* Alpha blending
*/
+
+/**
+ * Calculate the hardware blend factor setting. This same function is used
+ * for source and destination of both alpha and RGB.
+ *
+ * \returns
+ * The hardware register value for the specified blend factor. This value
+ * will need to be shifted into the correct position for either source or
+ * destination factor.
+ *
+ * \todo
+ * Since the two cases where source and destination are handled differently
+ * are essentially error cases, they should never happen. Determine if these
+ * cases can be removed.
+ */
+static int blend_factor( r128ContextPtr rmesa, GLenum factor, GLboolean is_src )
+{
+ int func;
+
+ switch ( factor ) {
+ case GL_ZERO:
+ func = R128_ALPHA_BLEND_ZERO;
+ break;
+ case GL_ONE:
+ func = R128_ALPHA_BLEND_ONE;
+ break;
+
+ case GL_SRC_COLOR:
+ func = R128_ALPHA_BLEND_SRCCOLOR;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ func = R128_ALPHA_BLEND_INVSRCCOLOR;
+ break;
+ case GL_SRC_ALPHA:
+ func = R128_ALPHA_BLEND_SRCALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ func = R128_ALPHA_BLEND_INVSRCALPHA;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ func = (is_src) ? R128_ALPHA_BLEND_SAT : R128_ALPHA_BLEND_ZERO;
+ break;
+
+ case GL_DST_COLOR:
+ func = R128_ALPHA_BLEND_DSTCOLOR;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ func = R128_ALPHA_BLEND_INVDSTCOLOR;
+ break;
+ case GL_DST_ALPHA:
+ func = R128_ALPHA_BLEND_DSTALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ func = R128_ALPHA_BLEND_INVDSTALPHA;
+ break;
+
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ default:
+ FALLBACK( rmesa, R128_FALLBACK_BLEND_FUNC, GL_TRUE );
+ func = (is_src) ? R128_ALPHA_BLEND_ONE : R128_ALPHA_BLEND_ZERO;
+ break;
+ }
+
+ return func;
+}
+
+
static void r128UpdateAlphaMode( GLcontext *ctx )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
FALLBACK( rmesa, R128_FALLBACK_BLEND_FUNC, GL_FALSE );
if ( ctx->Color.BlendEnabled ) {
- a &= ~(R128_ALPHA_BLEND_SRC_MASK | R128_ALPHA_BLEND_DST_MASK);
-
- switch ( ctx->Color.BlendSrcRGB ) {
- case GL_ZERO:
- a |= R128_ALPHA_BLEND_SRC_ZERO;
- break;
- case GL_ONE:
- a |= R128_ALPHA_BLEND_SRC_ONE;
- break;
- case GL_DST_COLOR:
- a |= R128_ALPHA_BLEND_SRC_DESTCOLOR;
- break;
- case GL_ONE_MINUS_DST_COLOR:
- a |= R128_ALPHA_BLEND_SRC_INVDESTCOLOR;
- break;
- case GL_SRC_ALPHA:
- a |= R128_ALPHA_BLEND_SRC_SRCALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- a |= R128_ALPHA_BLEND_SRC_INVSRCALPHA;
- break;
- case GL_DST_ALPHA:
- a |= R128_ALPHA_BLEND_SRC_DESTALPHA;
- break;
- case GL_ONE_MINUS_DST_ALPHA:
