}
nir_function_impl *
-nir_function_impl_create(nir_function_overload *overload)
+nir_function_impl_create_bare(nir_shader *shader)
{
- assert(overload->impl == NULL);
-
- void *mem_ctx = ralloc_parent(overload);
+ nir_function_impl *impl = ralloc(shader, nir_function_impl);
- nir_function_impl *impl = ralloc(mem_ctx, nir_function_impl);
-
- overload->impl = impl;
- impl->overload = overload;
+ impl->overload = NULL;
cf_init(&impl->cf_node, nir_cf_node_function);
impl->valid_metadata = nir_metadata_none;
/* create start & end blocks */
- nir_block *start_block = nir_block_create(mem_ctx);
- nir_block *end_block = nir_block_create(mem_ctx);
+ nir_block *start_block = nir_block_create(shader);
+ nir_block *end_block = nir_block_create(shader);
start_block->cf_node.parent = &impl->cf_node;
end_block->cf_node.parent = &impl->cf_node;
impl->end_block = end_block;
return impl;
}
+nir_function_impl *
+nir_function_impl_create(nir_function_overload *overload)
+{
+ assert(overload->impl == NULL);
+
+ nir_function_impl *impl =
+ nir_function_impl_create_bare(overload->function->shader);
+
+ overload->impl = impl;
+ impl->overload = overload;
+
+ return impl;
+}
+
nir_block *
nir_block_create(nir_shader *shader)
{
nir_function_overload *nir_function_overload_create(nir_function *func);
nir_function_impl *nir_function_impl_create(nir_function_overload *func);
+/** creates a function_impl that isn't tied to any particular overload */
+nir_function_impl *nir_function_impl_create_bare(nir_shader *shader);
nir_block *nir_block_create(nir_shader *shader);
nir_if *nir_if_create(nir_shader *shader);