print_type(ir->type);
printf(" (");
- for (unsigned i = 0; i < ir->type->components(); i++) {
- if (i != 0)
- printf(" ");
-
- switch (base_type->base_type) {
- case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
- case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
- case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
- case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break;
- default: assert(0);
+ if (ir->type->is_array()) {
+ for (unsigned i = 0; i < ir->type->length; i++)
+ ir->get_array_element(i)->accept(this);
+ } else {
+ for (unsigned i = 0; i < ir->type->components(); i++) {
+ if (i != 0)
+ printf(" ");
+ switch (base_type->base_type) {
+ case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
+ case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
+ case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
+ case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break;
+ default: assert(0);
+ }
}
}
printf(")) ");