void
_mesa_associate_uniform_storage(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
+ struct gl_shader_program *shader_program,
struct gl_program_parameter_list *params,
bool propagate_to_storage)
{
unsigned last_location = unsigned(~0);
for (unsigned i = 0; i < params->NumParameters; i++) {
if (params->Parameters[i].Type != PROGRAM_UNIFORM)
- continue;
+ continue;
unsigned location;
const bool found =
- shader_program->UniformHash->get(location, params->Parameters[i].Name);
+ shader_program->UniformHash->get(location, params->Parameters[i].Name);
assert(found);
if (!found)
- continue;
+ continue;
struct gl_uniform_storage *storage =
&shader_program->data->UniformStorage[location];
continue;
if (location != last_location) {
- enum gl_uniform_driver_format format = uniform_native;
+ enum gl_uniform_driver_format format = uniform_native;
+ unsigned columns = 0;
+ int dmul = 4 * sizeof(float);
- unsigned columns = 0;
- int dmul = 4 * sizeof(float);
- switch (storage->type->base_type) {
+ switch (storage->type->base_type) {
case GLSL_TYPE_UINT64:
- if (storage->type->vector_elements > 2)
+ if (storage->type->vector_elements > 2)
dmul *= 2;
- /* fallthrough */
- case GLSL_TYPE_UINT:
- assert(ctx->Const.NativeIntegers);
- format = uniform_native;
- columns = 1;
- break;
+ /* fallthrough */
+ case GLSL_TYPE_UINT:
+ assert(ctx->Const.NativeIntegers);
+ format = uniform_native;
+ columns = 1;
+ break;
case GLSL_TYPE_INT64:
- if (storage->type->vector_elements > 2)
+ if (storage->type->vector_elements > 2)
dmul *= 2;
- /* fallthrough */
- case GLSL_TYPE_INT:
- format =
- (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
- columns = 1;
- break;
-
- case GLSL_TYPE_DOUBLE:
- if (storage->type->vector_elements > 2)
+ /* fallthrough */
+ case GLSL_TYPE_INT:
+ format =
+ (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
+ columns = 1;
+ break;
+ case GLSL_TYPE_DOUBLE:
+ if (storage->type->vector_elements > 2)
dmul *= 2;
- /* fallthrough */
- case GLSL_TYPE_FLOAT:
- format = uniform_native;
- columns = storage->type->matrix_columns;
- break;
- case GLSL_TYPE_BOOL:
- format = uniform_native;
- columns = 1;
- break;
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
+ /* fallthrough */
+ case GLSL_TYPE_FLOAT:
+ format = uniform_native;
+ columns = storage->type->matrix_columns;
+ break;
+ case GLSL_TYPE_BOOL:
+ format = uniform_native;
+ columns = 1;
+ break;
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
case GLSL_TYPE_SUBROUTINE:
- format = uniform_native;
- columns = 1;
- break;
+ format = uniform_native;
+ columns = 1;
+ break;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_FUNCTION:
- assert(!"Should not get here.");
- break;
- }
+ assert(!"Should not get here.");
+ break;
+ }
- _mesa_uniform_attach_driver_storage(storage,
- dmul * columns,
- dmul,
- format,
- ¶ms->ParameterValues[i]);
+ _mesa_uniform_attach_driver_storage(storage, dmul * columns, dmul,
+ format,
+ ¶ms->ParameterValues[i]);
- /* After attaching the driver's storage to the uniform, propagate any
- * data from the linker's backing store. This will cause values from
- * initializers in the source code to be copied over.
- */
+ /* After attaching the driver's storage to the uniform, propagate any
+ * data from the linker's backing store. This will cause values from
+ * initializers in the source code to be copied over.
+ */
if (propagate_to_storage) {
unsigned array_elements = MAX2(1, storage->array_elements);
_mesa_propagate_uniforms_to_driver_storage(storage, 0,
array_elements);
}
- last_location = location;
+ last_location = location;
}
}
}