- a |= R128_ALPHA_BLEND_SRC_INVDESTALPHA;
- break;
- case GL_SRC_ALPHA_SATURATE:
- a |= R128_ALPHA_BLEND_SRC_SRCALPHASAT;
- break;
- default:
- FALLBACK( rmesa, R128_FALLBACK_BLEND_FUNC, GL_TRUE );
- }
-
- switch ( ctx->Color.BlendDstRGB ) {
- case GL_ZERO:
- a |= R128_ALPHA_BLEND_DST_ZERO;
- break;
- case GL_ONE:
- a |= R128_ALPHA_BLEND_DST_ONE;
- break;
- case GL_SRC_COLOR:
- a |= R128_ALPHA_BLEND_DST_SRCCOLOR;
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- a |= R128_ALPHA_BLEND_DST_INVSRCCOLOR;
- break;
- case GL_SRC_ALPHA:
- a |= R128_ALPHA_BLEND_DST_SRCALPHA;
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- a |= R128_ALPHA_BLEND_DST_INVSRCALPHA;
- break;
- case GL_DST_ALPHA:
- a |= R128_ALPHA_BLEND_DST_DESTALPHA;
+ a &= ~((R128_ALPHA_BLEND_MASK << R128_ALPHA_BLEND_SRC_SHIFT) |
+ (R128_ALPHA_BLEND_MASK << R128_ALPHA_BLEND_DST_SHIFT)
+ | R128_ALPHA_COMB_FCN_MASK);
+
+ a |= blend_factor( rmesa, ctx->Color.BlendSrcRGB, GL_TRUE )
+ << R128_ALPHA_BLEND_SRC_SHIFT;
+ a |= blend_factor( rmesa, ctx->Color.BlendDstRGB, GL_FALSE )
+ << R128_ALPHA_BLEND_DST_SHIFT;
+
+ switch (ctx->Color.BlendEquationRGB) {
+ case GL_FUNC_ADD:
+ a |= R128_ALPHA_COMB_ADD_CLAMP;
break;
- case GL_ONE_MINUS_DST_ALPHA:
- a |= R128_ALPHA_BLEND_DST_INVDESTALPHA;
+ case GL_FUNC_SUBTRACT:
+ a |= R128_ALPHA_COMB_SUB_SRC_DST_CLAMP;
break;
default:
- FALLBACK( rmesa, R128_FALLBACK_BLEND_FUNC, GL_TRUE );
+ FALLBACK( rmesa, R128_FALLBACK_BLEND_EQ, GL_TRUE );
}
t |= R128_ALPHA_ENABLE;
/* Can only do blend addition, not min, max, subtract, etc. */
FALLBACK( R128_CONTEXT(ctx), R128_FALLBACK_BLEND_EQ,
- modeRGB != GL_FUNC_ADD);
+ (modeRGB != GL_FUNC_ADD) && (modeRGB != GL_FUNC_SUBTRACT));
rmesa->new_state |= R128_NEW_ALPHA;
}
R128_MISC_SCALE_PIX_REPLICATE |
R128_ALPHA_COMB_ADD_CLAMP |
R128_FOG_VERTEX |
- R128_ALPHA_BLEND_SRC_ONE |
- R128_ALPHA_BLEND_DST_ZERO |
+ (R128_ALPHA_BLEND_ONE << R128_ALPHA_BLEND_SRC_SHIFT) |
+ (R128_ALPHA_BLEND_ZERO << R128_ALPHA_BLEND_DST_SHIFT) |
R128_ALPHA_TEST_ALWAYS);
rmesa->setup.texture_clr_cmp_clr_c = 0x00000000;
R128_SCALE_PIX_REPLICATE |
R128_ALPHA_COMB_ADD_CLAMP |
R128_FOG_VERTEX |
- R128_ALPHA_BLEND_SRC_ONE |
- R128_ALPHA_BLEND_DST_ZERO |
+ (R128_ALPHA_BLEND_ONE << R128_ALPHA_BLEND_SRC_SHIFT) |
+ (R128_ALPHA_BLEND_ZERO << R128_ALPHA_BLEND_DST_SHIFT) |
R128_ALPHA_TEST_ALWAYS |
R128_COMPOSITE_SHADOW_CMP_EQUAL |
R128_TEX_MAP_ALPHA_IN_TEXTURE |
# define R128_TEX_CACHE_PALLETE_MODE (1 << 11)
# define R128_ALPHA_COMB_ADD_CLAMP (0 << 12)
# define R128_ALPHA_COMB_ADD_NCLAMP (1 << 12)
-# define R128_ALPHA_COMB_SUB_DST_SRC_CLAMP (2 << 12)
