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Fix an error in _save_OBE_DrawElements
author
Xiang, Haihao
<haihao.xiang@intel.com>
Mon, 30 Jul 2007 16:11:22 +0000
(
00:11
+0800)
committer
Xiang, Haihao
<haihao.xiang@intel.com>
Mon, 30 Jul 2007 16:11:22 +0000
(
00:11
+0800)
In the case that a buffer object is bound to
ELEMENT_ARRARY_BUFFER, it is invalid to directly
dereference indices passed to glDrawElements.
src/mesa/vbo/vbo_save_api.c
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diff --git
a/src/mesa/vbo/vbo_save_api.c
b/src/mesa/vbo/vbo_save_api.c
index aded73814361e462aac8897bd68b2bf6fde48f71..f62be5c14cf4bb7960354998c52fb164861fa072 100644
(file)
--- a/
src/mesa/vbo/vbo_save_api.c
+++ b/
src/mesa/vbo/vbo_save_api.c
@@
-864,6
+864,9
@@
static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum
_ae_map_vbos( ctx );
+ if (ctx->Array.ElementArrayBufferObj->Name)
+ indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
+
vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
switch (type) {