nir: some small cleanups
authorRob Clark <robdclark@gmail.com>
Wed, 21 Oct 2015 14:57:15 +0000 (10:57 -0400)
committerRob Clark <robclark@freedesktop.org>
Fri, 6 Nov 2015 16:15:41 +0000 (11:15 -0500)
The various cf nodes all get allocated w/ shader as their ralloc_parent,
so lets make this more explicit.  Plus couple other corrections/
clarifications.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
src/glsl/nir/nir.c
src/glsl/nir/nir.h

index 5f03095d673879011d6bcc4e15646b754564c02a..bb7a5fa5835f7552622ebaef4806e9697a5714c1 100644 (file)
@@ -302,9 +302,9 @@ nir_function_impl_create(nir_function_overload *overload)
 }
 
 nir_block *
-nir_block_create(void *mem_ctx)
+nir_block_create(nir_shader *shader)
 {
-   nir_block *block = ralloc(mem_ctx, nir_block);
+   nir_block *block = ralloc(shader, nir_block);
 
    cf_init(&block->cf_node, nir_cf_node_block);
 
@@ -330,19 +330,19 @@ src_init(nir_src *src)
 }
 
 nir_if *
-nir_if_create(void *mem_ctx)
+nir_if_create(nir_shader *shader)
 {
-   nir_if *if_stmt = ralloc(mem_ctx, nir_if);
+   nir_if *if_stmt = ralloc(shader, nir_if);
 
    cf_init(&if_stmt->cf_node, nir_cf_node_if);
    src_init(&if_stmt->condition);
 
-   nir_block *then = nir_block_create(mem_ctx);
+   nir_block *then = nir_block_create(shader);
    exec_list_make_empty(&if_stmt->then_list);
    exec_list_push_tail(&if_stmt->then_list, &then->cf_node.node);
    then->cf_node.parent = &if_stmt->cf_node;
 
-   nir_block *else_stmt = nir_block_create(mem_ctx);
+   nir_block *else_stmt = nir_block_create(shader);
    exec_list_make_empty(&if_stmt->else_list);
    exec_list_push_tail(&if_stmt->else_list, &else_stmt->cf_node.node);
    else_stmt->cf_node.parent = &if_stmt->cf_node;
@@ -351,13 +351,13 @@ nir_if_create(void *mem_ctx)
 }
 
 nir_loop *
-nir_loop_create(void *mem_ctx)
+nir_loop_create(nir_shader *shader)
 {
-   nir_loop *loop = ralloc(mem_ctx, nir_loop);
+   nir_loop *loop = ralloc(shader, nir_loop);
 
    cf_init(&loop->cf_node, nir_cf_node_loop);
 
-   nir_block *body = nir_block_create(mem_ctx);
+   nir_block *body = nir_block_create(shader);
    exec_list_make_empty(&loop->body);
    exec_list_push_tail(&loop->body, &body->cf_node.node);
    body->cf_node.parent = &loop->cf_node;
index f8de40d0d130807f213cc44ff534eded3d4630f9..ef39df5dc51af810a33ba7606e87d69cf5629717 100644 (file)
@@ -394,10 +394,10 @@ typedef struct {
     */
    bool is_packed;
 
-   /** set of nir_instr's where this register is used (read from) */
+   /** set of nir_src's where this register is used (read from) */
    struct list_head uses;
 
-   /** set of nir_instr's where this register is defined (written to) */
+   /** set of nir_dest's where this register is defined (written to) */
    struct list_head defs;
 
    /** set of nir_if's where this register is used as a condition */
@@ -1621,9 +1621,9 @@ nir_function_overload *nir_function_overload_create(nir_function *func);
 
 nir_function_impl *nir_function_impl_create(nir_function_overload *func);
 
-nir_block *nir_block_create(void *mem_ctx);
-nir_if *nir_if_create(void *mem_ctx);
-nir_loop *nir_loop_create(void *mem_ctx);
+nir_block *nir_block_create(nir_shader *shader);
+nir_if *nir_if_create(nir_shader *shader);
+nir_loop *nir_loop_create(nir_shader *shader);
 
 nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);