/**
* Translate a TGSI property to VGPU10.
- * Don't emit any instructions yet, only need to gather the primitive property information.
- * The output primitive topology might be changed later. The final property instructions
- * will be emitted as part of the pre-helper code.
+ * Don't emit any instructions yet, only need to gather the primitive property
+ * information. The output primitive topology might be changed later. The
+ * final property instructions will be emitted as part of the pre-helper code.
*/
static boolean
emit_vgpu10_property(struct svga_shader_emitter_v10 *emit,
selMode = VGPU10_OPERAND_4_COMPONENT_MASK_MODE;
name = VGPU10_NAME_UNDEFINED;
- /* all geometry shader inputs are two dimensional except gl_PrimitiveID */
+ /* all geometry shader inputs are two dimensional except
+ * gl_PrimitiveID
+ */
dim = VGPU10_OPERAND_INDEX_2D;
if (semantic_name == TGSI_SEMANTIC_PRIMID) {