_EGLConfig *conf, EGLNativeWindowType window,
const EGLint *attrib_list)
{
- return dri2_create_surface(drv, disp, EGL_WINDOW_BIT, conf,
+ struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
+ _EGLSurface *surf;
+
+ surf = dri2_create_surface(drv, disp, EGL_WINDOW_BIT, conf,
window, attrib_list);
+
+ if (surf != NULL)
+ drv->API.SwapInterval(drv, disp, surf, dri2_dpy->default_swap_interval);
+
+ return surf;
}
/**
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->dri_buffers[i]);
- if (dri2_surf->frame_callback)
- wl_callback_destroy(dri2_surf->frame_callback);
+ if (dri2_surf->throttle_callback)
+ wl_callback_destroy(dri2_surf->throttle_callback);
if (dri2_surf->base.Type == EGL_WINDOW_BIT) {
dri2_surf->wl_win->private = NULL;
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
- if (dri2_surf->frame_callback == NULL) {
- /* There might be a buffer release already queued that wasn't processed
- */
- wl_display_dispatch_queue_pending(dri2_dpy->wl_dpy, dri2_dpy->wl_queue);
- } else {
- /* We throttle to the frame callback here so that we can be sure to have
- * received any release events before trying to decide whether to
- * allocate a new buffer */
- do {
- if (wl_display_dispatch_queue(dri2_dpy->wl_dpy,
- dri2_dpy->wl_queue) == -1)
- return EGL_FALSE;
- } while (dri2_surf->frame_callback != NULL);
- }
-
+ /* We always want to throttle to some event (either a frame callback or
+ * a sync request) after the commit so that we can be sure the
+ * compositor has had a chance to handle it and send us a release event
+ * before we look for a free buffer */
+ while (dri2_surf->throttle_callback != NULL)
+ if (wl_display_dispatch_queue(dri2_dpy->wl_dpy,
+ dri2_dpy->wl_queue) == -1)
+ return EGL_FALSE;
if (dri2_surf->back == NULL) {
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
- /* Get an unlocked buffer, preferrably one with a dri_buffer already
- * allocated. */
- if (dri2_surf->color_buffers[i].locked)
+ /* Get an unlocked buffer, preferrably one with a dri_buffer
+ * already allocated. */
+ if (dri2_surf->color_buffers[i].locked)
continue;
if (dri2_surf->back == NULL)
- dri2_surf->back = &dri2_surf->color_buffers[i];
+ dri2_surf->back = &dri2_surf->color_buffers[i];
else if (dri2_surf->back->dri_image == NULL)
- dri2_surf->back = &dri2_surf->color_buffers[i];
+ dri2_surf->back = &dri2_surf->color_buffers[i];
}
}
};
static void
-wayland_frame_callback(void *data, struct wl_callback *callback, uint32_t time)
+wayland_throttle_callback(void *data,
+ struct wl_callback *callback,
+ uint32_t time)
{
struct dri2_egl_surface *dri2_surf = data;
- dri2_surf->frame_callback = NULL;
+ dri2_surf->throttle_callback = NULL;
wl_callback_destroy(callback);
}
-static const struct wl_callback_listener frame_listener = {
- wayland_frame_callback
+static const struct wl_callback_listener throttle_listener = {
+ wayland_throttle_callback
};
static void
return EGL_FALSE;
}
- dri2_surf->frame_callback = wl_surface_frame(dri2_surf->wl_win->surface);
- wl_callback_add_listener(dri2_surf->frame_callback,
- &frame_listener, dri2_surf);
- wl_proxy_set_queue((struct wl_proxy *) dri2_surf->frame_callback,
- dri2_dpy->wl_queue);
+ if (draw->SwapInterval > 0) {
+ dri2_surf->throttle_callback =
+ wl_surface_frame(dri2_surf->wl_win->surface);
+ wl_callback_add_listener(dri2_surf->throttle_callback,
