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radeonsi: add scratch buffer to the buffer list when it's re-allocated
author
Marek Olšák
<marek.olsak@amd.com>
Thu, 24 Sep 2015 21:50:01 +0000
(23:50 +0200)
committer
Marek Olšák
<marek.olsak@amd.com>
Fri, 25 Sep 2015 23:51:05 +0000
(
01:51
+0200)
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: mesa-stable@lists.freedesktop.org
src/gallium/drivers/radeonsi/si_state_shaders.c
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diff --git
a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 56f868d81db742219dd4f0b23473aa6c09ad919f..b5e14ead1604e54735fff6d325692719d5f8ed75 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/
src/gallium/drivers/radeonsi/si_state_shaders.c
@@
-1246,6
+1246,7
@@
static bool si_update_spi_tmpring_size(struct si_context *sctx)
PIPE_USAGE_DEFAULT, scratch_needed_size);
if (!sctx->scratch_buffer)
return false;
+ sctx->emit_scratch_reloc = true;
}
/* Update the shaders, so they are using the latest scratch. The