vbo: remove a redundant call to _ae_invalidate_state
authorMarek Olšák <maraeo@gmail.com>
Sun, 26 Dec 2010 00:31:42 +0000 (01:31 +0100)
committerMarek Olšák <maraeo@gmail.com>
Thu, 6 Jan 2011 15:16:30 +0000 (16:16 +0100)
It's called in vbo_exec_invalidate_state too.

src/mesa/vbo/vbo_context.c

index 9992cc347396741710c482aca5a0f1709e03bd28..6656ed898169b73bd6f7fd4a9ddb71d6d187fae2 100644 (file)
@@ -209,7 +209,6 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
 
 void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state )
 {
-   _ae_invalidate_state(ctx, new_state);
    vbo_exec_invalidate_state(ctx, new_state);
 }