+ &throttle_listener, dri2_surf);
+ wl_proxy_set_queue((struct wl_proxy *) dri2_surf->throttle_callback,
+ dri2_dpy->wl_queue);
+ }
dri2_surf->back->age = 1;
dri2_surf->current = dri2_surf->back;
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
wl_surface_commit(dri2_surf->wl_win->surface);
+
+ /* If we're not waiting for a frame callback then we'll at least throttle
+ * to a sync callback so that we always give a chance for the compositor to
+ * handle the commit and send a release event before checking for a free
+ * buffer */
+ if (dri2_surf->throttle_callback == NULL) {
+ dri2_surf->throttle_callback = wl_display_sync(dri2_dpy->wl_dpy);
+ wl_callback_add_listener(dri2_surf->throttle_callback,
+ &throttle_listener, dri2_surf);
+ wl_proxy_set_queue((struct wl_proxy *) dri2_surf->throttle_callback,
+ dri2_dpy->wl_queue);
+ }
+
wl_display_flush(dri2_dpy->wl_dpy);
return EGL_TRUE;
registry_handle_global_remove
};
+static EGLBoolean
+dri2_swap_interval(_EGLDriver *drv,
+ _EGLDisplay *disp,
+ _EGLSurface *surf,
+ EGLint interval)
+{
+ if (interval > surf->Config->MaxSwapInterval)
+ interval = surf->Config->MaxSwapInterval;
+ else if (interval < surf->Config->MinSwapInterval)
+ interval = surf->Config->MinSwapInterval;
+
+ surf->SwapInterval = interval;
+
+ return EGL_TRUE;
+}
+
+static void
+dri2_setup_swap_interval(struct dri2_egl_display *dri2_dpy)
+{
+ GLint vblank_mode = DRI_CONF_VBLANK_DEF_INTERVAL_1;
+
+ /* We can't use values greater than 1 on Wayland because we are using the
+ * frame callback to synchronise the frame and the only way we be sure to
+ * get a frame callback is to attach a new buffer. Therefore we can't just
+ * sit drawing nothing to wait until the next ‘n’ frame callbacks */
+
+ if (dri2_dpy->config)
+ dri2_dpy->config->configQueryi(dri2_dpy->dri_screen,
+ "vblank_mode", &vblank_mode);
+ switch (vblank_mode) {
+ case DRI_CONF_VBLANK_NEVER:
+ dri2_dpy->min_swap_interval = 0;
+ dri2_dpy->max_swap_interval = 0;
+ dri2_dpy->default_swap_interval = 0;
+ break;
+ case DRI_CONF_VBLANK_ALWAYS_SYNC:
+ dri2_dpy->min_swap_interval = 1;
+ dri2_dpy->max_swap_interval = 1;
+ dri2_dpy->default_swap_interval = 1;
+ break;
+ case DRI_CONF_VBLANK_DEF_INTERVAL_0:
+ dri2_dpy->min_swap_interval = 0;
+ dri2_dpy->max_swap_interval = 1;
+ dri2_dpy->default_swap_interval = 0;
+ break;
+ default:
+ case DRI_CONF_VBLANK_DEF_INTERVAL_1:
+ dri2_dpy->min_swap_interval = 0;
+ dri2_dpy->max_swap_interval = 1;
+ dri2_dpy->default_swap_interval = 1;
+ break;
+ }
+}
+
EGLBoolean
dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
{
drv->API.DestroySurface = dri2_destroy_surface;
drv->API.SwapBuffers = dri2_swap_buffers;
drv->API.SwapBuffersWithDamageEXT = dri2_swap_buffers_with_damage;
+ drv->API.SwapInterval = dri2_swap_interval;
drv->API.Terminate = dri2_terminate;
drv->API.QueryBufferAge = dri2_query_buffer_age;
+
drv->API.CreateWaylandBufferFromImageWL =
dri2_create_wayland_buffer_from_image_wl;
dri2_dpy->extensions[3] = &use_invalidate.base;
dri2_dpy->extensions[4] = NULL;
+ dri2_dpy->swap_available = EGL_TRUE;
+
if (!dri2_create_screen(disp))
goto cleanup_driver;
+ dri2_setup_swap_interval(dri2_dpy);
+
/* The server shouldn't advertise WL_DRM_CAPABILITY_PRIME if the driver
* doesn't have createImageFromFds, since we're using the same driver on
* both sides. We don't want crash if that happens anyway, so fall back to