return; \
}
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
span.intTex[0] += span.intTexStep[0]; \
span.intTex[1] += span.intTexStep[1]; \
} \
- rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, span.array->rgb, NULL);
+ rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, span.array->rgb, NULL); }
#include "s_tritemp.h"
return; \
}
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
span.z += span.zStep; \
} \
rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, \
- span.array->rgb, span.array->mask);
+ span.array->rgb, span.array->mask); }
#include "s_tritemp.h"