*/
-#include "pipe/draw/draw_private.h"
-#include "pipe/draw/draw_vertex.h"
+#include <assert.h>
+
+#include "pipe/draw/draw_vbuf.h"
#include "pipe/p_util.h"
#include "pipe/p_winsys.h"
-#include "softpipe/sp_context.h"
-#include "softpipe/sp_headers.h"
-#include "softpipe/sp_quad.h"
-#include "softpipe/sp_prim_setup.h"
-
#include "i915_context.h"
#include "i915_reg.h"
#include "i915_winsys.h"
#include "i915_state.h"
-static void vbuf_flush_elements( struct draw_stage *stage );
-static void vbuf_flush_vertices( struct draw_stage *stage );
-
-
-#define VBUF_SIZE (128*1024)
-#define IBUF_SIZE (16*1024)
-
-
/**
- * Vertex buffer emit stage.
+ * Primitive renderer for i915.
*/
-struct vbuf_stage {
- struct draw_stage stage; /**< This must be first (base class) */
+struct i915_vbuf_render {
+ struct vbuf_render base;
+
+ struct i915_context *i915;
/** Vertex size in bytes */
unsigned vertex_size;
- /* FIXME: we have no guarantee that 'unsigned' is 32bit */
-
- /** Vertices in hardware format */
- unsigned *vertex_map;
- unsigned *vertex_ptr;
- unsigned max_vertices;
- unsigned nr_vertices;
-
- ushort *element_map;
- unsigned nr_elements;
-
- unsigned prim;
-
- struct i915_context *i915;
+ /** Hardware primitive */
+ unsigned hwprim;
};
/**
* Basically a cast wrapper.
*/
-static INLINE struct vbuf_stage *vbuf_stage( struct draw_stage *stage )
-{
- return (struct vbuf_stage *)stage;
-}
-
-
-static INLINE boolean
-overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
-{
- unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
- return (used + bytes) > bufsz;
-}
-
-
-static INLINE void
-check_space( struct vbuf_stage *vbuf, unsigned nr )
-{
- if (overflow( vbuf->vertex_map,
- vbuf->vertex_ptr,
- nr*vbuf->vertex_size,
- VBUF_SIZE ))
- vbuf_flush_vertices(&vbuf->stage);
-
- if (vbuf->nr_elements + nr > IBUF_SIZE / sizeof(ushort) )
- vbuf_flush_elements(&vbuf->stage);
-}
-
-
-/**
- * Extract the needed fields from vertex_header and emit i915 dwords.
- * Recall that the vertices are constructed by the 'draw' module and
- * have a couple of slots at the beginning (1-dword header, 4-dword
- * clip pos) that we ignore here.
- */
-static INLINE void
-emit_vertex( struct vbuf_stage *vbuf,
- struct vertex_header *vertex )
+static INLINE struct i915_vbuf_render *
+i915_vbuf_render( struct vbuf_render *render )
{
- struct i915_context *i915 = vbuf->i915;
- const struct vertex_info *vinfo = &i915->current.vertex_info;
- uint i;
- uint count = 0; /* for debug/sanity */
-
-// fprintf(stderr, "emit vertex %d to %p\n",
-// vbuf->nr_vertices, vbuf->vertex_ptr);
-
- if(vertex->vertex_id != UNDEFINED_VERTEX_ID) {
- if(vertex->vertex_id < vbuf->nr_vertices)
- return;
- else
- fprintf(stderr, "Bad vertex id 0x%04x (>= 0x%04x)\n",
- vertex->vertex_id, vbuf->nr_vertices);
- return;
- }
-
- vertex->vertex_id = vbuf->nr_vertices++;
-
- for (i = 0; i < vinfo->num_attribs; i++) {
- switch (vinfo->format[i]) {
- case FORMAT_OMIT:
- /* no-op */
- break;
- case FORMAT_1F:
- *vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
- count++;
- break;
- case FORMAT_2F:
- *vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
- *vbuf->vertex_ptr++ = fui(vertex->data[i][1]);
- count += 2;
- break;
- case FORMAT_3F:
- *vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
- *vbuf->vertex_ptr++ = fui(vertex->data[i][1]);
- *vbuf->vertex_ptr++ = fui(vertex->data[i][2]);
- count += 3;
- break;
- case FORMAT_4F:
- *vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
- *vbuf->vertex_ptr++ = fui(vertex->data[i][1]);
- *vbuf->vertex_ptr++ = fui(vertex->data[i][2]);
- *vbuf->vertex_ptr++ = fui(vertex->data[i][3]);
- count += 4;
- break;
- case FORMAT_4UB:
- *vbuf->vertex_ptr++ = pack_ub4(float_to_ubyte( vertex->data[i][2] ),
- float_to_ubyte( vertex->data[i][1] ),
- float_to_ubyte( vertex->data[i][0] ),
- float_to_ubyte( vertex->data[i][3] ));
- count += 1;
- break;
- default:
- assert(0);
- }
- }
- assert(count == vinfo->size);
+ assert(render);
+ return (struct i915_vbuf_render *)render;
}
-static void vbuf_tri( struct draw_stage *stage,
- struct prim_header *prim )
+static const struct vertex_info *
+i915_vbuf_render_get_vertex_info( struct vbuf_render *render )
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
- unsigned i;
-
- check_space( vbuf, 3 );
