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st/mesa: expose GL_NV_shader_atomic_float when ATOMFADD is supported
author
Ilia Mirkin
<imirkin@alum.mit.edu>
Wed, 5 Dec 2018 05:22:40 +0000
(
00:22
-0500)
committer
Ilia Mirkin
<imirkin@alum.mit.edu>
Thu, 27 Dec 2018 01:04:57 +0000
(20:04 -0500)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/state_tracker/st_extensions.c
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diff --git
a/src/mesa/state_tracker/st_extensions.c
b/src/mesa/state_tracker/st_extensions.c
index 8d936e4628f539562696779b99b6b4b443e41f9e..931a2643bfa099edb3bc8e7ebfadfb490acd672c 100644
(file)
--- a/
src/mesa/state_tracker/st_extensions.c
+++ b/
src/mesa/state_tracker/st_extensions.c
@@
-761,6
+761,7
@@
void st_init_extensions(struct pipe_screen *screen,
{ o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER },
{ o(NV_fill_rectangle), PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE },
{ o(NV_primitive_restart), PIPE_CAP_PRIMITIVE_RESTART },
+ { o(NV_shader_atomic_float), PIPE_CAP_TGSI_ATOMFADD },
{ o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER },
{ o(NVX_gpu_memory_info), PIPE_CAP_QUERY_MEMORY_INFO },
/* GL_NV_point_sprite is not supported by gallium because we don't