return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_DOUBLES:
+ return 0;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected fragment shader query %u\n", param);
return 0;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_DOUBLES:
+ return 0;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected vertex shader query %u\n", param);