-
- for (i = 0; i < 3; i++) {
- emit_vertex( vbuf, prim->v[i] );
-
- vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
- }
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ return &i915->current.vertex_info;
}
-static void vbuf_line(struct draw_stage *stage,
- struct prim_header *prim)
+static void *
+i915_vbuf_render_allocate_vertices( struct vbuf_render *render,
+ ushort vertex_size,
+ ushort nr_vertices )
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
- unsigned i;
-
- check_space( vbuf, 2 );
-
- for (i = 0; i < 2; i++) {
- emit_vertex( vbuf, prim->v[i] );
-
- vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
- }
-}
-
-
-static void vbuf_point(struct draw_stage *stage,
- struct prim_header *prim)
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- check_space( vbuf, 1 );
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ struct pipe_winsys *winsys = i915->pipe.winsys;
+ size_t size = (size_t)vertex_size * (size_t)nr_vertices;
- emit_vertex( vbuf, prim->v[0] );
+ /* FIXME: handle failure */
+ assert(!i915->vbo);
+ i915->vbo = winsys->buffer_create(winsys, 64, 0, 0);
+ winsys->buffer_data( winsys, i915->vbo,
+ size, NULL,
+ I915_BUFFER_USAGE_LIT_VERTEX );
- vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[0]->vertex_id;
-}
-
-
-static void vbuf_first_tri( struct draw_stage *stage,
- struct prim_header *prim )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_elements( stage );
- stage->tri = vbuf_tri;
- stage->tri( stage, prim );
- vbuf->prim = PIPE_PRIM_TRIANGLES;
-}
-
-
-static void vbuf_first_line( struct draw_stage *stage,
- struct prim_header *prim )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_elements( stage );
- stage->line = vbuf_line;
- stage->line( stage, prim );
- vbuf->prim = PIPE_PRIM_LINES;
-}
-
-
-static void vbuf_first_point( struct draw_stage *stage,
- struct prim_header *prim )
-{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_elements( stage );
- stage->point = vbuf_point;
- stage->point( stage, prim );
- vbuf->prim = PIPE_PRIM_POINTS;
+ i915->dirty |= I915_NEW_VBO;
+
+ return winsys->buffer_map(winsys,
+ i915->vbo,
+ PIPE_BUFFER_FLAG_WRITE );
}
-static void vbuf_flush_elements( struct draw_stage *stage )
+static void
+i915_vbuf_render_set_primitive( struct vbuf_render *render,
+ unsigned prim )
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
- struct i915_context *i915 = vbuf->i915;
- unsigned nr = vbuf->nr_elements;
- unsigned vertex_size = i915->current.vertex_info.size * 4; /* in bytes */
- unsigned hwprim;
- unsigned i;
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
- if(!nr)
- return;
-
- switch(vbuf->prim) {
+ switch(prim) {
case PIPE_PRIM_POINTS:
- hwprim = PRIM3D_POINTLIST;
+ i915_render->hwprim = PRIM3D_POINTLIST;
break;
case PIPE_PRIM_LINES:
- hwprim = PRIM3D_LINELIST;
- assert(nr % 2 == 0);
+ i915_render->hwprim = PRIM3D_LINELIST;
break;
case PIPE_PRIM_TRIANGLES:
- hwprim = PRIM3D_TRILIST;
- assert(nr % 3 == 0);
+ i915_render->hwprim = PRIM3D_TRILIST;
break;
default:
assert(0);
- return;
}
-
- assert(vbuf->vertex_ptr - vbuf->vertex_map == vbuf->nr_vertices * vertex_size / 4);
+}
+
+
+static void
+i915_vbuf_render_draw( struct vbuf_render *render,
+ const ushort *indices,
+ unsigned nr_indices )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned i;
+
+ assert(nr_indices);
assert((i915->dirty & ~I915_NEW_VBO) == 0);
if (i915->hardware_dirty)
i915_emit_hardware_state( i915 );
- if (!BEGIN_BATCH( 1 + (nr + 1)/2, 1 )) {
+ if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
FLUSH_BATCH();
/* Make sure state is re-emitted after a flush:
i915_update_derived( i915 );
i915_emit_hardware_state( i915 );
- if (!BEGIN_BATCH( 1 + (nr + 1)/2, 1 )) {
+ if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
assert(0);
return;
}
OUT_BATCH( _3DPRIMITIVE |
PRIM_INDIRECT |
- hwprim |
+ i915_render->hwprim |
PRIM_INDIRECT_ELTS |
- nr );
- for (i = 0; i + 1 < nr; i += 2) {
- OUT_BATCH( vbuf->element_map[i] |
- (vbuf->element_map[i + 1] << 16) );
+ nr_indices );
+ for (i = 0; i + 1 < nr_indices; i += 2) {
+ OUT_BATCH( indices[i] |
+ (indices[i + 1] << 16) );
}
- if (i < nr) {
- OUT_BATCH( vbuf->element_map[i] );
+ if (i < nr_indices) {
+ OUT_BATCH( indices[i] );
}
-
- vbuf->nr_elements = 0;
}
-
-/**
- * Flush vertex buffer.
