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do not use isdigit() - can cause link errors
author
Michal Krol
<mjkrol@gmail.org>
Thu, 14 Apr 2005 10:19:19 +0000
(10:19 +0000)
committer
Michal Krol
<mjkrol@gmail.org>
Thu, 14 Apr 2005 10:19:19 +0000
(10:19 +0000)
src/mesa/shader/arbprogparse.c
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diff --git
a/src/mesa/shader/arbprogparse.c
b/src/mesa/shader/arbprogparse.c
index 4e92d5017e3c94e842845867312a8af2e28e243d..2bf54c621585cc475221b41520c647d3abab581b 100644
(file)
--- a/
src/mesa/shader/arbprogparse.c
+++ b/
src/mesa/shader/arbprogparse.c
@@
-702,7
+702,7
@@
parse_float_string(GLubyte ** inst, struct arb_program *Program, GLdouble *scale
(*inst)++;
}
else { /* nonempty string-- parse out the digits */
- while (
isdigit(**inst)
) {
+ while (
**inst >= '0' && **inst <= '9'
) {
GLubyte digit = *((*inst)++);
value = value * 10.0 + (GLint) (digit - '0');
oscale *= 10.0;