Use driRenderbuffer's offset, pitch fields in the span routines.
Remove the SetBuffer driver function.
Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH
state in new radeonUpdateDrawBuffer() function.
#define need_GL_EXT_secondary_color
#include "extension_helper.h"
-#define DRIVER_DATE "20050528"
+#define DRIVER_DATE "20050831"
#include "vblank.h"
#include "utils.h"
struct radeon_colorbuffer_state {
GLuint clear;
- GLint drawOffset, drawPitch;
int roundEnable;
};
GLfloat scale;
};
-struct radeon_pixel_state {
- GLint readOffset, readPitch;
-};
-
struct radeon_scissor_state {
drm_clip_rect_t rect;
GLboolean enabled;
*/
struct radeon_colorbuffer_state color;
struct radeon_depthbuffer_state depth;
- struct radeon_pixel_state pixel;
struct radeon_scissor_state scissor;
struct radeon_stencilbuffer_state stencil;
struct radeon_stipple_state stipple;
rmesa->swap_count++;
(void) (*dri_interface->getUST)( & rmesa->swap_ust );
- if ( rmesa->sarea->pfCurrentPage == 1 ) {
- rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
- } else {
- rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
- }
-
- RADEON_STATECHANGE( rmesa, ctx );
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = rmesa->state.color.drawOffset
- + rmesa->radeonScreen->fbLocation;
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
- if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
- }
+ radeonUpdateDrawBuffer(rmesa->glCtx);
}
#include "radeon_tex.h"
#include "radeon_state.h"
#include "radeon_ioctl.h"
+#include "drirenderbuffer.h"
#if DEBUG_LOCKING
char *prevLockFile = NULL;
static void
radeonUpdatePageFlipping( radeonContextPtr rmesa )
{
- int use_back;
-
-
- rmesa->doPageFlip = rmesa->sarea->pfState;
-
- use_back = (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT);
- use_back ^= (rmesa->sarea->pfCurrentPage == 1);
-
- if ( RADEON_DEBUG & DEBUG_VERBOSE )
- fprintf(stderr, "%s allow %d current %d\n", __FUNCTION__,
- rmesa->doPageFlip,
- rmesa->sarea->pfCurrentPage );
-
- if ( use_back ) {
- rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
- } else {
- rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
+ if (rmesa->doPageFlip != rmesa->sarea->pfState
+ || rmesa->sarea->pfState) {
+ /* If page flipping is on, re we're turning it on/off now we need
+ * to update the flipped buffer info.
+ */
+ struct gl_framebuffer *fb = rmesa->glCtx->WinSysDrawBuffer;
+ driRenderbuffer *front_drb
+ = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ driRenderbuffer *back_drb
+ = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+
+ if (rmesa->sarea->pfState && rmesa->sarea->pfCurrentPage == 1) {
+ /* flipped buffers */
+ front_drb->flippedOffset = back_drb->offset;
+ front_drb->flippedPitch = back_drb->pitch;
+ back_drb->flippedOffset = front_drb->offset;
+ back_drb->flippedPitch = front_drb->pitch;
+ }
+ else {
+ /* unflipped buffers */
+ front_drb->flippedOffset = front_drb->offset;
+ front_drb->flippedPitch = front_drb->pitch;
+ if (back_drb) {
+ /* back buffer is non-existant when single buffered */
+ back_drb->flippedOffset = back_drb->offset;
+ back_drb->flippedPitch = back_drb->pitch;
+ }
+ }
+
+ /* update local state */
+ rmesa->doPageFlip = rmesa->sarea->pfState;
+
+ /* set hw.ctx.cmd state here */
+ radeonUpdateDrawBuffer(rmesa->glCtx);
}
-
- RADEON_STATECHANGE( rmesa, ctx );
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = rmesa->state.color.drawOffset
- + rmesa->radeonScreen->fbLocation;
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
}
*/
DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );
+
if ( rmesa->lastStamp != dPriv->lastStamp ) {
radeonUpdatePageFlipping( rmesa );
if (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
const GLboolean swAccum = mesaVis->accumRedBits > 0;
const GLboolean swStencil = mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24;