- */
-static void vbuf_flush_vertices( struct draw_stage *stage )
+static void
+i915_vbuf_render_release_vertices( struct vbuf_render *render,
+ void *vertices,
+ unsigned vertex_size,
+ unsigned vertices_used )
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
- struct i915_context *i915 = vbuf->i915;
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
struct pipe_winsys *winsys = i915->pipe.winsys;
- if(vbuf->nr_vertices) {
-
- vbuf_flush_elements(stage);
-
- winsys->buffer_unmap(winsys, i915->vbo);
-
- vbuf->nr_vertices = 0;
-
- /**
- * XXX: Reset vertex ids? Actually, want to not do that unless our
- * vertex buffer is full. Would like separate
- * flush-on-index-full and flush-on-vb-full, but may raise
- * issues uploading vertices if the hardware wants to flush when
- * we flush.
- */
- draw_reset_vertex_ids( vbuf->i915->draw );
- }
-
- /* FIXME: handle failure */
- if(!i915->vbo)
- i915->vbo = winsys->buffer_create(winsys, 64);
- winsys->buffer_data( winsys, i915->vbo,
- VBUF_SIZE, NULL,
- I915_BUFFER_USAGE_LIT_VERTEX );
-
- i915->dirty |= I915_NEW_VBO;
-
- vbuf->vertex_map = winsys->buffer_map(winsys,
- i915->vbo,
- PIPE_BUFFER_FLAG_WRITE );
- vbuf->vertex_ptr = vbuf->vertex_map;
+ assert(i915->vbo);
+ winsys->buffer_unmap(winsys, i915->vbo);
+ winsys->buffer_reference(winsys, &i915->vbo, NULL);
}
-
-static void vbuf_begin( struct draw_stage *stage )
+static void
+i915_vbuf_render_destroy( struct vbuf_render *render )
{
- struct vbuf_stage *vbuf = vbuf_stage(stage);
- struct i915_context *i915 = vbuf->i915;
- unsigned vertex_size = i915->current.vertex_info.size * 4;
-
- assert(!i915->dirty);
-
- if(vbuf->vertex_size != vertex_size)
- vbuf_flush_vertices(stage);
-
- vbuf->vertex_size = vertex_size;
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ free(i915_render);
}
-static void vbuf_end( struct draw_stage *stage )
+/**
+ * Create a new primitive render.
+ */
+static struct vbuf_render *
+i915_vbuf_render_create( struct i915_context *i915 )
{
- /* Overkill.
+ struct i915_vbuf_render *i915_render = CALLOC_STRUCT(i915_vbuf_render);
+
+ i915_render->i915 = i915;
+
+ i915_render->base.max_vertex_buffer_bytes = 128*1024;
+
+ /* NOTE: it must be such that state and vertices indices fit in a single
+ * batch buffer.
*/
- vbuf_flush_elements( stage );
+ i915_render->base.max_indices = 16*1024;
- stage->point = vbuf_first_point;
- stage->line = vbuf_first_line;
- stage->tri = vbuf_first_tri;
-}
-
-
-static void reset_stipple_counter( struct draw_stage *stage )
-{
+ i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
+ i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;
+ i915_render->base.set_primitive = i915_vbuf_render_set_primitive;
+ i915_render->base.draw = i915_vbuf_render_draw;
+ i915_render->base.release_vertices = i915_vbuf_render_release_vertices;
+ i915_render->base.destroy = i915_vbuf_render_destroy;
+
+ return &i915_render->base;
}
*/
struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 )
{
- struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
-
- vbuf->i915 = i915;
- vbuf->stage.draw = i915->draw;
- vbuf->stage.begin = vbuf_begin;
- vbuf->stage.point = vbuf_first_point;
- vbuf->stage.line = vbuf_first_line;
- vbuf->stage.tri = vbuf_first_tri;
- vbuf->stage.end = vbuf_end;
- vbuf->stage.reset_stipple_counter = reset_stipple_counter;
-
- assert(IBUF_SIZE < UNDEFINED_VERTEX_ID);
-
- /* FIXME: free this memory on takedown */
- vbuf->element_map = MALLOC( IBUF_SIZE );
- vbuf->vertex_map = NULL;
+ struct vbuf_render *render;
+ struct draw_stage *stage;
- vbuf->vertex_ptr = vbuf->vertex_map;
+ render = i915_vbuf_render_create(i915);
+ if(!render)
+ return NULL;
- return &vbuf->stage;
+ stage = draw_vbuf_stage( i915->draw, render );
+ if(!stage) {
+ render->destroy(render);
+ return NULL;
+ }
+
+ return stage;
}