<glx rop="4122"/>
</function>
- <function name="TexSubImage1D">
+ <function name="TexSubImage1D" no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<glx rop="4099" large="true"/>
</function>
- <function name="TexSubImage2D" es1="1.0" es2="2.0">
+ <function name="TexSubImage2D" es1="1.0" es2="2.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<glx rop="4114" large="true"/>
</function>
- <function name="TexSubImage3D" es2="3.0">
+ <function name="TexSubImage3D" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
}
+void GLAPIENTRY
+_mesa_TexSubImage1D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 1, target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels);
+}
+
+
void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLsizei width,
}
+void GLAPIENTRY
+_mesa_TexSubImage2D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 2, target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels);
+}
+
+
void GLAPIENTRY
_mesa_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
}
+void GLAPIENTRY
+_mesa_TexSubImage3D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ texsubimage(ctx, 3, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels);
+}
+
void GLAPIENTRY
_mesa_TexSubImage3D( GLenum target, GLint level,
extern void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image );
+void GLAPIENTRY
+_mesa_TexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
+
extern void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels );
+void GLAPIENTRY
+_mesa_TexSubImage2D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
extern void GLAPIENTRY
_mesa_TexSubImage2D( GLenum target, GLint level,
GLenum format, GLenum type,
const GLvoid *pixels );
+void GLAPIENTRY
+_mesa_TexSubImage3D_no_error(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels);
extern void GLAPIENTRY
_mesa_TexSubImage3D( GLenum target, GLint level,