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer( mesaVis,
- swDepth,
- swStencil,
- swAccum,
- swAlpha );
-#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+ /* front color renderbuffer */
{
driRenderbuffer *frontRb
= driNewRenderbuffer(GL_RGBA, screen->cpp,
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
+ /* back color renderbuffer */
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
= driNewRenderbuffer(GL_RGBA, screen->cpp,
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
+ /* depth renderbuffer */
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
= driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
screen->depthOffset, screen->depthPitch);
radeonSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ depthRb->depthHasSurface = screen->depthHasSurface;
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
screen->depthOffset, screen->depthPitch);
radeonSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ depthRb->depthHasSurface = screen->depthHasSurface;
}
+ /* stencil renderbuffer */
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
swAlpha,
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
+
return (driDrawPriv->driverPrivate != NULL);
}
}
#include "radeon_span.h"
#include "radeon_tex.h"
+#include "drirenderbuffer.h"
+
+
#define DBG 0
+#define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset \
+ + ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
+
+/*
+ * Eventually, try to remove all references to ctx/rmesa here.
+ * The renderbuffer parameter to the span functions should provide all
+ * the info needed to read/write the pixels.
+ * We'll be a step closer to supporting Pbuffer and framebuffer objects then.
+ */
#define LOCAL_VARS \
radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
__DRIscreenPrivate *sPriv = rmesa->dri.screen; \
__DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
- GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \
+ driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint height = dPriv->h; \
- char *buf = (char *)(sPriv->pFB + \
- rmesa->state.color.drawOffset + \
- (dPriv->x * radeonScreen->cpp) + \
- (dPriv->y * pitch)); \
- char *read_buf = (char *)(sPriv->pFB + \
- rmesa->state.pixel.readOffset + \
- (dPriv->x * radeonScreen->cpp) + \
- (dPriv->y * pitch)); \
GLuint p; \
- (void) read_buf; (void) buf; (void) p
+ (void) p;
#define LOCAL_DEPTH_VARS \
radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
- radeonScreenPtr radeonScreen = rmesa->radeonScreen; \
__DRIscreenPrivate *sPriv = rmesa->dri.screen; \
__DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
+ driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint height = dPriv->h; \
GLuint xo = dPriv->x; \
GLuint yo = dPriv->y; \
- char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \
- (void) buf
+ char *buf = (char *)(sPriv->pFB + drb->offset);
+
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
#define Y_FLIP( _y ) (height - _y - 1)
-#define HW_LOCK()
+#define HW_LOCK()
-#define HW_UNLOCK()
+#define HW_UNLOCK()
#define TAG(x) radeon##x##_RGB565
#define TAG2(x,y) radeon##x##_RGB565##y
+#define GET_SRC_PTR(X,Y) GET_PTR(X, Y)
+#define GET_DST_PTR(X,Y) GET_PTR(X, Y)
#include "spantmp2.h"
+
/* 32 bit, ARGB8888 color spanline and pixel functions
*/
#define SPANTMP_PIXEL_FMT GL_BGRA
#define TAG(x) radeon##x##_ARGB8888
#define TAG2(x,y) radeon##x##_ARGB8888##y
+#define GET_SRC_PTR(X,Y) GET_PTR(X, Y)
+#define GET_DST_PTR(X,Y) GET_PTR(X, Y)
#include "spantmp2.h"
* is calculated, and then wired with x and y to produce the final
* memory address.
* The chip will do address translation on its own if the surface registers
- * are set up correctly. It is not quite enough to get it working with hyperz too...
+ * are set up correctly. It is not quite enough to get it working with hyperz
+ * too...
