The bug is triggered by using glTexSubImage2d() with GL_DEPTH_STENCIL
as base internal format and non-zero x, y offsets. Currently x, y
offsets are ignored while updating the texture image.
Fixes Khronos GLES3 CTS tests:
npot_tex_sub_image_2d
npot_tex_sub_image_3d
npot_pbo_tex_sub_image_2d
npot_pbo_tex_sub_image_2d
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
x + s_image_x + map->x,
y + s_image_y + map->y,
brw->has_swizzling);
- ptrdiff_t z_offset = ((y + z_image_y) *
+ ptrdiff_t z_offset = ((y + z_image_y + map->y) *
(z_mt->pitch / 4) +
- (x + z_image_x));
+ (x + z_image_x + map->x));
if (map_z32f_x24s8) {
z_map[z_offset] = packed_map[(y * map->w + x) * 2 + 0];