-# define R128_ALPHA_COMB_SUB_DST_SRC_NCLAMP (3 << 12)
+# define R128_ALPHA_COMB_SUB_SRC_DST_CLAMP (2 << 12)
+# define R128_ALPHA_COMB_SUB_SRC_DST_NCLAMP (3 << 12)
+# define R128_ALPHA_COMB_FCN_MASK (3 << 12)
+# define R128_FOG_VERTEX (0 << 14)
# define R128_FOG_TABLE (1 << 14)
# define R128_SIGNED_DST_CLAMP (1 << 15)
-# define R128_ALPHA_BLEND_SRC_ZERO (0 << 16)
-# define R128_ALPHA_BLEND_SRC_ONE (1 << 16)
-# define R128_ALPHA_BLEND_SRC_SRCCOLOR (2 << 16)
-# define R128_ALPHA_BLEND_SRC_INVSRCCOLOR (3 << 16)
-# define R128_ALPHA_BLEND_SRC_SRCALPHA (4 << 16)
-# define R128_ALPHA_BLEND_SRC_INVSRCALPHA (5 << 16)
-# define R128_ALPHA_BLEND_SRC_DSTALPHA (6 << 16)
-# define R128_ALPHA_BLEND_SRC_INVDSTALPHA (7 << 16)
-# define R128_ALPHA_BLEND_SRC_DSTCOLOR (8 << 16)
-# define R128_ALPHA_BLEND_SRC_INVDSTCOLOR (9 << 16)
-# define R128_ALPHA_BLEND_SRC_SAT (10 << 16)
-# define R128_ALPHA_BLEND_SRC_BLEND (11 << 16)
-# define R128_ALPHA_BLEND_SRC_INVBLEND (12 << 16)
-# define R128_ALPHA_BLEND_DST_ZERO (0 << 20)
-# define R128_ALPHA_BLEND_DST_ONE (1 << 20)
-# define R128_ALPHA_BLEND_DST_SRCCOLOR (2 << 20)
-# define R128_ALPHA_BLEND_DST_INVSRCCOLOR (3 << 20)
-# define R128_ALPHA_BLEND_DST_SRCALPHA (4 << 20)
-# define R128_ALPHA_BLEND_DST_INVSRCALPHA (5 << 20)
-# define R128_ALPHA_BLEND_DST_DSTALPHA (6 << 20)
-# define R128_ALPHA_BLEND_DST_INVDSTALPHA (7 << 20)
-# define R128_ALPHA_BLEND_DST_DSTCOLOR (8 << 20)
-# define R128_ALPHA_BLEND_DST_INVDSTCOLOR (9 << 20)
+
+# define R128_ALPHA_BLEND_ZERO (0 )
+# define R128_ALPHA_BLEND_ONE (1 )
+# define R128_ALPHA_BLEND_SRCCOLOR (2 )
+# define R128_ALPHA_BLEND_INVSRCCOLOR (3 )
+# define R128_ALPHA_BLEND_SRCALPHA (4 )
+# define R128_ALPHA_BLEND_INVSRCALPHA (5 )
+# define R128_ALPHA_BLEND_DSTALPHA (6 )
+# define R128_ALPHA_BLEND_INVDSTALPHA (7 )
+# define R128_ALPHA_BLEND_DSTCOLOR (8 )
+# define R128_ALPHA_BLEND_INVDSTCOLOR (9 )
+# define R128_ALPHA_BLEND_SAT (10) /* aka SRCALPHASAT */
+# define R128_ALPHA_BLEND_BLEND (11) /* aka BOTHSRCALPHA */
+# define R128_ALPHA_BLEND_INVBLEND (12) /* aka BOTHINVSRCALPHA */
+# define R128_ALPHA_BLEND_MASK (15)
+
+# define R128_ALPHA_BLEND_SRC_SHIFT (16)
+# define R128_ALPHA_BLEND_DST_SHIFT (20)
+
# define R128_ALPHA_TEST_NEVER (0 << 24)
# define R128_ALPHA_TEST_LESS (1 << 24)
# define R128_ALPHA_TEST_LESSEQUAL (2 << 24)
# define R128_ALPHA_TEST_GREATER (5 << 24)
# define R128_ALPHA_TEST_NEQUAL (6 << 24)
# define R128_ALPHA_TEST_ALWAYS (7 << 24)
+# define R128_ALPHA_TEST_MASK (7 << 24)