*/
-static GLuint radeon_mba_z32( radeonContextPtr rmesa,
- GLint x, GLint y )
+static GLuint
+radeon_mba_z32( const driRenderbuffer *drb, GLint x, GLint y )
{
- GLuint pitch = rmesa->radeonScreen->frontPitch;
- if (rmesa->radeonScreen->depthHasSurface) {
- return 4*(x + y*pitch);
+ GLuint pitch = drb->pitch;
+ if (drb->depthHasSurface) {
+ return 4 * (x + y * pitch);
}
else {
GLuint ba, address = 0; /* a[0..1] = 0 */
ba = (y / 16) * (pitch / 16) + (x / 16);
- address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
- address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
+ address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
+ address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
address |=
(((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
address |=
(((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
}
}
-static __inline GLuint radeon_mba_z16( radeonContextPtr rmesa, GLint x, GLint y )
+
+static INLINE GLuint
+radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
{
- GLuint pitch = rmesa->radeonScreen->frontPitch;
- if (rmesa->radeonScreen->depthHasSurface) {
- return 2*(x + y*pitch);
+ GLuint pitch = drb->pitch;
+ if (drb->depthHasSurface) {
+ return 2 * (x + y * pitch);
}
else {
GLuint ba, address = 0; /* a[0] = 0 */
ba = (y / 16) * (pitch / 32) + (x / 32);
- address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
- address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
- address |= (x & 0x8) << 4; /* a[7] = x[3] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
+ address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
+ address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
+ address |= (x & 0x8) << 4; /* a[7] = x[3] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |= ((x & 0x10) ^ (y & 0x10)) << 7;/* a[11] = x[4] ^ y[4] */
address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
return address;
/* 16-bit depth buffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo )) = d;
+ *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + radeon_mba_z16( rmesa, _x + xo, _y + yo ));
+ d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
#define TAG(x) radeon##x##_16
#include "depthtmp.h"
+
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) \
do { \
- GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
+ GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0xff000000; \
tmp |= ((d) & 0x00ffffff); \
} while (0)
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + radeon_mba_z32( rmesa, _x + xo, \
+ d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
_y + yo )) & 0x00ffffff;
#define TAG(x) radeon##x##_24_8
*/
#define WRITE_STENCIL( _x, _y, d ) \
do { \
- GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
+ GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0x00ffffff; \
tmp |= (((d) & 0xff) << 24); \
#define READ_STENCIL( d, _x, _y ) \
do { \
- GLuint offset = radeon_mba_z32( rmesa, _x + xo, _y + yo ); \
+ GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0xff000000; \
d = tmp >> 24; \
#include "stenciltmp.h"
-/*
- * This function is called to specify which buffer to read and write
- * for software rasterization (swrast) fallbacks. This doesn't necessarily
- * correspond to glDrawBuffer() or glReadBuffer() calls.
- */
-static void radeonSetBuffer( GLcontext *ctx,
- GLframebuffer *colorBuffer,
- GLuint bufferBit )
-{
- radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
- switch ( bufferBit ) {
- case BUFFER_BIT_FRONT_LEFT:
- if ( rmesa->sarea->pfCurrentPage == 1 ) {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
- } else {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
- }
- break;
- case BUFFER_BIT_BACK_LEFT:
- if ( rmesa->sarea->pfCurrentPage == 1 ) {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
- } else {
- rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch;
- rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
- }
- break;
- default:
- assert(0);
- break;
- }
-}
/* Move locking out to get reasonable span performance (10x better
* than doing this in HW_LOCK above). WaitForIdle() is the main
void radeonInitSpanFuncs( GLcontext *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
-
- swdd->SetBuffer = radeonSetBuffer;
swdd->SpanRenderStart = radeonSpanRenderStart;
swdd->SpanRenderFinish = radeonSpanRenderFinish;
}
#include "radeon_tex.h"
#include "radeon_swtcl.h"
#include "radeon_vtxfmt.h"
+#include "drirenderbuffer.h"
/* =============================================================
* Alpha blending
}
+/**
+ * Called via glDrawBuffer.
