for (unsigned int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
found |= key_debug("EXT_texture_swizzle or DEPTH_TEXTURE_MODE",
- key->swizzles[i], old_key->swizzles[i]);
+ old_key->swizzles[i], key->swizzles[i]);
}
found |= key_debug("GL_CLAMP enabled on any texture unit's 1st coordinate",
- key->gl_clamp_mask[0], old_key->gl_clamp_mask[0]);
+ old_key->gl_clamp_mask[0], key->gl_clamp_mask[0]);
found |= key_debug("GL_CLAMP enabled on any texture unit's 2nd coordinate",
- key->gl_clamp_mask[1], old_key->gl_clamp_mask[1]);
+ old_key->gl_clamp_mask[1], key->gl_clamp_mask[1]);
found |= key_debug("GL_CLAMP enabled on any texture unit's 3rd coordinate",
- key->gl_clamp_mask[2], old_key->gl_clamp_mask[2]);
+ old_key->gl_clamp_mask[2], key->gl_clamp_mask[2]);
found |= key_debug("GL_MESA_ycbcr texturing\n",
- key->yuvtex_mask, old_key->yuvtex_mask);
+ old_key->yuvtex_mask, key->yuvtex_mask);
found |= key_debug("GL_MESA_ycbcr UV swapping\n",
- key->yuvtex_swap_mask, old_key->yuvtex_swap_mask);
+ old_key->yuvtex_swap_mask, key->yuvtex_swap_mask);
return found;
}
}
found |= key_debug("alphatest, computed depth, depth test, or depth write",
- key->iz_lookup, old_key->iz_lookup);
- found |= key_debug("depth statistics", key->stats_wm, old_key->stats_wm);
- found |= key_debug("flat shading", key->flat_shade, old_key->flat_shade);
- found |= key_debug("number of color buffers", key->nr_color_regions, old_key->nr_color_regions);
- found |= key_debug("rendering to FBO", key->render_to_fbo, old_key->render_to_fbo);
- found |= key_debug("fragment color clamping", key->clamp_fragment_color, old_key->clamp_fragment_color);
- found |= key_debug("line smoothing", key->line_aa, old_key->line_aa);
- found |= key_debug("proj_attrib_mask", key->proj_attrib_mask, old_key->proj_attrib_mask);
- found |= key_debug("renderbuffer height", key->drawable_height, old_key->drawable_height);
- found |= key_debug("vertex shader outputs", key->vp_outputs_written, old_key->vp_outputs_written);
-
- found |= brw_debug_recompile_sampler_key(&key->tex, &old_key->tex);
+ old_key->iz_lookup, key->iz_lookup);
+ found |= key_debug("depth statistics", old_key->stats_wm, key->stats_wm);
+ found |= key_debug("flat shading", old_key->flat_shade, key->flat_shade);
+ found |= key_debug("number of color buffers", old_key->nr_color_regions, key->nr_color_regions);
+ found |= key_debug("rendering to FBO", old_key->render_to_fbo, key->render_to_fbo);
+ found |= key_debug("fragment color clamping", old_key->clamp_fragment_color, key->clamp_fragment_color);
+ found |= key_debug("line smoothing", old_key->line_aa, key->line_aa);
+ found |= key_debug("proj_attrib_mask", old_key->proj_attrib_mask, key->proj_attrib_mask);
+ found |= key_debug("renderbuffer height", old_key->drawable_height, key->drawable_height);
+ found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written);
+
+ found |= brw_debug_recompile_sampler_key(&old_key->tex, &key->tex);
if (!found) {
perf_debug(" Something else\n");