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vbo: remove a redundant call to _ae_invalidate_state
author
Marek Olšák
<maraeo@gmail.com>
Sun, 26 Dec 2010 00:31:42 +0000
(
01:31
+0100)
committer
Marek Olšák
<maraeo@gmail.com>
Thu, 6 Jan 2011 15:16:30 +0000
(16:16 +0100)
It's called in vbo_exec_invalidate_state too.
src/mesa/vbo/vbo_context.c
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diff --git
a/src/mesa/vbo/vbo_context.c
b/src/mesa/vbo/vbo_context.c
index 9992cc347396741710c482aca5a0f1709e03bd28..6656ed898169b73bd6f7fd4a9ddb71d6d187fae2 100644
(file)
--- a/
src/mesa/vbo/vbo_context.c
+++ b/
src/mesa/vbo/vbo_context.c
@@
-209,7
+209,6
@@
GLboolean _vbo_CreateContext( struct gl_context *ctx )
void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state )
{
- _ae_invalidate_state(ctx, new_state);
vbo_exec_invalidate_state(ctx, new_state);
}