+ */
static void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
RADEON_FIREVERTICES(rmesa); /* don't pipeline cliprect changes */
/*
- * _DrawDestMask is easier to cope with than <mode>.
+ * _ColorDrawBufferMask is easier to cope with than <mode>.
+ * Check for software fallback, update cliprects.
*/
switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
case BUFFER_BIT_FRONT_LEFT:
return;
}
- /* We want to update the s/w rast state too so that r200SetBuffer()
- * gets called.
+ /* We'll set the drawing engine's offset/pitch parameters later
+ * when we update other state.
*/
- _swrast_DrawBuffer(ctx, mode);
-
- RADEON_STATECHANGE( rmesa, ctx );
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset +
- rmesa->radeonScreen->fbLocation)
- & RADEON_COLOROFFSET_MASK);
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
- if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
- }
}
static void radeonReadBuffer( GLcontext *ctx, GLenum mode )
}
+/**
+ * Tell the card where to render (offset, pitch).
+ * Effected by glDrawBuffer, etc
+ */
+void
+radeonUpdateDrawBuffer(GLcontext *ctx)
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ driRenderbuffer *drb;
+
+ if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
+ /* draw to front */
+ drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ }
+ else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
+ /* draw to back */
+ drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ }
+ else {
+ /* drawing to multiple buffers, or none */
+ return;
+ }
+
+ assert(drb);
+ assert(drb->flippedPitch);
+
+ RADEON_STATECHANGE( rmesa, ctx );
+
+ /* Note: we used the (possibly) page-flipped values */
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET]
+ = ((drb->flippedOffset + rmesa->radeonScreen->fbLocation)
+ & RADEON_COLOROFFSET_MASK);
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
+ }
+}
+
void radeonValidateState( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLuint new_state = rmesa->NewGLState;
+ if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ radeonUpdateDrawBuffer(ctx);
+ }
+
if (new_state & _NEW_TEXTURE) {
radeonUpdateTextureState( ctx );
new_state |= rmesa->NewGLState; /* may add TEXTURE_MATRIX */
extern void radeonRecalcScissorRects( radeonContextPtr rmesa );
extern void radeonUpdateViewportOffset( GLcontext *ctx );
extern void radeonUpdateWindow( GLcontext *ctx );
+extern void radeonUpdateDrawBuffer(GLcontext *ctx);
extern void radeonValidateState( GLcontext *ctx );
{
GLcontext *ctx = rmesa->glCtx;
GLuint color_fmt, depth_fmt, i;
+ GLint drawPitch, drawOffset;
switch ( rmesa->radeonScreen->cpp ) {
case 2:
rmesa->Fallback = 0;
if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
- rmesa->state.color.drawOffset = rmesa->radeonScreen->backOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
+ drawOffset = rmesa->radeonScreen->backOffset;
+ drawPitch = rmesa->radeonScreen->backPitch;
} else {
- rmesa->state.color.drawOffset = rmesa->radeonScreen->frontOffset;
- rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch;
+ drawOffset = rmesa->radeonScreen->frontOffset;
+ drawPitch = rmesa->radeonScreen->frontPitch;
}
- rmesa->state.pixel.readOffset = rmesa->state.color.drawOffset;
- rmesa->state.pixel.readPitch = rmesa->state.color.drawPitch;
rmesa->hw.max_state_size = 0;
else
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((rmesa->state.color.drawOffset +
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((drawOffset +
rmesa->radeonScreen->fbLocation)
& RADEON_COLOROFFSET_MASK);
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch &
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((drawPitch &
RADEON_COLORPITCH_MASK) |
RADEON_COLOR_ENDIAN_NO_SWAP);
+
+
/* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
if (rmesa->sarea->tiling_enabled) {
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;