# define R128_COMPOSITE_SHADOW_CMP_EQUAL (0 << 28)
# define R128_COMPOSITE_SHADOW_CMP_NEQUAL (1 << 28)
# define R128_COMPOSITE_SHADOW (1 << 29)
# define R128_MISC_SCALE_3D_TEXMAP_SHADE (2 << 8)
# define R128_MISC_SCALE_PIX_BLEND (0 << 10)
# define R128_MISC_SCALE_PIX_REPLICATE (1 << 10)
-# define R128_ALPHA_COMB_ADD_CLAMP (0 << 12)
-# define R128_ALPHA_COMB_ADD_NO_CLAMP (1 << 12)
-# define R128_ALPHA_COMB_SUB_SRC_DST_CLAMP (2 << 12)
-# define R128_ALPHA_COMB_SUB_SRC_DST_NO_CLAMP (3 << 12)
-# define R128_FOG_VERTEX (0 << 14)
-# define R128_FOG_TABLE (1 << 14)
-# define R128_ALPHA_BLEND_SRC_ZERO (0 << 16)
-# define R128_ALPHA_BLEND_SRC_ONE (1 << 16)
-# define R128_ALPHA_BLEND_SRC_SRCCOLOR (2 << 16)
-# define R128_ALPHA_BLEND_SRC_INVSRCCOLOR (3 << 16)
-# define R128_ALPHA_BLEND_SRC_SRCALPHA (4 << 16)
-# define R128_ALPHA_BLEND_SRC_INVSRCALPHA (5 << 16)
-# define R128_ALPHA_BLEND_SRC_DESTALPHA (6 << 16)
-# define R128_ALPHA_BLEND_SRC_INVDESTALPHA (7 << 16)
-# define R128_ALPHA_BLEND_SRC_DESTCOLOR (8 << 16)
-# define R128_ALPHA_BLEND_SRC_INVDESTCOLOR (9 << 16)
-# define R128_ALPHA_BLEND_SRC_SRCALPHASAT (10 << 16)
-# define R128_ALPHA_BLEND_SRC_BOTHSRCALPHA (11 << 16)
-# define R128_ALPHA_BLEND_SRC_BOTHINVSRCALPHA (12 << 16)
-# define R128_ALPHA_BLEND_SRC_MASK (15 << 16)
-# define R128_ALPHA_BLEND_DST_ZERO (0 << 20)
-# define R128_ALPHA_BLEND_DST_ONE (1 << 20)
-# define R128_ALPHA_BLEND_DST_SRCCOLOR (2 << 20)
-# define R128_ALPHA_BLEND_DST_INVSRCCOLOR (3 << 20)
-# define R128_ALPHA_BLEND_DST_SRCALPHA (4 << 20)
-# define R128_ALPHA_BLEND_DST_INVSRCALPHA (5 << 20)
-# define R128_ALPHA_BLEND_DST_DESTALPHA (6 << 20)
-# define R128_ALPHA_BLEND_DST_INVDESTALPHA (7 << 20)
-# define R128_ALPHA_BLEND_DST_DESTCOLOR (8 << 20)
-# define R128_ALPHA_BLEND_DST_INVDESTCOLOR (9 << 20)
-# define R128_ALPHA_BLEND_DST_SRCALPHASAT (10 << 20)
-# define R128_ALPHA_BLEND_DST_MASK (15 << 20)
-# define R128_ALPHA_TEST_NEVER (0 << 24)
-# define R128_ALPHA_TEST_LESS (1 << 24)
-# define R128_ALPHA_TEST_LESSEQUAL (2 << 24)
-# define R128_ALPHA_TEST_EQUAL (3 << 24)
-# define R128_ALPHA_TEST_GREATEREQUAL (4 << 24)
-# define R128_ALPHA_TEST_GREATER (5 << 24)
-# define R128_ALPHA_TEST_NEQUAL (6 << 24)
-# define R128_ALPHA_TEST_ALWAYS (7 << 24)
-# define R128_ALPHA_TEST_MASK (7 << 24)
+/* Bits [14:12] are the same as R128_SCALE_3D_CNTL */
+/* Bit [15] is unknown */
+/* Bits [26:16] are the same as R128_SCALE_3D_CNTL */
+/* Bits [31:27] are unknown */
+
#define R128_TEXTURE_CLR_CMP_CLR_C 0x1ca4
#define R128_TEXTURE_CLR_CMP_MSK_C 0x1ca8
#define R128_FOG_COLOR_C 0x1cac