view. texture is associated
+* ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
with the sampler view which results in sampler view holding a reference
to the texture. Format specified in template must be compatible
with texture format.